Garland
06-29-2002, 07:43 AM
In a map I'm trying to make, I'm trying to make everything look as though it has a high quality sheen. Sadly, I don't want to try and make everything reflective and thus bog down the system needlessly.
I'm not sure about the technical term for this effect, but I'm wanting to make a faux environment map. Have a shader with the top texture (are they called layers or just texture passes?) alpha blended to look like a gloss, but move depending on the player's perspective.
Kind of like a sky texture, but I only want it applied to layer/pass in the shader. so the rest of the texture stays static and the "gloss" layer has the perspective effect.
That's about the best I can describe it, since I don't know the technical term for it. Sorry if it doesn't make sense. Hehe.
-Garland
I'm not sure about the technical term for this effect, but I'm wanting to make a faux environment map. Have a shader with the top texture (are they called layers or just texture passes?) alpha blended to look like a gloss, but move depending on the player's perspective.
Kind of like a sky texture, but I only want it applied to layer/pass in the shader. so the rest of the texture stays static and the "gloss" layer has the perspective effect.
That's about the best I can describe it, since I don't know the technical term for it. Sorry if it doesn't make sense. Hehe.
-Garland