View Full Version : screenshots and advice needed on clever level design
07-09-2002, 02:07 PM
2 new screenies of my level (http://www.geocities.com/p_atchx/)
on the 2nd screenshot theres a section of city i built that i need to look more smashed up
does anyone have any suggestions on how to do this that wouldnt be to detrimental to r_speeds?
ive been cutting up the brushes to make them look jagged and broken etc but its making the tris count pretty high
07-09-2002, 03:32 PM
The amount of detail looks fine to me, I don't think you need any more. It needs custom textures though, blow up holes, burnt marks etc. You can edit ravens textures for this.
07-09-2002, 03:44 PM
i havent smashed it up at all yet though,
i want it to look like a war has taken place, though not as destroyed as the 1st screenie
should i just start taking chunks out of buildings do u think?
because i've already hint brushed it but theres still a bit of detail getting drawn from around the corner. so gotta be careful
i could just make some pillars lopsided and scorch marks on the walls etc i suppose
07-09-2002, 08:27 PM
Some fire runners will probably add extra atmosphere. I also suggest that you try to get some firesounds as well.
You could always try patches or something...
wat it neds is that industial abience like huge smoke stacks shooting flame out and maybe a bunch of ppl voices that scream or yell it guve it a feeling of war torness....ok its prob not wat u wanted but good sound like that would make it seem more war torn without adding anything to the map itself
07-10-2002, 08:46 AM
im gonna use an mp3 of war noises with explosion and screams as background sound
the problem with heaps of fx runners spewing forth smoke and fire is what it will do to fps
but ill include a few here and there
07-10-2002, 09:57 AM
how far along is this map patch?
07-10-2002, 10:01 AM
i got a while to go yet
im having fun putting more detail and atmospheric stuff into it this time so im taking my time
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