View Full Version : talking

06-30-2002, 07:30 AM
I'm a currently making a campaign and i've got it so you take over a base but i dont know what trigger it is for them to talk after the base is taken over. ive done bring object to ??
object selected - but i dont like these also after the start i cant get a proper conversation ive tried
cond: (whatever)
effect: display instructions
effect: activate trigger 2
cond: timer } but the timer makes it do it at the
effect: display instructions } start rather than after the last trigger

if you can help tnx.

07-01-2002, 01:18 PM
You were a little unclear on the setup of the scenario, but this is how I would do it:

If taking over the base is the objective, you should change the objective to bringing a unit to a specific structure in the base. Here's the trigger setup:

Trigger 1
Cond: Bring object to object
Bring anything to the base's command center.

Effect: Change ownership
Change the ownership of all structures in the base to the player's ownership.

Effect: Display instructions
"Gee golly, sir! We captured the base!"

OR if you want a delayed reaction:

Effect: Activate trigger
Activates trigger 2

Trigger 2
Cond: Timer (5)
Waits 5 seconds until...

Effect: Display instructions
"Gee golly, sir! We captured the base!

I really hope this helps.