smackshack180
07-01-2002, 11:32 PM
*pardon my double posting (i posted this in the general editing forum as well), but the forum seems over run by excess inquiries that i felt my thread might not get seen, so here i've doubled my chances*
Hello,
i am trying to make a beam of light that comes off of a light and spreads out à la
http://www.smackshack180.8m.com/beam8.jpeg
(sorry, but it was the only example pic i could find. its from bubba's arena on planetquake)
i know the basics regarding these lights, problem is, i don't believe JO has an adequate texture for this purpose. so, i made my own, somewhat in the style used to do these things in the original JK.
here is my texture:
http://www.smackshack180.8m.com/beam.jpg
but, it doesn't show up at all how it should in game:
http://www.smackshack180.8m.com/beamscrn.jpg
(the top's a bit bright due to the entity light place near there)
I'm guessing this is due to there not being a shader for this texture, however i am extremely naiëve with regards to what needs to be done in shaderEd to bring about a transparent-like beam :)
Any enlightenment would be nice, thanks
Hello,
i am trying to make a beam of light that comes off of a light and spreads out à la
http://www.smackshack180.8m.com/beam8.jpeg
(sorry, but it was the only example pic i could find. its from bubba's arena on planetquake)
i know the basics regarding these lights, problem is, i don't believe JO has an adequate texture for this purpose. so, i made my own, somewhat in the style used to do these things in the original JK.
here is my texture:
http://www.smackshack180.8m.com/beam.jpg
but, it doesn't show up at all how it should in game:
http://www.smackshack180.8m.com/beamscrn.jpg
(the top's a bit bright due to the entity light place near there)
I'm guessing this is due to there not being a shader for this texture, however i am extremely naiëve with regards to what needs to be done in shaderEd to bring about a transparent-like beam :)
Any enlightenment would be nice, thanks