PDA

View Full Version : Tragin Galo Beta testers needed!


Eagle_e7
07-15-2002, 06:42 PM
Hi guys:D

I dont know wether you remember my sp campighn or not But the first section of part one is now pretty much completed:D

Check out the official Tragin Galo website for some info and screens
http://www.geocities.com/eagle_e7/

I would like to make it clear from the outset that Tragin Galo is all about telling a story and not just stormie or reborn killing:D

As it stands there are about 4 quite long cutscenes so far, all with voiceacting :D

Part one is split up into several sections (docking bay, main facility e.t.c)
I have just finished section one, the docking bay.

And i need beta testers, basically to check for bugs and also to test other things, is the voiceacting volume to loud?, do the cutscenes work correctly? e.t.c

If anyone is interested give me your e-mail and i'll get you a copy as soon as possible

I'll mention all beta testers in the readme and in the credits:)

Thanks:D

volrathxp
07-15-2002, 07:25 PM
I'LL DO IT!!!!

really I will! :D :D :D

volrath_the_insane@msn.com

aim: dysfunktionalx

Eagle_e7
07-15-2002, 07:28 PM
Cool:cool:

Thanks volrath:D

Ok thats one:)

Eagle_e7
07-15-2002, 11:42 PM
Bump
:roll2::blaze6:

Any one else interested?:)

Wes Marrakesh
07-15-2002, 11:53 PM
How could I pass this up?
wesmarrakesh@earthlink.net
Or we could do it over MSNM

Eagle_e7
07-16-2002, 12:05 AM
Excellent Thanks wes:D

I dont actually have aim (i assume thats what MSNM is:) )

I'm gonna try and E-mail, But if it dosent work for some reason i'll post here and tell you guys:D

I should hopefully be able to send the file out by tommorow or wednesday (i've just discovered some problems i need to sort out quick)

I'll send it out as soon as possible:)

Thanks again:D

Wes Marrakesh
07-16-2002, 02:13 AM
I meant MSN Messenger
hey, np

idontlikegeorge
07-16-2002, 02:26 AM
id like to too, but i only got hotmail accounts, so i dont think i can get it :(

Wes Marrakesh
07-16-2002, 02:34 AM
well, download MSN Messenger
you don't need anything

volrathxp
07-16-2002, 06:18 AM
Originally posted by Eagle_e7
Excellent Thanks wes:D

I dont actually have aim (i assume thats what MSNM is:) )

I'm gonna try and E-mail, But if it dosent work for some reason i'll post here and tell you guys:D

I should hopefully be able to send the file out by tommorow or wednesday (i've just discovered some problems i need to sort out quick)

I'll send it out as soon as possible:)

Thanks again:D

Eagle if you want I can host it on our server for you and you can send the link to your beta testers. Then once the testers verify they have the file just delete it so no one else can access it. That way you only have to upload it once, to send it to me and everyone else can get it faster. sound cool? email me or contact me on aim. thanks man!

The :atat: attacks the :ewok: but the :deathstar destroys the:jarjar: and the world goes :explode:

idontlikegeorge
07-16-2002, 08:38 AM
well, download MSN Messenger
um, no thanks i dont like chat/IM clients

yeah if you could host it and send links, thatd be nice

Drakewl
07-16-2002, 09:13 AM
i also would like to test your map including some criticism ;) , looks very promising imho

if you want to send it via email, my mailaccount is ready for the load :)

E-Mail:
Avatar@uffizio.de

volrathxp
07-16-2002, 09:34 AM
Originally posted by idontlikegeorge

um, no thanks i dont like chat/IM clients

yeah if you could host it and send links, thatd be nice

i'd be more than happy too. we have adequate space for it.

Eagle_e7
07-16-2002, 05:22 PM
That's a great idea:D

Thanks volrath:D

The file is almost ready now, do you want me to just E-mail it to you or is there another way you want me to get it to you?

