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-[MotU]-Lyger|=-
07-09-2002, 10:58 AM
http://www.btinternet.com/~howe_alison/brothers/tutorial/gmax_jkii_tutorial.htm

im sorry to say but that tutorial sucks, i need a specific turorial/guid for making a lightsaber hilt. does anyone have one?



PS
how come other people get help but i dont?!

Madjai
07-09-2002, 12:30 PM
im not sure what the problem is, that tutorial is quite specific. just tell us what problems you are having, is it the making the mesh of the lightsaber? the importing kyles lightsaber? the uvwmapping a lightsaber? the tags? the exporting the lightsaber? the compiling the lightsaber using md3view? the packing into a .pk3?

Twisted Vertex
07-09-2002, 01:43 PM
Easy there, That tutorial gets your started with the BASICS. You'll probably want to do some other background reading. After your not gonna get everything handed to you. I know for a fact FBF won't help you... So what is it exactly that your stumped on? The UVW mapping? which i am sure it is, becasue that is the hardest part, and that part which incorpartes outside thinking.

If you have a specific problem mention it please.

CheshireKat
07-09-2002, 03:19 PM
Looks like you want basic modeling tuts eh?

Just go check the Tuts Sticky thread, that's where I learned almost everything. It's pretty hard to leave a post to explain how to model a saber hilt, you need to do basic modelling tuts. Then you go from there.

Emon
07-09-2002, 09:27 PM
Also, part of making your own hilt is designing it. They aren't going to guide you through each step of making all the detail for your model. You gotta think of that on your own.

SithBrakiss
07-09-2002, 09:40 PM
heh..i only have one problem.....How do i make tags!?!
lol....i cant make triangles for some reason in gmax....i dont get the "Click Modifiers,then Attach List" attachlist isnt in Modifiers.

Emon
07-09-2002, 09:52 PM
I just used MilkShape and ripped the tags from the old saber model.

Madjai
07-10-2002, 12:24 AM
1. to make a tag just make a Plane thats 2x1 in size and apply an edit mesh modifier and delete one of the faces.
2. the attach button is located within the edit mesh modifier, but should have nothing to do with making a tag.

-[MotU]-Lyger|=-
07-10-2002, 10:28 AM
Originally posted by Madjai
im not sure what the problem is, that tutorial is quite specific. just tell us what problems you are having, is it the making the mesh of the lightsaber? the importing kyles lightsaber? the uvwmapping a lightsaber? the tags? the exporting the lightsaber? the compiling the lightsaber using md3view? the packing into a .pk3?

i'm having problems figuring out a bunch of stuff. i got a tag down, now how do i shrink the saber to fit the saber_w.md3 model?? and im stuck finding out how many poligons and verticies my saber is

Twisted Vertex
07-10-2002, 10:36 AM
Um.....well maybe you should do something lighter.. I would if i were start small. check out the forums at www.threedy.com. Its a 3d modeling community. Plus you might want to surf this board in and you WILL (i guarntee it) find out how to compile a saber, or whatever you are making.

best of luck