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View Full Version : The Golden Age MP|TC - still looking for mappers...


L2.0
06-30-2002, 10:25 AM
To help flesh out the "worlds" we are creating. (The levels are massive, more to the level of "world" than "level".

Looking for brilliant, creative mappers with experience. If you are interested, contact us at: onedarkelf@chartermi.net.

Grets Sirob
06-30-2002, 10:28 AM
"Massive levals"?

That would murder fps/r_speeds wouldn't it?

Anyways, I'd love to help, but I have four things I need to finish first, plus a tc to do, so...


Oh, and what type of tc is it?
What're you changing?




:joreth: May the force be with you.

Derisor
06-30-2002, 05:47 PM
Actually, only load time would go up. FPS is only relevant for what you see around you and so only a level with poor design would kill that. Load times cound get nasty though.

Drakewl
07-01-2002, 01:45 AM
jep its only a matter of good or bad level design

working with large and wide opened areas you have to use canyon-like mountains, different height levels (ie terraces) or huge buildings to block visibility and therefore increase the effectivity of portals

by the way L2.0, the cryptic font on your website should be changed imho
although it creates atmosphere, its kindof irritating

L2.0
07-01-2002, 02:35 AM
Originally posted by Drakewl
by the way L2.0, the cryptic font on your website should be changed imho
although it creates atmosphere, its kindof irritating

Brother, if you think it irritates you, imagine what it does to me lately. ;)

I'll be revamping the entire site and putting up some...clearer...info on what we have planned.

Drakewl
07-01-2002, 02:58 AM
hehe, good thing :)

an exciting website is the very first beginning of almost every mod project *g*

putting the story, a not to ambitious feature plan (a solid conversion is better than 100 ideas), artwork, some timelines and detailed infos about the team experience (ie. how you would handle different problems, that arise when creating wide opened areas) on your mod site, should pull some interested persons into the mod