Thanks again:D

Btw:I think thats all the beta testers i need for now thanks for helping me out guys

Eagle_e7
07-16-2002, 05:44 PM
Oh and my E-mail if anyone needs it is jason.maguire@lineone.net

:beam1::hatchrun: :flamethro:borg1:

volrathxp
07-17-2002, 06:47 AM
Originally posted by Eagle_e7
Oh and my E-mail if anyone needs it is jason.maguire@lineone.net

:beam1::hatchrun: :flamethro:borg1:

email sent with a place to send it to

silverwest
07-17-2002, 09:36 AM
i'd like to test it!

silverwest_light@yahoo.com


looks promising

idontlikegeorge
07-17-2002, 02:38 PM
cool well if its gonna be posted somewhere, send me a d/l link at: swinger4x4@hotmail.com

or just send me a PM

Eagle_e7
07-17-2002, 06:01 PM
Unfortunatly i dont need any more beta testers silverwest:(

But i can send you the file anyway so that you can try it out :D

So i'll send you the file but you dont need to beta test it:)

Eagle_e7
07-17-2002, 07:19 PM
agghhh

sorry about the delay guys, it keeps throwing errors at me.

I thought i finally had it done, but now the areaportals have gone crazy and started cutting of visible parts of the level:swear:

I'll DEFINATLY have sent it by tommorow morning:)

silverwest
07-17-2002, 10:11 PM
hey, that's cool

thanks!

Eagle_e7
07-18-2002, 12:10 AM
Originally posted by silverwest
hey, that's cool

thanks!
No problem;)



Ok guys i've managed to sort out the problem now:D

I've spent all day deleting and redoing area portals, undoing and redoing caulk textures, completly rebuilding the skybox only to discover it was...

<Drum roll>

A piece of glass:D:D:rolleyes:

It's just going through it's final compile now and as soon as it's done i'll send it out, again sorry for the delay:D

Wes Marrakesh
07-18-2002, 12:23 AM
hey, i understand those damn 'resonless' glitches. Do you know what a grey with white stripes image means?

Eagle_e7
07-18-2002, 12:28 AM
Originally posted by Wes Marrakesh
hey, i understand those damn 'resonless' glitches. Do you know what a grey with white stripes image means?

I'm not 100% sure but i think it does that when it cant find the texture for some reason or theres an error with it.

I got those once when i was making a skyshader, if it's a custoom texture maybe it's not installed correctly.

Eagle_e7
07-18-2002, 10:35 AM
I've sent the file volrath:)

Let me know if you dont get it.

Wes Marrakesh
07-18-2002, 11:05 PM
ll_outerdeck under some glass panes...
using the texture alot in my level and it seems to work fine other places

Eagle_e7
07-19-2002, 07:07 PM
Hmmm

If it works fine in other places then i'm not quite sure why it would do that there.

If you like you can send me the map file and i'll take a look at it and see what i can find.

Eagle_e7
07-19-2002, 07:16 PM
100th post:D :D

PARTY:cheers: :bounce1: :tng1: :thumbs1::kisses2: :clap2:

volrathxp
07-19-2002, 07:41 PM
Originally posted by Wes Marrakesh
hey, i understand those damn 'resonless' glitches. Do you know what a grey with white stripes image means?

some shaders just don't function correctly. (i.e. bespin/water1)

and Eagle, checking my email now.

Wes Marrakesh
07-19-2002, 11:46 PM
i don't think it is the glass, and the other thing i think it is, ll_outsidedeck, is not a shader...

volrathxp
07-20-2002, 09:34 AM
if it's glass then it is a shader. All glass textures are shaders :p

Anyways, on to the feedback.

I sent the link to Eagle guys so once he gets that he'll most likely contact you with it.

Soo.. now for my review of what he has done so far.

Level Design: Very well done. Only noticed Z-fighting in a couple areas (mainly around doors and it wasn't really noticable until you got up on it). The flow of the first level (i.e. The base) was thought out and exploring is a factor in finding where you need to go.

Scripting/Cutscenes: What can I say? WOW. These cutscenes have been planned out I can tell. The voice acting sounds great and the scripting he has done looks very cool. I noticed a sound glitch in the first cutscene of the game. Although, other than that, every other cutscene really rocked.

Gameplay/Playability: This map ran really well on my machine. I'm running the following:

1.2 GHz AMD Athlon Thunderbird
512Mb DDR333
Asus A7V333
Visiontek Xtasy GeForce 4 Ti-4200.

Yeah Yeah I know. But I think that the map ran really well. Gameplay is thought out, and you aren't fighting 20 reborn at the same time (In fact you don't fight any reborn in what I played through)

Overall: Overall I really can't wait for this to be finished now. This will definitely be a must download once Eagle finishes it.

