View Full Version : WIP-Saesee Tiin

07-06-2002, 10:24 AM
I am currently working on Saesee Tiin, I have no current screens thou (dissapointed?), but I will have some up by the end of this weekend. I do have a few questions thou:

Should Tiin be robed?, all the images I found over Google, and the images on my Star Wars: Attack of the Clones Trading Card Game cards shows him robed.

Keep in mind that this is my first model, not including my test models, so don' t expect anything too spectacular while at the same time not expecting an 'ugly', low-like model.

I would also appreciate any images of him de-robed, legs visible, or some perspective shots (i.e. profile view, full back view, etc.).

Thanks :D

Sounds Risky
07-06-2002, 10:38 AM

07-06-2002, 10:41 AM
Wow, de-robed and two diffrent views...thanks alot:D.

07-06-2002, 10:43 AM
Best of luck Ansible,

Great choice of character.
I don't belive that there are any pictures of him without a robe on.
I would like to see the model done with the robe, but I understand your concerns.

There are a few robed and caped characters in developement right now, that by the time they're out may reveal great ways of getting such clothes done in a good way. If you focus on his head, who knows, maybe by the time your real happy with it, robes may be that much easier.



07-06-2002, 10:43 AM
I've only ever seen him robed, but they do look kinda crummy if not handled properly, so it's a tough choice.

For a great reference pic, go here.


07-06-2002, 10:48 AM
Thanks Jason_W, that helps a ton :D.

So far the robed/de-robed desicion is tilting toward the de-robed side.

07-06-2002, 10:54 AM
Don't mention it. Glad to help.

07-06-2002, 10:55 AM
Oh I forgot to add that I will also be constructing his lightsaber

07-06-2002, 07:57 PM
Looks great!!!! With this done, Kit Kisto and Plo Koon I will be sooooo happy!! :D

07-06-2002, 08:12 PM
Best of luck with the model, it will be a tough one, but it's nice to see slowly one-by-one the jedi masters on the jedi council being modelled.

07-07-2002, 12:46 AM
Originally posted by Jason_W
I've only ever seen him robed,
i can remember, but was he robbed when fighting in the genosis arena, like plo koon?

07-07-2002, 01:35 AM
I can't remember seeing him there actually.

07-07-2002, 01:46 AM
I've been working on the body lately, and was wondering whatís the best shape to use for the head? I'm thinking a box but how many segments should I use?

Thanks for the feedback, I plan on getting some screens up by next Wednesday or Thursday.

07-07-2002, 01:55 AM
I personally make heads out of spheres, usually with 16 sides. I should give boxes a try, but I've had pretty good luck with spheres.

07-07-2002, 02:00 AM
I might give spheres a try, but doesn't 16 sides knock up your polycount a good bit Brad Fu? How many segments do you use?

07-07-2002, 02:29 AM
Originally posted by Jason_W
I can't remember seeing him there actually.
http://www.starwars.com/databank/organization/thejediorder/img/curve.jpg him to the upper right with the green saber?

07-07-2002, 02:30 AM
Should I import the root.xsi in 3Ds Max, and build the model around it? Is this mandatory?

07-07-2002, 02:56 AM
Here's another pic of Seasee Tiin at Geonosis:


Oh and the card isn't cut, it just scanned wrong :).

Sorry it's so big, I just didn't take the time to resize it.

07-07-2002, 03:03 AM
It is not mandartory, but HIGHLY recomended!
That is, it's highly recomended by the experts, which I am not. :p



07-07-2002, 03:07 AM
Hmm...then start over I must.

Thanks nomad :D.

07-07-2002, 03:23 AM
Oh, and when you import the root.xsi (I'm using the jedi trainers) are there any special options I must use (i.e. bones a nulls, animation sub range, ect.)?

07-07-2002, 04:30 AM
Okay, I was wrong then, he was there.

07-07-2002, 04:38 AM
sorry about this its off the thread a little but where can u d/l, or import a model from into gmax cause i cant find any, i need a basic model to mess around with to get used to the gmax (erm... did i mention im a complete newbie to modelling these charectors) ansible do u take them out of the game folder or something?

good luck with the model i now know how hard they are to do :D


07-07-2002, 05:44 AM
models are becoming so amazing now. hope this one turns out great. hopefully one day the whole council will be modeld

07-07-2002, 06:46 AM
Wow, screens early than I expected:


As you can see I'm off to a rough start...not lookin' too good, huh? Well I'm trying, I'll hold of on the body for now and work on the head.


07-07-2002, 06:50 AM
i think you messed up on the renaming... upload the .jpg's then rename them to .txt.

07-07-2002, 07:00 AM
Na, I just misspelled Saesee (seasee) in the url.

