View Full Version : Breakable Bridge

07-09-2002, 10:14 PM
How do I make a bridge that when you walk near it it will break??

The Analog Kid
07-09-2002, 10:23 PM
I think that is scripted but I also think that you can use a trigger and trigger it to break.

07-10-2002, 01:09 AM

you can look some examples that ive made.

07-10-2002, 05:49 AM
After you build the bridge, make it into a func_breakable. Then, wherever you want it to break when the player gets near it, place a trigger_once. Target the trigger_once at the breakable and the breakable will then shatter when the player enters the trigger.

07-10-2002, 08:08 PM
Richdiesal, in the example above (bridge2.map), when the bridge goes down and disappears, the impact effects happens at the level where the bridge was at the beggining. The bridge is at the bottom but the effect goes upwards. What causes this ?