Drakewl
07-20-2002, 02:46 PM
havent played it yet, but it seems (basing on the comments, you were giving, volrath) the map could be a good orientating point for sp mappers where to push the next level :)


looking forward to it

Eagle_e7
07-20-2002, 06:21 PM
E-mails sent:D

If you guys could post here or E-mail me to let me know that you've go the file that would be great, then volrath can delete the file:)

Volrath you've made me a very happy man:D

Originally posted by volrathxp

Level Design: Very well done. Only noticed Z-fighting in a couple areas (mainly around doors and it wasn't really noticable until you got up on it). The flow of the first level (i.e. The base) was thought out and exploring is a factor in finding where you need to go.

I'll be sure to fix that z-fighting:) Level desighn on the next section should (I hope) be much better than the first, The problem was i had trouble trying to make it look like an endless fog without the fog looking reeally bad:(

Originally posted by volrathxp

Scripting/Cutscenes: What can I say? WOW. These cutscenes have been planned out I can tell. The voice acting sounds great and the scripting he has done looks very cool. I noticed a sound glitch in the first cutscene of the game. Although, other than that, every other cutscene really rocked.

Thanks!:D I'm guessing that sound glitch would be that damned reborns lightsaber:rolleyes: clangclangclangclangclangclangclangclangclangclang clangclang:D
Problem is it gets stuck inbetween the cliff, a clip brush to the floor should get rid of it but i kept forgetting to put that in:D

Thankyou for your kind comments volrath:D

volrathxp
07-20-2002, 09:21 PM
anytime anytime.

hope you don't mind but i let two of my team members play it as well and both of their comments were that it was great so far.

And yes I was talking about the Reborn saber.... lol... how funny that was... i thought it wasn't ever gonna stop.

And question: who's doing all your voice acting? cuz they're doing a good job so far...

that's all i have... peace!

Eagle_e7
07-20-2002, 09:28 PM
Originally posted by volrathxp
anytime anytime.

hope you don't mind but i let two of my team members play it as well and both of their comments were that it was great so far.

And yes I was talking about the Reborn saber.... lol... how funny that was... i thought it wasn't ever gonna stop.

And question: who's doing all your voice acting? cuz they're doing a good job so far...

that's all i have... peace!

Hey no problem thats fine:D

And uh....
*blushes*:blush2:
Voiceacting is kinda done by me:)

Drakewl
07-20-2002, 11:06 PM
At first, a big compliment for your work, especially the scripting in cutscenes that shows what can be done. The music fits good into the level, sometimes i was humming with the music :). ...Was a remarkable experience.

i will mostly add criticism, dont need to repeat all points that were said.

framerates were good on my system (PIII 800, Geforce2 ultra, 384 MB RAM, 800x600 with all details)

to the opening cutscene:

- the peaks of the mountains could be rounded somewhat since a few of them are looking too pointed
- the x-wing flying over the mountains and then to the planet stops or slows down on the turning points. As far as i know you could avoid this with some scripting tweakage, only think about the flying cabs in nashaddar which drove in smooth curves.
-on the bridge where tragin throws the reborn of the bridge, the reborn is stucking and sliding during the beginning of the fall for some seconds
-the mountain area is very opened, i think there could be a strong blowing wind sound during the tragin-bridge-reborn-cutscene, increasing the dramatism of the bridge cutscene and the reborns fall
-cuz you see tragin and the reborn on the top of the mountains, there would be a good use for a cloudlayer above the mountain peaks. Just look for fx_clouldlayer in the fx-directory of the radiant entity bar.



to zero vis, the base:
- i think you already know there are some z-fighting spots that get striking, ie. when you stand near the hangar bulkhead and look to the door that gets you to the maincorridor. But this is a minor problem, imho
-the glass texture of the windows should be scaled up, since those darker spots on the glass are repeating too much.
-the 2 elevators which get you to the hangar railings only work one way, i can get up with them but if i want down to the corridor again, i'll have to jump, no real problem here because you fall a few feets only
-next point is the overall atmosphere, that could be increased visual wise, since you encounter just a few enemies (which is good). I will quote some points with the following sentences, that i wrote in another thread:

