View Full Version : New MOD- JediStyles

07-14-2002, 07:29 AM
JediStyle is a mod I have been working on since the release of the SDK.
It is a first phase enhancement of the basic multiplayer that will be used
when I later release a new team orientated mod.

Here is a description of its features.

-Two one handed styles added
-towards wall backflip expanded to work in air
-new in-air sideways "ninja" wall flips
-wallrun jump boosted slightly
-jump kick is now a dropkick (only works on downward velocity of jump)
-sideways kick removed
-saber throw does progressive damage
-one handed styles used during run and has slightly less defense
-2 handed styles used during walk have more defense and damage
-walk speed is closer to run speed
-new "tornado" jump attack for one-handed blue style
-backstab and lunge belong to 2 handed blue
-"new" jump saber slash and hop back attack for one handed yellow
-special attacks cannot be executed immediately after one another
-special attacks do not need enemies "in sight" or directly behind
-new stagger effect when blocking a saber strike
-saber defense arc smaller, no deflecting shots from behind
-1 second buffer between each roll
-dismember automatically on

-more realistic velocity and damage
-blasters and repeater shots randomly ricochet sometimes
-laser main mode is rapid fire
-repeater alt is a stun blast that knocks you back and to the ground
-homing missile can bounce and does not lose lock from a push
-portable force field fixed so it does not cause "lag"; also the dimensions
have been changed into a smaller shield you can crouch behind for cover
-removed the flechette gun for redesign

-shield soft ceiling at 75 instead of 100
-standing still while crouched regenerates shield
-health kits and bacta increase health over time instead of instant
-force heal causes you to kneel while healing
-force speed now works like in the movies allowing you to move at blinding
speed briefly
-protect does not drain force unless hit
-force push/pull does not knock you down as long

Download it from http://home.attbi.com/~endiku4/jedistyle.zip

Appreciate any feedback

07-15-2002, 10:21 PM
Are you going to release the Source Code for you MOD?

Trying to learn and the only way to do so is to look at others :)

07-18-2002, 10:50 PM

07-19-2002, 10:46 AM
cROsIs**, do you have any evidence of this?

If not, please refrain from making comments like that.


Moderator & All Around Web Person for Mod Central

08-15-2002, 02:01 AM
I've unofficially cancelled Jedi Styles until Stellarwind shows back up. Until then, I'm starting a Mod in the same vain of trying to boost the realism of the game in general. The official title is Star Wars: Masters of the Force. I'm aiming for a two staged modification schedule. Stage One will involve reworking the game mechanics for more realism. Stage Two will involve adding a experience / leveling system to the game for a more flexible and fun game experience. Eventually, I'm aiming for a Mod capable of recreating the movie battles in a way that is as fun and realistic as possible. I will accept help in basically any area and experience level.

The main thread for this is in General Editing, here. (http://www.lucasforums.com/showthread.php?s=&postid=764490#post764490)

Zey: Stellarwind didn't want to release the source code. However, I did get a copy of the WIP source before he dropped out of sight.