View Full Version : oh Richhhhhhhhhhhhhhhh
07-09-2002, 09:50 AM
how do you make a hole for a doorway without using CSG subtract????
and do you know how to tell elevator height in GTK???
07-09-2002, 10:40 AM
umm... the hole is not that hard. make the wall, and use clip to make a door hole and delete what s in the doorhole then make the door.
don't ask rich about GTK
07-09-2002, 11:06 AM
a good trick for getting elevator height is to make a brush that runs parralel to your elevator shaft with the top of it at your elevators top stop point and the bottom end at your elevators start point and then press q to se what its z dimension is
thats my technique anyhow
about the csg subtract, i use it all the time, i dont quite know why everyone says not to though, maybe im missing something important
07-09-2002, 11:09 AM
are you in GTK or JK2R, patch?
07-09-2002, 11:11 AM
GTK for editing, sometimes JKR for texturing
07-09-2002, 11:47 AM
that may be why it doesn't bug for you
07-09-2002, 01:20 PM
Generally speaking, CSG isn't bad at all except in the hands of a newb. You should never ever use CSG subtract until you fully understand it. A lot of people try to do things like cut cubes out of the middle of 20 sided brushes and cut primitives out of other primitives and all sorts of awful horrible things. Thus, until you've made 2 or 3 (good) maps without it, I don't think you should use it at all. :)
In any case...
Holes for doorways: http://richdiesal.jedioutcastmaps.com/tutorials/gc101lsn7.html
Platform height: http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn6.html
All this for tutorial links, sheesh. :p
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