View Full Version : Texture light

07-16-2002, 09:38 PM
I am currently doing a fairly large level and I was wondering if It was possible to cut down some of the texture's natural light( Iread somewhere certain textures have their own light. I haven't added a single light but my level is bright as the sun is there a way to cut each individual texture's light doen so I can darken my level a bit?

07-20-2002, 07:44 AM
well lighting a map is an art form for sure. If you bsp with no light then the compiler takes the liberty of lighting it for you, for testing purposes really, and it will be bright as heck. So there are a few ways to light maps.

light entities: which you can adjust the brightness and color of

shaders: this is a notepad script that tells a texture how to display. It can have light values among other things.

sky boxes: you most likely know what these are, and they have shaders attached with light values as well.

Using a balanced combination of the three is the best way, and to learn that you just have to keep fooling with it.

good luck hope this helps.