If the level consists of a once high frequented base that was damaged and rebuild through the years make it looking so, not only building a base. Create broken walls and cracks on the ground. Put broken stones on the ground that once were a part of the walls. Make doors that dont open properly or that open and close automatic from time to time without being triggered by the player. Having some minor experience in Photoshop or similar apps you can make a bunch of textures dirty/bloody/damaged, so you get the image of a much used based that can tell you decades of history . In the process of rebuilding the base the troops may have shut down old generators or pipes and have built new ones through different corridors. At some spots there could be steam leaks with bright clouds and a whizzing sound coming out of the leaks. Certain lights could be flickering (in relation with a fitting sound) to look like being damaged, but its clever here to add some non flickering lights into the same room, so you dont provoke an epileptic reaction on side of the player. Put items in a chaotic manner on the floors, on tables or consoles, like there has been an evacuation where troops have thrown away what they had in their fingers or below their asses at this time.

this road along, adding some more (dead) bodies or even injured npcs to the floors and changing the lighting from "normal" to "there must have been happen something weird" will strengthen the story. Because it is raining all day (my guess), there could be some small rain puddles, that are leaking near windows or wall corners where even some rock can be seen, that was too hard to be blowed up for the building of the base.

Or imagine a "magic" computer voice shouting out something like "malfunction in the defense parameter system, plea... please avoid entering control rooms 1A and ..... tssss, err... in....psssssss *voice shut down*" And then when you enter one of the control rooms, you'll feel the mighty power of a tie fighter :)




keep up the good work, its like crack for the community *g*

Drakewl
07-20-2002, 11:35 PM
someone changed the time configuration for the database, so my posting got into the middle of the thread instead to the end, so dont wonder.


at this moment (i live in germany/berlin) my time is about 5:30 am in the morning and some of the newer postings in this forum have the time 07-21-2002 12:52 PM.
Its obvious the forum experienced an error.

Ah Boon
07-21-2002, 12:45 AM
is it posible to butt me in to this beta-testing thing? :)

Eagle_e7
07-21-2002, 01:14 AM
Originally posted by Ah Boon
is it posible to butt me in to this beta-testing thing? :)

Unfortunatly i dont need any more actual testers:(, but if you give me your e-mail i'll send you the link so that you can try it out :)

volrathxp
07-21-2002, 01:53 AM
Originally posted by Eagle_e7


Hey no problem thats fine:D

And uh....
*blushes*:blush2:
Voiceacting is kinda done by me:)

ah no kidding? very well done then man. i'm gonna have to go back through it again just to see if i can spot anything else that could use fixing.. never know.

Ah Boon
07-21-2002, 03:43 AM
my email is kcwoon@hotmail.com thanks man! :)

Eagle_e7
07-21-2002, 06:09 AM
Thanks for the comments guys :D

Ok drakewl first


Originally posted by Drakewl

- the peaks of the mountains could be rounded somewhat since a few of them are looking too pointed

Agreed:)
The lighting seems to aggrevate this somewhat aswell, i will work on this.

Originally posted by Drakewl

on the bridge where tragin throws the reborn of the bridge, the reborn is stucking and sliding during the beginning of the fall for some seconds


Unavoidable im afraid:(

Originally posted by Drakewl

-the mountain area is very opened, i think there could be a strong blowing wind sound during the tragin-bridge-reborn-cutscene, increasing the dramatism of the bridge cutscene and the reborns fall


Actually there was, but i had to remove it temporarily and i forgot to put it back :)

Originally posted by Drakewl

-the 2 elevators which get you to the hangar railings only work one way, i can get up with them but if i want down to the corridor again, i'll have to jump, no real problem here because you fall a few feets only

Doh! i something else i completely forgot:rolleyes:

Originally posted by Drakewl

-next point is the overall atmosphere, that could be increased visual wise, since you encounter just a few enemies (which is good). I will quote some points with the following sentences, that i wrote in another thread:

That great advice thanks:D given me some great ideas:D

Originally posted by Drakewl

Or imagine a "magic" computer voice shouting out something like "malfunction in the defense parameter system, plea... please avoid entering control rooms 1A and ..... tssss, err... in....psssssss *voice shut down*" And then when you enter one of the control rooms, you'll feel the mighty power of a tie fighter :)

Another really great idea, i'll seriously consider doing that:D

Overall thankyou very much for your comments drakewl, they will without doubt help me to improve the level:D

Eagle_e7
07-21-2002, 06:26 AM
Next idontlikegeorge:D


Originally posted by idontlikegeorge
yeah very enjoyable, but way too short (im assuming it ends at the bottom of the elevator)

Nope:) thats actually only about 30-40% of the finished level.


