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View Full Version : Clone Campaigns to get a patch


DarthMaulUK
07-04-2002, 07:08 PM
I have learnt that CC will get a patch sometime next week. It was due this week but they are still making adjustments.

I can't tell you what is being changed yet, I have to wait on the official word from LA to let you all know but I can see some great improvements still in Clone Campaigns.

Since it's release, CC has been very busy on the MSN ZONE which is great as CC rocks.
Check out our CC section before it gets changed.

www.galacticbattles.com/clonecampaigns

Maybe you guys would like to add your thoughts on what you would like to see in the patch. Remember its a patch - so NO new Civilisations.

DMUK

Duke Straykker
07-04-2002, 07:49 PM
Hey DMUK, long time no see.

Well, when I get CC (sadly havent yet, poor lately) I will be sure to patch it :D

Crazy_dog no.3
07-05-2002, 12:56 AM
Hey Duke u back yayyyyy!!!!

Kryllith
07-05-2002, 01:07 AM
Let's hope the patch with fix some of the problems with how the old campaigns are played with CC. Many of them are now ridiculously easy. In addition to many of them not building AA to counter air cruisers, there have been a few where they just didn't seem to produce any units at all. The one exception that pops to mind being Leia's Defend Hoth mission. Really don't need the AA artillery on those missions now that the AT-ATs can take out air.

Kryllith

Crazy_dog no.3
07-05-2002, 02:47 PM
Ya got a point there

Darth Windu
07-05-2002, 09:15 PM
What i would like in the patch? The republic gunship as a republic unique unit! Also, please lucasarts, make canon art the final upgrade (ie AAT, all advanced fighters etc)

simwiz2
07-05-2002, 10:36 PM
I would like a patch with a few balance tweaks, to improve the now near-perfect game balance. Possibly slightly less area of effect for Air Crusier, but +1 range to compensate so it's not so easy to destroy an entire army. And less attack vs cannons so that they don't cause a stalemate. And mostly I would like them to keep their near-perfect balance, rather than ruining it with an "exactly like the movie" obsession that seems to have overcome some fans.

Jedi Dad
07-06-2002, 02:00 AM
I would still like Bounty hunters to cost nova and have ALL stealth units be translucent for easy identification of stealth mode.

Kryllith
07-06-2002, 05:16 AM
Yeah, I agree with the bounty hunters and especially with the stealth units. Would make it much easier for me to know exactly if my unit is being seen.

Though I doubt it will happen (especially not just in a patch), I'd love them to make campaign/scenarios multiplayer. Heck, if they could just put it into the editor that would be cool, co-op or versus. Though I'd like to have the software to make campaign trees with various scenario pathways and endings...

Kryllith

jcb231
07-06-2002, 05:39 AM
Translucent stealth? Rock on, mate!

That is one of the bette ideas I've heard. I think Starcraft had something along those lines....a stealth indicator, if you will. It would definately help alot....I find it hard to remeber what units are stealth, what units are detectors, and when stuff's being seen. An indicator of some sort would rock, and would surely be easy to incorporate in a patch.

Other than that, some slight balancing of the air cruisers and cannons might be in order.

Also.....does anyone know if the original patch for GB was included when one installed CC? I just want to know if I should download that first patch as well or if I already have it now.

Kryllith
07-06-2002, 06:04 AM
I THINK the CC included the changes from the original GB patch. I'm not sure, because I already had the patch when I installed CC. I wouldn't be surprised if it's discussed in the CC documentation though.

Kryllith

Compa_Mighty
07-07-2002, 01:27 AM
Without any doubt the traslucent stealth units is the best idea anyone has come up with lately.

Crazy_dog no.3
07-07-2002, 01:53 AM
Kinda like the Nod Stealth units in Renegade?!:naughty:

They MUST get rid of the build options on sandcrawlers.

Fishflesh
07-07-2002, 02:13 AM
Originally posted by DarthMaulUK

Maybe you guys would like to add your thoughts on what you would like to see in the patch. Remember its a patch - so NO new Civilisations.

DMUK [/B]

new civs in a patch, ya right

we are not crazy (only crazy dogs are that)

Crazy_dog no.3
07-07-2002, 05:27 AM
Hey!:)


Also maybe decrease something in the Republic's area to keep them more balanced.

Compa_Mighty
07-07-2002, 10:41 AM
But now, I can post :D

- I'd really like Terrain to appear in its real color in the mini map, it's horrible to be in Hoth with a green mini map.

