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View Full Version : GTKradiant 1.2.10 out now


reaper1576
07-17-2002, 07:41 PM
Ok the new GTK is out here some info and a link to the site
http://www.qeradiant.com/ it fixes some JK2 stuff and Ef Voyager stuff and adds sof2 support

GtkRadiant 1.2.10 Changes
-------------------------

SCDS_reyalP
- misc RTCW .def updates
see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 for details

Michael Schlueter
- misc GL code warnings fixes, improvements to the GL font code

TTimo
- removed the "light 1" parameter from the shader files (RTCW & Q3)
this is an old/unsupported map compiler flag that was meant for shader flares
recent q3map versions produce .bsp that will crash RTCW/Q3 when used
- pk3 loading is case insensitive (loads .pk3 and .PK3)
- fixed a MAX_POINTS_ON_WINDING overflow situation in q3map (when reporting the error through debug stream)
- don't straffe when using Ctrl+Shift(+Alt)

Riant && TTimo
- Soldier Of Fortune II support:
- complete game pack for Sof2 editing, latest tools, sample maps from Raven
- png support in GtkRadiant
- texture compression support. This requires OpenGL 1.3 drivers. Can be disabled with a preferences setting
the textures are manipulated in a compressed format on the card, memory bonus is about 1/3 improvement
Sof2 textures are eating up a LOT of memory, texture compression brings an improvement, but it's still very heavy on mem
there are still some potential improvements regarding memory footprint, this will be for later versions

Riant
- Star Trek Voyager: Elite Forces media/scripts updates
- Jedi Knight II: Jedi Outcast media/scripts updates, contains the new elements from the second official SDK

RR2DO2
- camera plugin for RTCW, support for .camera files editing
the plugin allows to manipulate camera paths and splines
- RTCW VFS is filtering the files depending on game mode
Single Player mapping will ignore mp_*.pk3
Multiplayer mapping will ignore sp_*.pk3

djbob
- fix to spawnflags getting corrupted when multiple entities are selected

Emon
07-18-2002, 02:15 AM
Sweet!

Everyone, also make sure you update your entities with this:

http://joediting.cjb.net/SP_entities.zip

It adds the NPC_spawner for SP, for new NPCs.

reaper1576
07-18-2002, 06:30 AM
Nice one emon just waht i needed