Originally posted by idontlikegeorge

-i had trouble figuring who was saying what; the voices are well done, but they sounded too similar IMO

Thats because they're both done by me. the reborn is only done temporarily by me, he only has one line so if anyone would like to volunteer to do that voiceacting that would be great:D

Originally posted by idontlikegeorge

-on a catwalk in the hangar, you can walk thru a crate! need a clip brush!

You can walk through all the chairs in the control room aswell:)
Something else i havent done yet:D

Originally posted by idontlikegeorge

-something has to be done about the control towers; they look like they just float out there; put in big support beams, or a cliff for them to stand on

Agreed


Originally posted by idontlikegeorge

-the time slowdown when the reborn gets thrown off, it "hangs" to long, makes it look kinda choppy

The scene where the reborn goes off the bridge needs some work, so it should look allot beeter when finished:)

Originally posted by idontlikegeorge

-the cutscene in the tower is sweet, but again i think it "hangs" too much in the time slowdown

I'll try tweaking it, the general idea with the slowmo lasting so long there, was that the player is intended to be shocked by the explosion, so it hangs for a while while the player sits there thinking "what the..." :D

Originally posted by idontlikegeorge

take out lightning 1, its not needed; raise pull to lv2 - tragin can throw a reborn off a bridge, but cant pull a weapon from a stormie?

I havent even begun customising powers yet:)

Thanks for the comments idontlikegeorge:D very very helpful:)

Eagle_e7
07-21-2002, 06:29 AM
I've e-mailed you the link Ah Boon:)

idontlikegeorge
07-21-2002, 06:58 AM
yeah very enjoyable, but way too short (im assuming it ends at the bottom of the elevator)

the opening cutscene:

awesome music and tension buildup; cool all-around scene; main qualms i have with it are:
-clangclangclang of reborn's saber hehehe
-i had trouble figuring who was saying what; the voices are well done, but they sounded too similar IMO

"zero visibility":

cool opening cutscene; besides few "sparklies" the cliff face and hanger outside looks very sweet; nice detail in the hangar; main qualms:
-on a catwalk in the hangar, you can walk thru a crate! need a clip brush!
-something has to be done about the control towers; they look like they just float out there; put in big support beams, or a cliff for them to stand on

artistic nitpicks:

-the texturing/brushwork should be changed to better fit the skybox in the first cutscene.... or make a new skybox to better fit the map! (cuz the steep crags look cool)
-the time slowdown when the reborn gets thrown off, it "hangs" to long, makes it look kinda choppy
-the cutscene in the tower is sweet, but again i think it "hangs" too much in the time slowdown

gameplay suggestions:

take out lightning 1, its not needed; raise pull to lv2 - tragin can throw a reborn off a bridge, but cant pull a weapon from a stormie?


like i said, all around its a great SP map (best ive played), and my suggestions are just that, mine

cant wait to see continuation of the storyline

Eagle_e7
07-21-2002, 07:30 AM
I've begun work on section2:D

First screen:
http://www.geocities.com/eagle_e7/Page9.html?1027250497440





Also could i get your opinion on something?

Heres a picture of the elevator shaft that takes you into the main facility.
http://www.geocities.com/eagle_e7/Page11.html?1027250678480
Basically my question is, does it look ok or is it too much?


Also how to you guys like the idea of an outside area in the base?


And lastly, Volrath could i run the full story by you, The storys pretty top secret so i only wanna run it by one person, just to get some feedback on wether or not you like the way its going :)

volrathxp
07-21-2002, 09:53 AM
Sure just email it to me... :D

Is that how the shaft looks like in the middle? I kinda liked at the end of this part where the elevator was going down slanted.

part 2 looks sweet btw.

Eagle_e7
07-21-2002, 09:58 AM
I'll send out that e-mail in a sec:D

Section 2 starts out with the elevator travelling down slanted and then getting to that part you see in the first screen, then the door underneath it opens up and the elevator travels down vertically on what you see in the second screen. What your seeing in the second screen is what thos poles on the side of the elevator travel down :)

Ah Boon
07-21-2002, 10:40 AM
thanks for the link! i will dl it tomorrow cause its really late here already and on my 56k modem? its gonna take years :D :p

idontlikegeorge
07-22-2002, 03:23 AM
oh yeah hey i just got bryce and was messing with it if youd like i could try to make a skybox for the opening scene

oh yeah: you should change earth being "zero visibility" - if ya need a planet image, id try venus, since being perpetual fog, "zero visibility" would have a thick cloud layer ya know?; and earth, besides being earth, doesnt have that thick cloud layer