- I think it would look better if shields' outline was blue, and power core's one was yellow

- Translucent stealth units

- Fix Padawans shrinking when they pick a holocron! Shrink they must not :yoda:

- Royal Naboo gets Heavy armor upgrade


NOW THINGS I KNOW WON'T HAPPEN, BUT I'D STILL LIKE:

- Stationary shields with swirling effect

- Orange cloud terrain


OTHER COMMENTS:

Sorry if I can't apport much about balance issues, but I've got CC since Tuesday, and I haven't really felt changes with old civs.

Duke Straykker
07-07-2002, 10:51 AM
Hey Compa!

I just got it Friday! I hadnt played SWGB in two months, then I stayed up all night Friday night playing the campaigns, first through WITH cheats, then through WITHOUT cheats, they r0xx0r!

I feel like playing it to see whats new :D

Darth Windu
07-07-2002, 04:41 PM
Just wondering, when are we going to get this patch?

Also, i would like to see the rest of the Jedi High Council in the toybox.

Crazy_dog no.3
07-07-2002, 05:55 PM
Sorry dude, patch , not X-Pack

Duke Straykker
07-07-2002, 10:28 PM
Hmm I love the Republic! I played easy, since I havent played in two months, got used to it a little again, played moderate, vs 2 opponents, and just won, I loooove them!


I would play the Confeds, but I only like their Animals really....

D'Blee
07-09-2002, 09:18 AM
I think that the use of canon art for the advanced fighter/bomber lines is one of Darth Windu's more realistic ideas. That would make the gunship problem a little easier to take, as well.

There is, I think, very little balance tweaking that needs to be done - apart from perhaps making the A-wing slightly more effective. The Jedi Starfighter is fine as is, as are Air Cruisers.

Transparent stealth units is, as has been mentioned already, a very good idea. There is actually an indicator on the status panel, though - three concentric blue circles on a field of black that change to a slightly lighter blue when a unit is stealthed. Not at all easy to read quickly, unfortunately.

Darth Windu
07-09-2002, 01:51 PM
BUG ALERT - this needs to be fixed. I was playing the Republic mission on Sarapin (2nd i think) and i had a group of 12 Jedi Starfighters escorting 4 air cruisers directly from my base to the main confederacy base. The problem is that every time my task force stopped (normally over lava) the air cruisers would just start firing into the lava, even though there was nothing there. I also noticed that after i had done a little recon, the confederacy fortress closest to the lava in their main base was firing very close to itself, but none of my units were anywhere near it!

On a different subject, i agree with simwiz that air cruisers should be given +1 range.

Crazy_dog no.3
07-09-2002, 02:48 PM
Those are quite reasonable ideas (even Darth Windu's ;) ) but when will the patch actually come out?!

DarthMaulUK
07-09-2002, 06:17 PM
The patch was due last week but it could be this week. I know that LA are finishing it up.

Naturally, GB.com will have full details first about the patch - like we were the first and ONLY website to have exclusive information about Clone Campaigns.

DMUK

AU_Andy_Ewok
07-09-2002, 08:02 PM
Some of your ideas are way off - lol

They are fixing balance issuses. Most Inter+++ Expert 1v1's turn into trooper wars in tech 2. They are making troopers less effective, improving jedi padawans/Sith apprentacises. They are making Strike mechs stronger versus hvy and normal troopers. This is what i've heard so far.

No changed to Air Cruisers... why would they need +1 range anway?

No new units like Republic Gunship or toybox units - lmao :D

stormtroop
07-09-2002, 08:06 PM
i hope the patch adds hardest to the computer playing option and all the time delaying options with the troops and air ships well we can hope.

J-5
07-10-2002, 05:37 AM
When you are playing as Player 3 (green), on the minimap, you can't tell the difference between your units and nova clusters (or atleast I can't ). They should change that.

Starfighter and A-Wing need serious changes too.

jcb231
07-10-2002, 09:23 AM
I might not get this patch then....I LOVE troopers and would be perfectly happy if I could play with nothing but them sometimes...making them less effective? I don't care for that. They already get their butts handed to them by fighters or air cruisers and such.

Compa_Mighty
07-10-2002, 10:12 AM
The problem is.... will anyone get this patch? :p It's a little late.

giantcorn
07-10-2002, 12:23 PM
stealth unit idea is great.

i wouldn't mind seeing air cruisers with a little more defense against AA troopers. it is silly that one AA trooper can kill an air cruiser simply by chasing it across the map.

also, a little more power to grenadiers would be nice in T3. they are the supposed counter to mechs but they lose 1v1 in early T3. strike mech attacks still do far too much damage for a non-nova unit.

