giantcorn
07-05-2002, 11:43 PM
I don't consider myself an expert but since a complaint was made in another website that rookies don't have alot of resources to get better, i'll offer my "expertise". Anyone else out there please feel free to give your opinions as well.
The topic should be limited to T1 and how to get a good start. Here is generally how i build in T1 (non-rush).
1. immediately queue 4 workers (unless TF of course). 3 workers build 3 houses. new workers go directly to carbon.
2. scout searches in circles around the base. as soon as food is found (nerfs, berries), take workers off carbon and put on food.
3. if there are more than 6 nerfs, build a nursery. all workers stay on carbon.
4. all new workers on food until i get 50 food before a new worker is complete (so worker production is continuous). usually around 9-10.
5. next 4-5 on carbon. build a carbon center when you have 100 carbon.
6. grab a few workers off berries and build a food center. if there is hunting, near animals. if fish, same. if not, on far side of my CC from enemy.
7. start farming. unless i have 15-20 nerfs i will farm. on nerf map, 3-4 farms is enough. on non-nerf map, 8-10.
8. keep workers coming. alternate carbon and farms. around 20-22 workers you should have 6 farms, 5-6 on hunting, and 10 or so on carbon.
9. one on nova. build nova pit.
10. make a few more farms. add another 1-2 on nova.
11. at 27-30 workers, go T2. you willl have anywhere between 600-900 food.
>i never go T2 unless i have at least 25 workers. even if you have 500 food, you will be slow to T3 or have no resources when you hit T2. if you are doing a fast T3, speed to T2 is not important. most important is that you spend almost no time in T2 (5-6 workers put up 2 buildings and then you click T3).
>you don't need to power core your CC. i see this sometimes by rookies. save the 200 carbon.
>do not build a troop center right away. another common mistake. a troop center should not be one of your 1st buildings, and you should not be making recruits. a powerless troop center in T1 is a waste of carbon. concentrate everything on econ. has 3-4 troop recruits ever saved you? i don't think so.
>do not wall in your entire town. strategic walling is fine. building the 2nd Great Wall means you are a Noob and will get crushed.
>scout, scout, scout. sending your scout to hang out at a friends CC is dumb. keep him moving all the time. look for your 2nd nova and ore pits, holocrons, enemies, etc.
>if there are lots of nerfs, don't eat them. it's tempting, but 12-16 nerfs in nurseries will produce 100 times more food in a long game if you curb your hunger early.
everybody has their own way of starting. this is mine. feel free to ask any general questions as to why i do this or that. anyone else can chime in with answers or constructive criticism. this thread is TO HELP ROOKIES, so no question is too stupid.
The topic should be limited to T1 and how to get a good start. Here is generally how i build in T1 (non-rush).
1. immediately queue 4 workers (unless TF of course). 3 workers build 3 houses. new workers go directly to carbon.
2. scout searches in circles around the base. as soon as food is found (nerfs, berries), take workers off carbon and put on food.
3. if there are more than 6 nerfs, build a nursery. all workers stay on carbon.
4. all new workers on food until i get 50 food before a new worker is complete (so worker production is continuous). usually around 9-10.
5. next 4-5 on carbon. build a carbon center when you have 100 carbon.
6. grab a few workers off berries and build a food center. if there is hunting, near animals. if fish, same. if not, on far side of my CC from enemy.
7. start farming. unless i have 15-20 nerfs i will farm. on nerf map, 3-4 farms is enough. on non-nerf map, 8-10.
8. keep workers coming. alternate carbon and farms. around 20-22 workers you should have 6 farms, 5-6 on hunting, and 10 or so on carbon.
9. one on nova. build nova pit.
10. make a few more farms. add another 1-2 on nova.
11. at 27-30 workers, go T2. you willl have anywhere between 600-900 food.
>i never go T2 unless i have at least 25 workers. even if you have 500 food, you will be slow to T3 or have no resources when you hit T2. if you are doing a fast T3, speed to T2 is not important. most important is that you spend almost no time in T2 (5-6 workers put up 2 buildings and then you click T3).
>you don't need to power core your CC. i see this sometimes by rookies. save the 200 carbon.
>do not build a troop center right away. another common mistake. a troop center should not be one of your 1st buildings, and you should not be making recruits. a powerless troop center in T1 is a waste of carbon. concentrate everything on econ. has 3-4 troop recruits ever saved you? i don't think so.
>do not wall in your entire town. strategic walling is fine. building the 2nd Great Wall means you are a Noob and will get crushed.
>scout, scout, scout. sending your scout to hang out at a friends CC is dumb. keep him moving all the time. look for your 2nd nova and ore pits, holocrons, enemies, etc.
>if there are lots of nerfs, don't eat them. it's tempting, but 12-16 nerfs in nurseries will produce 100 times more food in a long game if you curb your hunger early.
everybody has their own way of starting. this is mine. feel free to ask any general questions as to why i do this or that. anyone else can chime in with answers or constructive criticism. this thread is TO HELP ROOKIES, so no question is too stupid.