View Full Version : I'm back with Egypt! (wip)
The Truthful Liar
07-07-2002, 03:02 AM
Well, it's been a while since my last showing and I've moved onto my 2nd egyptian map - intended for duels only.
Screenshot (http://www.nrgteam.com/images_egyptsmall/shot_egypt4A.jpg)
Can you say Doom 3? :D
Here are a couple shots for the techie people, showing r_speeds:
Maximum r_speeds (http://www.nrgteam.com/images_egyptsmall/tech1.jpg)
Not too bad..
Average r_speeds (http://www.nrgteam.com/images_egyptsmall/tech2.jpg)
Normally it can average between 1.3 and 1.6..
I'm planning on adding a central stage and torches around the pillars, perhaps also some extra egyptian models or a tomb to spicen things up :cool:
Cheers ;)
Grets Sirob
07-07-2002, 03:32 AM
Hey!
Your back!
Glad you've done some work on the map, looks great!
I've never played d3, but that looks good:thumbsup:.
:emperor: I shall rule the galaxy.
Lucko Mabri
07-07-2002, 04:18 AM
I can say Doom 3! :D Oh and by the way Grets Doom 3 isn't out :D Btw the level looks shcweet :D
-Lucko Mabri
Grets Sirob
07-07-2002, 04:23 AM
Well that would explain it.... :D
I haven't actually played any of the doom games though...
:emperor: I shall rule the galaxy.
Lucko Mabri
07-07-2002, 04:26 AM
You haven't played any Doom games! *holds up cross* Stay away satan child! :D Doom is the way best gamer ever! Doom 3 is gunna scare me ****less with the next gen graphics :D
-Lucko Mabri
RichDiesal
07-07-2002, 07:23 AM
Normally it can average between 1.3 and 1.6..
That's not the vital number there, really. :p The more important is the total tris count (which is maxed from these pics at 7412)... which is still very good. That'll keep a very good framerate (assuming you don't have too many shaders or particle effects) even if it was FFA.
Which it isn't! Which makes it even better. :p
The Truthful Liar
07-07-2002, 07:57 AM
RichDiesal, feel like answering the question I pm'ed? :p
Comments on Archi and ways to enhance it would be much obliged :D
RichDiesal
07-07-2002, 10:15 AM
I replied and your mailbox was full! I will try again though. :p
The Truthful Liar
07-07-2002, 11:24 AM
oh it's full? uh oh... better clear that out...
Also - I have more screenshots, please ignore the Black&White textures... something must have gone wrong there... so.. yeah :D
The Truthful Liar
07-07-2002, 01:13 PM
Okay, here's some updates - I added a central fighting area OVER the water (yes I realize the water has that wierd black&white default texture, don't ask why :p) and the corners are now filled with towers and torches :D
Here you can see a great shot of the new platform and also the white water *sigh* (http://www.nrgteam.com/images_egyptsmall/shot_egypt5B.jpg)
Top View (http://www.nrgteam.com/images_egyptsmall/shot_egypt5C.jpg)
Top/Side view - with R_speeds, and yes this the highest it gets!! (http://www.nrgteam.com/images_egyptsmall/shot_egypt5A.jpg)
Map almost done... time to play :) (http://www.nrgteam.com/images_egyptsmall/shot_egypt5D.jpg)
Lucko Mabri
07-07-2002, 03:57 PM
I have an idea. instead of water have lava or acid? :D or somethiong if you fall in the water you get badly hurt. I dunno just make it dangerous :D
-Lucko Mabri
The Truthful Liar
07-07-2002, 07:37 PM
heh, okay I'll think about it - I'm leaving today to travel around Europe... I'll be back early August. Expect the map to be released then!!
Cheers ;)
P.S. Keep the ideas flowing
Klorel
07-07-2002, 11:10 PM
Well it is egypt right? so bloody water would be appropriate, maybe painful cursed bloody water. just an alternative.
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