07-07-2002, 07:02 AM
Originally posted by Ansible
Na, I just misspelled Saesee (seasee) in the url.
ah, rofl.
/me is confused by the head thingies :o

Sounds Risky
07-07-2002, 07:06 AM
I think he's a bit to thin right now and that dress thingie needs to be longer.

07-07-2002, 07:12 AM
I know he's thin, and the 'dress thingy' isn't a 'dress thingy', it's where I'm going to attach the legs. I'm going to make the 'dress thingy' later.

This is a very early screen, I've been working on it since 1:00pm (6:10 now). So don't assume I'm going to leave it at that.

Thanks for the feedback.

07-07-2002, 09:46 AM
Things arenít going too well, I feel I majorly screwed up on the body segs(6,2), and the body itself. I'm struggling with the head now. I made an arm but I feel it's not right, started a hand and failed. AHH, my head is killing me. :(

Well back to the model.

(If anyone can help, please do)

07-07-2002, 11:12 AM
My advice, model just one body part at a time, the torso for example. Get that right, then move on.

Good luck.

07-08-2002, 02:11 AM
Here are a few screens, just to show you how it's coming along:


As you can see I have made the arms, thou they still arenít finished. I started the head, and made a few cuts for the eyes and the nose. I also made his torso larger, so he doesnít look too thin.

I'm kind of stumped, I'm trying to make it so I can get the right (your right) part of the Gi to overlap the left, with ought having to attach the two parts of the torso.

Anyway, the project will be on hold till Tuesday (going to my grandmothers), I'll have some updates by Wednesday or Thursday.

Thanks for the feedback guys :D.

07-08-2002, 02:48 AM
I see a huge improvement. I like the front view but The side view needs some work. So does the head (tho I know it isn't finished). And the arms look dreadfully long. Good job so far. It's coming to life/

07-08-2002, 02:50 AM
Keep on improving!

07-08-2002, 03:01 AM
lookin' good. is it just me or are the arms a but long

07-08-2002, 03:26 AM
Originally posted by darthweaver
lookin' good. is it just me or are the arms a but long
I thought so as well but he emailed me a screen and it did fit the Root.xsi Skeleton (of Jedi Trainer I believe it was). Odd....
Perhaps if they were fatter.

07-08-2002, 08:52 AM
I was working on my model today, and decided to work on the side. So I went and selected the arms (which are attached to the torso) in sub-object poly and selected hide mesh. I worked on the side and went up to work on the head. I added horns and widened the face, the I slimmed the head. Next I went to unhide the arms, so I selected unhide all, the bones showed up but the arms were still gone! So I went and select unhide mesh, but nothing happened. Now I'm thinking that I need to first select sub-object poly, then unhide mesh. BUT I can't do that now becouse I'm at my grandmothers, so can someone please tell me if that will work or tell me how to get the arms back??

LINK-ER: I hid the turso and checed the bones, the arms were all the way up the shoulder, which made them look long, so I fixed it. Oh, and can you give me the link to that tutorial you found for UV Mapping so I can have something to do while I'm here.

07-09-2002, 12:05 PM
I got back early from my grandmothers (:D), so I decided to work on my model some, worked on the horns, side view, ect. I went by Wal-Mart and picked up the Saesee Tiin figure also. Anyway I have some screens for you all:


Here are a few close up shots of the head:


For the eyes I made a box and attached it to the face, and shaped it. It doesnít really look that good, I will shape it some more too make it look a little better.

I still haven't made the cuts for the mouth, and I need to extrude the nose.

Oh, and I also picked up a Shaak Ti figure and Zam Wesell, those will be my next projects :).

07-09-2002, 01:29 PM
You are definately getting somewhere with it! Keep going, it may be tough but you will be very satisfied at the end once you've completed it!:)

Sounds Risky
07-09-2002, 01:43 PM
Ansible, you don't need to make Shaak Ti because Mr. Punch is going to be making him once he's finished with Plo Koon. Actually I think he started working on her last weekend (someone can chime in on this if I'm wrong).

The model looks like it's coming along well.

07-10-2002, 05:17 AM
Well I plan on making Shaak Ti none the less.

I plan on putting Saesee on hold for the next few days, and start over to make it look better. I got the book, 'Character Modeling in 3dS Max' by Paul Steed, so I can enhance my modeling skills.

Don't worry, the new model will be ten times better than what I'm doing now.

Stay tuned in for updates :D.

07-10-2002, 11:42 AM
keep going man, dont stop just because someone else is supposed to make the model too

the plo koon model has a long way to go and you are well on your way with yours.

looks great, the definition for the eyes is pretty good, though i dont know if they are supposed to stick out from the head like that

07-10-2002, 11:50 AM
Well, the eyes seemed to stick out so much is because I haven't made the eyebrows yet.

Well, like I said I'm stopping the model and starting over after I get my sketches done (of Saesee Tiin).

07-10-2002, 12:40 PM

07-10-2002, 12:58 PM

Will someone ban this freak...