View Full Version : WIP: Jawa Model
07-05-2002, 01:42 PM
Alright guys, I've had quite a few emails asking me to make a Jawa Model. I believe it or not almost have the whole body modeled. I have a couple of screens just mainly to post here to see if you guys aprove. These screens are pretty early but I feel like they're pretty good. I've been working for many many hours on this today. I still have to add hands, feet (just black, Generic ones), and a belt. Of course it needs texturing and skinning.
Keep in mind these shots need tweaking (he'll look less thin when he is scaled down with TCK Scaling Mod).
EDIT: Stupid me, A friend of mine (Ansible) told me that those spheres like that would bump my Poly count. It did. Fixed it tho. The old screens have been replaced with the new ones.
07-05-2002, 02:27 PM
you were the guy making the nikto, right? is that still going on?
07-05-2002, 09:59 PM
Yeah, I have it on hold currently though. I had some of this jawa model already done and decided that I wanted to work on it a little. I messed up Nikto and have to start over (which is good b/c I despise his head).
07-05-2002, 10:59 PM
Yo Midget Yoda,
I made a Jawa skin for the ugnaught a while ago (gave up coz the ears could net be turned off) but I made a full set of sounds for him. If your interested in them for when your model is finished I think they work rather well
07-05-2002, 11:02 PM
i advise not modelling the eyes like that, they look too bulgy.
07-06-2002, 01:44 AM
Al, I would love to have the sounds and stuff. I also really need someone for the skinning. I have not clue how to do that (since I haven't learned yet). I need to add legs, feet, hands, and a belt still. Also I'm going to make they eyes more flat.
07-06-2002, 03:16 AM
i could attempt at skinning it for you once you get it all UVW mapped or whatever it is. . .
07-06-2002, 03:46 AM
I really could skin it myself (b/c I am an artist) but my main problem is the fact that I don't know how to UVMap. Anyhelp?
07-09-2002, 01:18 PM
Lookin good :).
07-09-2002, 10:47 PM
I have the actual model ready to be UVMapped. But I don't know how. I am waiting until the model is done to release any more screens except for the ones I put in this post.
07-09-2002, 11:14 PM
i suggest reworking the sleeve cuffs. and adding utility belt thingies.
07-09-2002, 11:29 PM
Originally posted by Midgit Yoda
I have the actual model ready to be UVMapped. But I don't know how.
Well I'm no expert but I believe this program for 3dsmax takes a lot of the work out of it for you but you still need some knowledge to understand it.
Remeber there's that huge tutorial on UVmapping in Gmax on
jk2models.cjb.net (http://www.jk2models.cjb.net) but it's a huge download.
07-09-2002, 11:51 PM
I'd make everything a little rounder, the tip of the hood should be a little less pointy, the hood opening should be elliptical and low on the head and such. Also, add some folds to the sleeves and torso (see the Plo Koon Model). As for the face, just make it a flat plane, and apply a shader to it afterwards to make the darkness and the eye glow effect. They also seem to have the same utility belt X thing going on, with a bunch of pouches from the top right shoulder to bottom left waist, and 3 different pouches hanging the other way -- so i advise making them deselectable surfaces. and as for the legs, your model seems to taper out a lot >> )(
perhaps you should go for a more vertical hanging look, so its not so much like a wine glass.
just some things to consider while youre still in the modelling phase.
07-10-2002, 12:34 AM
first of all I think the sleeves open up to much at the end also I think think you should not have the bottom of his clothes open up like a dress. And it looks like the hood closses around his face too much
07-10-2002, 12:49 AM
A great effort overall, but like the other guy said I think it has too much of a bell-bottom effect. Cloth doesn't naturally hang like that. If you are able to take another look at them in the film you may notice that their robes are semi loose, but they don't hang quite that low onto the ground. On some of them you can even see their feet.
07-10-2002, 11:07 AM
I'll work on fixin it. I intentionally didn't put belts that form an X on it b/c of the fact that I want to get a version of this done for my upcoming Lan Party hehe. Later I will add that stuff. I will fix the sleeves and the bell at the bottom (I made it so wide b/c of the fact that it would drag the ground but I will say it does make him look like he's wearing a dress.
Will you release it for skinning first? Because I'd like to make a version of my RPG character. :)
07-10-2002, 11:14 AM
Thanx for listening to my suggestions and not taking it personal. Some people do that ya know. Good job on the model, it's a lot better than I could do.
07-10-2002, 11:27 AM
I'll release a version of it for skinning to someone who will skin it for me for my LanParty. Anyone interested let me know
I usually skin off of primary skins, but I suppose I'd be willing...
07-10-2002, 12:03 PM
Can you UVMap?
07-10-2002, 12:26 PM
no offense man, but this needs a lot of work, the hood looks alright, but there id absolutely no definition in the model's cloak to make it realistic.
You can try to cover this up with a skin but it wont be the same
07-10-2002, 12:57 PM
As I stated above I merely want a version completed with one skin (of just colors, no texture required) for my LAN Party. In the actual "release" of the model it will be good.
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