View Full Version : Well, something's not quite right,...

07-20-2002, 10:22 PM
As usual,... I've screwed something up,...

Anybody have any ideas as how to correct this,... I've got no idea what I'm doing, and am just grateful that the program starts up so I can waste my time with it,...


The images are from 3DS Max and LithUnwrap. When I opened this model; the torso, belt, and face were all fliped around.

07-20-2002, 10:42 PM
I'm afraid I've never encountered this type of problem before.
Very weird this is...........

Twisted Vertex
07-20-2002, 10:56 PM
Why were you using lithunwrap? 3d studio max has a very powerful and capable unwrap functions. Your gonn ahave to be more detailed on what you did. My guess is something wen horribly wrong with the conversion to lithunwrap to and from lithunwrap.