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MDL_Sas
07-09-2002, 06:07 PM
ok here's a question.. I am trying to use train for elevator.. here is what i got..

base of elevator targeted to t1(t1 is touching the base like tutorial)

t1 targeted to t2

t2 targeted to t3

t3 targeted to t4

t4 targeted to t5

t5 targeted to t6

t6 targeted to t1

**all the t's are corners and they go perfectly up in a straight line**

**elevator base, t1 threw t5 all have an angle of up**

**t6 has an angle of down to go back down to t1**

during testing none of it shows up.. can anyone help me fix whatever it is that needs fixing..

patchx
07-09-2002, 06:49 PM
it doesnt work with angles you just target the last one to the first one to make it return back down

but then i think it would loop it continously so you might hjave to do something tricky like use a target deactivate on the first path_corner when th elevator get back there top stop it sending it on to the next one

if its not working at all, do u have a trigger that starts the elevator moving?

Catscratch
07-09-2002, 09:13 PM
In the kejim_post, when you destroy the door, there's a big elevator that goes down. It's a door :D ( func_door)
It moves down and triggers a script. Then it goes up again.
Well i dunno the specs but i found it interesting :D

Wes Marrakesh
07-10-2002, 01:02 AM
also make sure you are using an origin brush