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View Full Version : How the heck can I clip a bevel ?


Derisor
06-28-2002, 07:14 PM
I have a problem. I have a cylinder intersecting with a bevel at an angle perpindicular to the bevel. The problem is that I want the cylinder to smoothly merge with my arched roof. So I inverse capped the cylinder by using 2 end caps and then spent the last 3 hours string to get the bevel smooth.

If I create a separate bevel patch just where the pipe intersects, the patch cant get a smooth angle with the other patches around it so there is a ridge in the ceiling. It would take me forever to get the patch at just the right angle to merge. What would be ideal is if I could take a virtual xacto knife and slice off the bevel where it meets the end cap.

The clipper apparently wont work and Im out of ideas. Anyone else? Id offer the map in its unfinished form but I dont have a web site right now on which to publish.

Xcom
06-28-2002, 08:02 PM
You must use Vertex manipulation [V] key to adjust the curves.

Derisor
06-28-2002, 09:38 PM
Yeah, been doing that for 3 hours. I cant get the right combo. Im going to try dual bevels to wrap the pipe instead of only one.

VIO
06-28-2002, 09:43 PM
no use an encap

D.L.
06-28-2002, 09:45 PM
It's very annoying using the V key but it's the best way. Just practise :)

Derisor
06-28-2002, 10:56 PM
Blah ... dont be rediculous. I tried that. The problem is that you have two unequal diameter curves meeting. If it was terminating in a flat, Id have had it done hours ago.