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View Full Version : Mainframe 2.0 is released


Blaster
07-01-2002, 06:11 PM
The second version of my map 'The Mainframe' has been released. You can get to it by clicking on the link below. Any comments and feedback would be great.

Mainframe 2.0 (http://www.jediknightii.net/files/index.php?link=file&id=373)

volrathxp
07-01-2002, 07:24 PM
I played it last night. Great map. I really enjoyed the first part. Good job!

volrathxp
07-02-2002, 11:06 AM
BUMP this map totally kicks butt

Ham Yoyo
07-02-2002, 05:21 PM
Great map. :cool:

D.L.
07-02-2002, 06:30 PM
Quick question. I download the first edition of this map (and the second one. Haven't played it yet) but when ever I played the level, Luke died straight after I killed the first Reborn.

Am i screwing up or something!?

Sub_Woofer
07-02-2002, 08:44 PM
Awesome map! easily the best custom single player map out there at the moment, I suggest everyone should download this.

Just a few suggestions, and hopes which will make the map even better. I think cutscenes should be added. Granted, I don't think anyones actually made any cutscenes yet, but when it is worked out, I think this map would definately benefit from a few. Particularily at the start where Luke and Kyle should land, then split up, the confrontation with Vader, and Tavion's escape. (an awesome custcene would if you die, Luke loses against Vader in a fancy looking fight cutscene.)

One thing that was really cool when I was playing; the first time I fought the shadowtrooper in the long corridor (near the Reborn Advanced area, and the droid) I had force pushed the droid nearby around for a bit of fun. What ended up hapening, was the droid suddenly exploded, and in its place stood the shadowtrooper. This was a really awesome effect, and I wonder if it can be recreated (I think what actually happened, was the shadowtrooper was cloaked, and suddenly uncloaked as the droid and I went near it, slicing the droid. But it really looked like it just exploded and the shadowtrooper appeared from inside it!
I think that would be an awesome enterance for one of the Reborn/Troopers etc in future editions of this level, or other levels you might have.

Just a few things that I think would be cool.... The map rocks without them, I just think they'd be awesome integrations into a already great map.

Hackman
07-03-2002, 03:56 AM
Great Map

the nomad
07-03-2002, 04:56 PM
The screenshots look amazing but I've got one question, how do you play the mod??

I copyed the pk3 file into GameData\MainFrame 2.0 and it shows up in the mod menu for mp but when you try and load the map it starts a FFA, and it doesn't show up in the sp mod menu.

Have I missed something?

volrathxp
07-03-2002, 07:59 PM
Originally posted by Sub_Woofer
Awesome map! easily the best custom single player map out there at the moment, I suggest everyone should download this.

Just a few suggestions, and hopes which will make the map even better. I think cutscenes should be added. Granted, I don't think anyones actually made any cutscenes yet, but when it is worked out, I think this map would definately benefit from a few. Particularily at the start where Luke and Kyle should land, then split up, the confrontation with Vader, and Tavion's escape. (an awesome custcene would if you die, Luke loses against Vader in a fancy looking fight cutscene.)

One thing that was really cool when I was playing; the first time I fought the shadowtrooper in the long corridor (near the Reborn Advanced area, and the droid) I had force pushed the droid nearby around for a bit of fun. What ended up hapening, was the droid suddenly exploded, and in its place stood the shadowtrooper. This was a really awesome effect, and I wonder if it can be recreated (I think what actually happened, was the shadowtrooper was cloaked, and suddenly uncloaked as the droid and I went near it, slicing the droid. But it really looked like it just exploded and the shadowtrooper appeared from inside it!
I think that would be an awesome enterance for one of the Reborn/Troopers etc in future editions of this level, or other levels you might have.

Just a few things that I think would be cool.... The map rocks without them, I just think they'd be awesome integrations into a already great map.

cutscenes are just really really complicated scripting routines. look through the sp scripts for the start of the kejim post level to see what i mean. the first conversation cine between Kyle and Jan is a nice resource on how cinematics are supposed to occur.

EviL SaS
07-03-2002, 08:28 PM
Well done blaster!!, a huge improvement on the the first one and definately the best sp map out there at the moment.

Now how about doing some Darth Maul sp missions?, you could base some on the Darth Maul book Shadow hunter. :)

Blaster
07-04-2002, 01:21 AM
Nomad you have to download the 1.03 patch for the game in order for it to show up in the single player mod menu. I forget to mention that in my read me file.

Eagle_e7
07-04-2002, 01:36 AM
Originally posted by Sub_Woofer

Just a few suggestions, and hopes which will make the map even better. I think cutscenes should be added. Granted, I don't think anyones actually made any cutscenes yet

Actually i have:)

heres a screen

http://www.geocities.com/eagle_e7/Page10.html

It is actually FAIRLY easy scripting wise. The hard part is choosing camera angles. But luckily i have previous cutscene directing experiance so i found it ok.

But give it a go, it really adds shine and professionalism to your map. It takes a while to make a descent cutscene but its worth it:)

Blaster
07-04-2002, 01:52 AM
Would you mind telling me how you did that cutscene.

Eagle_e7
07-04-2002, 02:00 AM
Check out this tutorial

http://www.geocities.com/rellenbroek/tutorials/tutorial_3/tutorial_3.html

And this tutorial

http://www.geocities.com/rellenbroek/tutorials/tutorial_4/tutorial_4.html

It might take a while before your making big cutscenes and dramatic sequences, but those tutorials are an excellent way of getting started.

They're desighned for elite force but it's pretty much the same for JK2.:)

Blaster
07-04-2002, 02:25 AM
I've read through the tutorial 3 but Im stuck it says in one line to add in behavED <camera commands> move which i can enter in but how do i enter in this $tag bit of the code.

Eagle_e7
07-04-2002, 02:44 AM
To make that part of the script select camera commands then select move from the box, then click re-evaluate. Then on the first box with 0.000 0.000 0.000 in it click the button "helper" next to it, assuming this is your origin camera e.g
( <CAMERA_COMMANDS>MOVE,$tag("cam1",ORIGIN)$,0)

Next to the box that says origin click on "tag", then in the box above you should see this ( "targetname", ORIGIN)
Simply replace "targetname" with the name of your camera and that should be it for that command:D

For the next command e.g
( <CAMERA_COMMANDS> PAN,$tag("cam1",ANGLES)$,<000>,0)
On the box that says ORIGIN select the drop down box and then select ANGLES, again press tag and input your cameraname

This should work:)

EDIT: sorry forgot that for the second command you need to select "PAN" from the original menu instead of "MOVE"

Blaster
07-04-2002, 02:47 AM
:eek: I dont have a re-evaluate button. I cant see it anywhere

Eagle_e7
07-04-2002, 02:55 AM
Thats strange:confused:

It should be on the main part where you see the drop down box that you select "MOVE" from
just underneath next to the ok and cancel boxes on the bottom.

Blaster
07-04-2002, 02:58 AM
Ive found it!! Hurray

Eagle_e7
07-04-2002, 02:59 AM
Cool:D

xwing guy
07-04-2002, 06:02 AM
Do you have to defeat Vader and the Reborn to advance through the rest of the level or what?

Eagle_e7
07-04-2002, 10:52 PM
Hang on a second, does this mean im the first ever user to make jk2 cutscenes!!!:eek:

Blaster
07-05-2002, 01:42 AM
You need to defeat Vader then let luke follow you to the big door. To continue with the level.

Has anyone noticed the part of the level that looks very similar to the first level of Dark Forces yet? :)