View Full Version : breakable collumn
07-01-2002, 03:01 AM
how can i make a collumn like in the final level, that collapses when you attack it? (for mp)
07-02-2002, 05:54 AM
which level ?
If you want some column to be breakable than use func_breakable. If you want the things above the column go down after it broke, then this needs some scripting.
07-02-2002, 05:59 PM
when you fight desann, there are some collumns in there that falls down when you attack them.
07-02-2002, 07:18 PM
I would love to see parts of the level crumbleing around in MP
07-02-2002, 07:27 PM
If something falls down, its probably scripted.
07-03-2002, 06:12 AM
If you just want it to shatter and fall, use a func_breakable.
If you want something to physically crack, fall down and move, you'll need to script it - and scripting does not function in MP.
07-03-2002, 11:23 AM
thanks dude :) i need those for my map :D is it possible for me to add a colomn in the middle and when someone chops it, the whole room's floor will coem tumebling down?
07-03-2002, 04:34 PM
Actually...it probably is.
Make the column and the floor both into func_breakables... then target the column at the floor.
That...should work. :)
07-04-2002, 09:16 AM
peace! :) i will try that as soon as i can :)
07-09-2002, 08:48 AM
I used the func_breakable to create a room of columns and flooring that broke apart into little pieces (had to carve up an outer layer) sort of like the lobby fight in Matrix.
It's a very cool effect!
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