View Full Version : How do you find leaks in a map
UltimateZeus
07-13-2002, 11:24 PM
Hi, is there anyway to find leaks in your map. I click on find next leak under the misc menu in GTK and it does nothing. I know I have leaks because I can see them when using the r_showtris command
Please help
In gtk, under the file menu, there is a "load pointfile" option. Use that and follow the huge red line to where it leaves your map. ;)
No idea why the next leak option doesn't work.. it's never done anything for me either.
JediPunk
07-14-2002, 01:37 AM
Originally posted by Xzzy
In gtk, under the file menu, there is a "load pointfile" option. Use that and follow the huge red line to where it leaves your map. ;)
I clicked "File">"Pointfile..." and nothing happened, I intentionally left a leak to see if that worked, eveidentally it doesn't...
sometimes entities don't find the leaks.. some maps I've done I've found huge gaping leaks but the game was still lighting properly.
Put a light entity in every hall/room and it should uncover them.
Also verify that a pointfile is being generated.. it should apear in the maps directory.
Quall
07-14-2002, 03:26 AM
It also won't work if you have a huge box around the level. Sometimes when you create the bsp in jk2radient. It will point out leaks for you, and not create the bsp.
UltimateZeus
07-14-2002, 03:35 AM
Thanks a lot. It works. I've found the leak now
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