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Bell
07-07-2002, 08:02 AM
questions, as i understand it;
Some tuts say to segment the model to prepare it for skinning. Then they say re-attach it and make a clone. At this point I found some differ. Some unwrap the segments manually to a 2d plane, then unwrap. Others apply an unwrap modifier then manipulate the vertices in the edit uvw window.
1.)is any method better than the other?
2.)what's the purpose of the clone?
3.)why re attach all the segments of the mesh after you have flattened them out?
4.)one tut said to re-assemble the segments of the model and wrap it rite around the clone and weld vertices. what is the purpose of that?
5.)is it just a matter of manipulating the verticies in the uv editor until there is no distortion-and your done? or is there a step to complete the process of associating the skin with the mesh?

thank you for your patronage

Madjai
07-07-2002, 09:05 AM
when theyre talking about cloning and such they are talking about models that are symetrical, are the same on both sides. so first you uvmap, then uvunwrap the mesh, then fix all the distortion, then save the uvwmap, then move the uvwmap so it doesnt overlap in the end, then clone your model, flip it, unwrap it and load the uvwmap, then bring together the vertices that are supposed to be together.

its confusing but can be learnt with time and pratice.

Major Clod
07-07-2002, 10:06 AM
Also what they are talking about with cloning is to copy your mesh, then physicially turn one of the copies into a flat mesh, ready to be mapped. Then you apply the morph modifier to the flat mesh, click on the other copy, and it will transform back into the original shape now with UVW Mapping, as long as your have not deleted or added to the mesh in any way.

Bell
07-09-2002, 04:55 AM
AWESOME THANKS!!!:cool: