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ILuvSaraAndrews
06-29-2002, 02:53 PM
i have 3ds max and the xsi exporter but after i save it how do i compile it in to a glm i have that tool you can download but i have no clue on how to use it please help :)

Madjai
06-29-2002, 03:03 PM
a tutorial came with the tools, try looking that up.

Psyk0Sith
07-01-2002, 01:43 PM
1.The folder setup

create a base folder on your root drive:

c:\base

extract the humanoid.gla (make sure extract full paths is selected in winzip) to that dir. The gla file is in the assets0.pk3 if i remember correctly.

Install the raven tools to c:\base so you end up with:

c:\base\tools

take carcass.exe and copy it to the _humanoid dir.

create a folder for you model. (base/models/players/'your model")

2.Exporting from 3DS max to XSI

if you already have done your textures, put them in the base/models/players/'your model" and assign them from that location in the material editor.

export the model into the _humanoid folder, you should name that file "root", next open up assimilate. Go to file, then add files, select the humanoid.gla animation file and then click b to compile the glm.

if you've done your setup right you should have a valid glm file created.