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View Full Version : Players weapon weights... WHERE ?


ALIEN_JL
07-20-2002, 10:10 PM
Example: if you have E11 Blaster and then you pick
up bowcaster you will automatically change to it...
but if you have bowcaster and you pick up E11
you doesn't change... (bowcaster is better..)

Soo where is that in the code ??

Commodus
07-20-2002, 10:29 PM
*scratches head* I don't think there are any weapon weights? I mean, Quake 3 didn't have them, so it's probable that JK2 wouldn't have them either....

ALIEN_JL
07-21-2002, 01:05 AM
Again nobody knows ???

(or nobody cares ?)

ALIEN_JL
07-21-2002, 11:40 AM
Originally posted by Commodus
*scratches head* I don't think there are any weapon weights? I mean, Quake 3 didn't have them, so it's probable that JK2 wouldn't have them either....

YES THERE ARE

""Example: if you have E11 Blaster and then you pick
up bowcaster you will automatically change to it...
but if you have bowcaster and you pick up E11
you doesn't change... (bowcaster is better..)""

bowcaster have higher weight than E11 (it is
selected before E11)

But the question is WHERE THAT IS IN THE CODE

Subject452
07-21-2002, 12:05 PM
weapon weights are different then what u want alien_jl, u want weapon ranks incase of autoswitching and stuff. I dont know where the code is, but shouldnt be to hard 2 find.

Commodus
07-22-2002, 01:45 AM
Originally posted by ALIEN_JL


YES THERE ARE


Ok calm down, I thought that what you said was what you wanted it to do. Anyway, check cg_event.c and cg_weapons.c, there's some stuff there about weapon switching which you might be interested in.

ALIEN_JL
07-22-2002, 10:53 AM
Originally posted by Commodus


Ok calm down, I thought that what you said was what you wanted it to do. Anyway, check cg_event.c and cg_weapons.c, there's some stuff there about weapon switching which you might be interested in.

I am calm...

But those files... yes they have info about weapon
switching but that one thing i am looking for is not
there... they are using it but that actual info is
somewhere else...