View Full Version : regenerating breakables(explodeables)

07-06-2002, 03:32 PM
say i wanted to make a hall with panels, triggered by switches located elsewhere, that when triggered explode and kill players near the panels.

I can do all that.

Is there any way to make the panels respawn so that they can be retriggered later without having to restartthe map?

07-06-2002, 08:26 PM
no, i dont think you can.

But you can use a whole bunch of exploding fxrunners. have a button activate them and then have it also activate a trigger_hurt.

07-07-2002, 01:16 AM
how would you do that

07-07-2002, 01:49 AM
well, the panels wouldnt break into peices, but you'll get an explosion.
for every panel, make a fxrunner on the side of it (right click->fx->fxrunner) then set the direction. Enter a key 'fxfile' and value as one of these (http://website.lineone.net/~in.truder/_EFFECTS.txt) There are some tutorails on this if you dont get it. then have a button targeted to the fxrunner(s) and to a trigger_hurt ( but i think there is a way to make the fxrunner itself hurt you). the problem with a trigger hurt, is that it wont turn off and let me tell you that it can get very tricky.:p
i suggest go to Rich Diesals tutorials.