View Full Version : Help with Global Defeat (winning)

07-03-2002, 03:18 PM
I am making a scenario (based on the discovery of Naboo) and I am trying to make the scenario end when the camp builds a command centre. There are no other races in the scenario except wild animals, and I was wondering if this was the problem. In short how do I make the scenario win when my camp builds a Command Centre (there isn't one when you begin either, therefore the aim of the scenario is to explore, gather resources and build the command centre.)

P.S If I wanted half the map to be explore I would just set the Exploration value to 50% (In the Global Win{or whatever it is called})

07-03-2002, 07:49 PM
Use a trigger with:

Condition0: Own Objects Player1 Command Center 1
Effect0: Declare Victory Player1

07-03-2002, 08:13 PM
Also another question, When I click on 'Test Scenario' When the game starts the whole map is black. How do I fix this?

P.S Sorry about the newbie questions :p

07-04-2002, 03:43 AM
Make sure that the starting units you put down are Player 1's. You might have put them down under another player.