Darth Windu
07-10-2002, 02:49 PM
I also have an issue with detector units. Exactly why can a scout see a cloaked jedi starfighter when an advanced fighter right next to it cant see it????

stormtroop
07-10-2002, 03:29 PM
wanswer is dont play as green then.o.k

DarthMaulUK
07-10-2002, 06:38 PM
The patch is due Thursday - this is the official word. Naturally, we will be the first site to have it for download from our NEW files site.

Our new files section will allow you to finally upload your maps,scenarios etc and vote on how good they are..cool or what! It's all coming this week.


DMUK
www.galacticbattles.com

WolfmanNCSU
07-10-2002, 07:38 PM
Originally posted by DarthMaulUK
The patch is due Thursday - this is the official word. Naturally, we will be the first site to have it for download from our NEW files site.

Our new files section will allow you to finally upload your maps,scenarios etc and vote on how good they are..cool or what! It's all coming this week.


DMUK
www.galacticbattles.com

Awesome, great news. Thanks

stormtroop
07-10-2002, 07:45 PM
wicked ill be downloading it straight away what extras does it include and what bugs are fix

Kryllith
07-10-2002, 09:55 PM
Originally posted by Darth Windu
I also have an issue with detector units. Exactly why can a scout see a cloaked jedi starfighter when an advanced fighter right next to it cant see it????
Doesn't make much sense does it? :) Maybe if the fighter was actually cloaked (say, with a cloaking device) then it would make more sense. I guess fighter pilots are just weaker-minded than scouts, so they tend to be fooled by the Force while scouts don't. :)

Kryllith

stormtroop
07-10-2002, 10:23 PM
some units have special skills for exmple.so i guess the patch might fix the problem but i dont whant it to as it means you can just glide around without noone seeing you
grt:D

simwiz2
07-11-2002, 12:08 AM
Just to clarify my +1 range idea, it would be +1 range but -1 area of effect, so the air cruiser would have the same effective range, but less ability to wipe out entire troop armies in one shot, less potential to destroy attacking cannons. With the area of effect as it is air crusiers are the ultimate counter to cannons, and it becomes a war of attrition with forward bases: you can't kill the enemy air cruisers without losing your entire air force because of enemy AA turrets, you cant destroy so much as a single building without losing your cannons because of air cruisers, and it comes down to who runs out of resources first: the one who keeps losing some 30 planes at a time or the one who keeps losing air crusiers.

Kryllith
07-11-2002, 12:50 AM
Of course, if the side with all the fighter picks up a couple air cruisers to wipe out the AA turrets then the tide totally shifts. Another counter would to bring in a few AA artillery units in air transports, drop them, let them fire at the cruisers, then pick them up again before the cruiser can blast them. This also works rather with with air dropping assaults to wipe out the AA turrets or jedi masters to convert the AA forces. Of course, the air cruiser has the option of going after the air transport, but it risks placing itself in the mercy of the fighters. A good strat here would be to sacrifice some fighters to the turrets in an effort to down the cruisers, while holding the transports in reserve. Then drop the assaults and level the place as much as possible...

Kryllith

Compa_Mighty
07-11-2002, 05:16 AM
Good to know it's due Thursday.

Jedi Dad
07-11-2002, 05:51 AM
What are some of the fixes/enhancements? Surely with only 1 day before its release they would let you know so you can let us know.

Crazy_dog no.3
07-11-2002, 02:50 PM
It's coming today?! *runs to check it out*



.................................................. ............................



Awww :(

Fishflesh
07-11-2002, 07:19 PM
today???

i tought it was tomorow on www.galacticbattles.com

DarthMaulUK
07-11-2002, 07:31 PM
Sometime today - thursday, the patch will be released. I am trying to see if GB.com can get an exclusive download - but with time being alittle tight, this might not be possible.

However, we WILL have to patch on our server to download within seconds of it being released. So don't panic!

DMUK

Kryllith
07-11-2002, 09:30 PM
With a little luck it will be out in time for me to get out of work and go play. Here's hoping. :)

Kryllith

Fishflesh
07-12-2002, 01:07 AM
the first patch of gb dit not change muts

so i have a bad feeling about the second one

DarthMaulUK
07-12-2002, 02:44 AM
Patch is now due Tuesday.


DMUK

WolfmanNCSU
07-12-2002, 02:48 AM
Cool, thanks for the release date.

Fishflesh
07-12-2002, 03:05 AM
thursday, thuseday??? damm what is the diffrends?

Compa_Mighty
07-12-2002, 06:21 AM
Originally posted by DarthMaulUK
Patch is now due Tuesday.


DMUK

On Tuesday it will be due Thursday :p