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00M-187
06-28-2002, 11:45 PM
So ive been able to spawn a strormtrooper

\g2animent 3 or something, This works but sometimes the troopers are invisible??? u can see em, i want to spawn things that dont attack you also, anyone got any info on this?

VeTKiN88
06-29-2002, 12:22 AM
Yeah, the reason they are invisible is that they you spawned them under the floor lol :D. If u look up while u type in the command they`ll be visible.
Peace

VeTKiN :bdroid2:

00M-187
06-29-2002, 02:37 AM
Originally posted by VeTKiN88
Yeah, the reason they are invisible is that they you spawned them under the floor lol :D. If u look up while u type in the command they`ll be visible.
Peace

VeTKiN :bdroid2:


I cee, thanks! how do you spawn friendly troopers? and other things?

teleguy
06-29-2002, 03:14 AM
g2animent

The command showing the greatest amount of use to me. This will spawn a pseudo-entity, that, on certain maps, will have an AI. These will act like single-player NPCs. We had some fun spawning dozens of them at the same time. =)

The spawned NPCs also seem to be force resistant (you can see this in a couple screenshots, the yellow spheres)

How to use g2animent:

Basic NPC Spawning:
g2animent 0
^ spawns Stormtrooper
g2animent 1
^ spawns Rodian
g2animent 2
^ spawns Jan

Custom NPC Spawning:
After I re-read the custom NPC spawning code, I found out what I was doing wrong, here's how to do it.

g2animent 3 <alignment> <weapon> <model filename & path> <sound path>

Example:
corrected the example, typos.
g2animent 3 2 2 "models/players/luke/model.glm" "sound/chars/luke/misc"
^ Would spawn an NPC allied to you, using Luke's Model & Sounds, with a Light Saber.


alignment:
0 - Unknown alignment, probably makes it attack everyone
1 - Evil alignment, attacks you & players
2 - Good alignment, attacks evil NPCs.

weapon (updated):
0 - None
1 - Stun Baton
2 - Light Saber
3 - Bryar Pistol
4 - Blaster
5 - Disruptor
6 - Bowcaster
7 - Repeater
8 - DEMP2
9 - Fletchette
10 - Rocket Launcher
11 - Thermal Grenades
12 - Trip Mines
13 - Det Packs
14 - Emplaced Gun (?? -- Probably not safe to use)
^ from reading another post, this seems to give you the ability to "box" with your hands.
15 - Turret (?? -- Probably not safe to use)

model:
path & filename of a model using the humanoid animations,
eg: models/players/luke/model.glm

DO NOT USE MODELS THAT YOU KNOW DO NOT USE THE HUMANOID ANIMATIONS! It'll result in a crash, (I tried to spawn a protocol droid with a lightsaber.. baaad results!)

sound path:
Path to the sound set that will be used,
eg: sound/chars/luke/misc


Screenshots can be found here:

http://force.tproc.org/debug/

I have put together a little .ZIP of the Modification I have created, simply extract the ZIP file to JK2INSTALLDIR\GameData

It will extract three files, one file being a BAT file which will launch JK2 with the modification and start with the map ffa_bespin.

Download Here: http://force.tproc.org/debug/debug.zip

Modellist
bespin_cop ( "models/players/bespin_cop/model.glm" )
chiss
desann
droids
galak
galak_mech
glider
gonk
gran
imperial
imperial_worker
interrogator
jan
jedi
jeditrainer
kyle
lando
luke
mark1
mark2
minemonster
monmothma
morgan
mouse
prisoner
probe
protocol
r2d2
r5d2
rebel
reborn
reelo
remote
rodian
sentry
shadowtrooper
stormpilot
stormtrooper
swamptrooper
tavion
trandoshan
ugnaught
weequay