Eagle_e7
07-22-2002, 05:17 AM
Originally posted by idontlikegeorge
oh yeah hey i just got bryce and was messing with it if youd like i could try to make a skybox for the opening scene

oh yeah: you should change earth being "zero visibility" - if ya need a planet image, id try venus, since being perpetual fog, "zero visibility" would have a thick cloud layer ya know?; and earth, besides being earth, doesnt have that thick cloud layer

Very true :)

I do plan on making a new skybox at some point:)

It's very kind of you to offer, but i should (i hope:D ) be able to give it a go:D

volrathxp
07-22-2002, 07:02 PM
BUUUMMMP

Rimpel
07-22-2002, 08:12 PM
Can i do it too , plz

e-mail rimpel_sivia@hotmail.com im on msn to regulary.

system:

1700 pentium 4

Geforce 4 mx ( :( )

512 RAM

cheers m8 and thx

Eagle_e7
07-23-2002, 06:09 AM
Wow so many people interested:D

Unfortunatly rimple I'm afraid i've reached the limit of testers:(

But dont worry section 2 is coming along quite well so it should be ready fairly soon, hopefully within 1 to 2 months:)

Oh and volrath thanks for the story feedback:)

Eagle_e7
07-24-2002, 06:33 AM
This thread seems to be dying off now so i'd like to thank everyone for your help:)

Thanks guys:D

Oh and volrath, everyone should have the file by now so it should be safe to delete it:) Thanks again for doing that:D

Ah Boon
07-24-2002, 09:24 AM
im downloading now... sorry for taking so long to dl the file cause im busy with my school exam :(

Eagle_e7
07-24-2002, 10:27 AM
Originally posted by Ah Boon
im downloading now... sorry for taking so long to dl the file cause im busy with my school exam :(

Hey no problem;)

Ah Boon
07-24-2002, 12:02 PM
eagle, i hope that what ever im gonna say soon will not offend you in anyway.

let me say things from the beginning of the level:

the game starts with tragin and a reborn boss on a bridge. as u have already know, the cliffs and shadowing looked really weird and when the reborn jumped on tragin and tragin pushed him away, the reborn fell slllllloooooowwwlllllllllyyyyyy....... and its 1 bug. it think its my system but i dont know....

in the facility....

there are a lot of other problems there too. I saved them all in a zip file so, i will try to email it to u ASAP. one more thing, in one of the rooms, its raining inside!!! I didnt get to capture a screenie cause i forgot :( and 1 more is when tragin is typing on the keyboard. his hand appears to be typing in the air and btw, the enemy placements and turrets are really kinda weird.... 2 troopers at the end of the hallway didnt even know that all their buddies are killed.... its the game's engine but you might wanna consider to put in more stormies tho....

you can find other problems in the screenie collection which im gonna email u ASAP. btw, as for the sound, nice story but a lil fuzzy and not very clear for me :(

Wes Marrakesh
07-24-2002, 07:53 PM
ok WTF TOOK ME SO LONG TO BETA? I DIDN'T KNOW WHAT I WAS MISSING!!
:lol:
GREAT MAP!!
You really know how to do things right!
however:
In the elevator shafts *all but last* I'm getting a missing texture thingy...
there's a crack in the floor under the door that is at the top of the long shaft... the one that takes you to control room...
is the level supposed to end in mid-descent of last elevator?

Eagle_e7
07-24-2002, 08:57 PM
Originally posted by Wes Marrakesh
ok WTF TOOK ME SO LONG TO BETA? I DIDN'T KNOW WHAT I WAS MISSING!!
:lol:
GREAT MAP!!
You really know how to do things right!
however:
In the elevator shafts *all but last* I'm getting a missing texture thingy...
there's a crack in the floor under the door that is at the top of the long shaft... the one that takes you to control room...
is the level supposed to end in mid-descent of last elevator?

Hey no problem:D

Yes the level is supposed to end there, thats where it will load the next section of the level when it's finished:)

I'm a little confused as to the missing texture though:confused: i only used those supllied with the game, very strange...

I'll have to look into that thanks for letting me know:thumbsup:

Edit: could you e-mail me a screenie of the offending texture, that would really help me identify the problem, thanks:D