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View Full Version : Ending a level


Kyle_KatarnJedi
07-02-2002, 09:57 PM
How do i end a leve to go to the next map like level 1 to level 2??

DukeSkywalker
07-02-2002, 10:03 PM
Make a Brush, cover it with the trigger-texture and next make a trigger_change_level. Connect them (brush to change_level).

Open the Entity window for the trigger_change_level and add teh key "mapname" with the value [mapname]...

That's all, i think...

Kyle_KatarnJedi
07-02-2002, 10:48 PM
thanks...anyone know how to add music to the start?

DukeSkywalker
07-02-2002, 10:57 PM
Music at the complete level? in the worldspawn entity with the key "music" and the value "music/.../song.mp3"

Music only at one point of the level with the target_speaker entity!

nasty130
07-02-2002, 11:02 PM
Anyone know how to end a level without going to another one

DukeSkywalker
07-02-2002, 11:26 PM
Originally posted by nasty130
Anyone know how to end a level without going to another one

This is what i'm looking for... I want to end a level with start to play the credits and locate the screen over one point of the level like the first version of the Mainframe... it was amazing...

Kyle_KatarnJedi
07-02-2002, 11:50 PM
Where can i find the trigger texture?

RichDiesal
07-03-2002, 05:05 AM
Weeell... if you want it to do the same thing as Mainframe, decompile the scripts from that map (use devaheb) and look at how they were written to get an idea... :)