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icepool
07-30-2002, 02:19 AM
Yoda Ghost skin for Kinja and Team Yodas' model. Nothing special. If anyone knows how to make it transparent let me know. I'm new at photoshop 9.0.
scroll down to the bottom.
http://www.geocities.com/darkness_112000/icepoolskins.html

delquar
07-30-2002, 04:51 AM
someone made a see through qui-gon before. see if you can find it.

KMan
07-30-2002, 05:35 AM
Use a shader for it.
I'll make an example for you to use. Hold on.

KMan
07-30-2002, 05:54 AM
Ok, first off, pick up Q3ASE!

Q3ASE Homepage (http://www.bpeers.com/software/q3ase/)

Here is a text version of what I created-

models/players/yoda/esb_head (use path from skin file)
{
cull disable (Makes the skin double sided. if too bright, remove this)
{
map models/players/yoda/esb_head.tga (path to head texture)
blendfunc add (makes it an additive texture)
rgbGen wave noise 0.5 1 0 2 (makes it flicker in and out. Not necessary, but makes it look cool)
}
{
map textures/sfx/snow.tga (OPTIONAL- Making added effect)
blendfunc add (Same as before)
rgbGen wave noise 0.25 0.75 0 1 (Also flickers in and out but slower)
tcMod turb 0 1 0 1 (makes it stretch and fly around)
}
}

Image Example (http://www.polycount.com/cottages/kman/images/temp/shader_ex1.jpg)
This is what it would look like against a black background.
Pictures speak a thousand words, but it would have been nice if this was a movie clip

icepool
07-30-2002, 11:35 AM
Kman Thanks!!!! I'll try this and see what I can come up with.:D

Pyro638
07-30-2002, 11:39 AM
Wo0oW, loooks sweeet!

icepool
07-30-2002, 02:08 PM
Ok If someone knows how to use shaders and wants to make the yoda ghost look transparent I will give you the file. I've attempted several times to use the shader program but the objects never appears in the preview window. So if someone can do it let me know.

icepool
07-30-2002, 02:34 PM
By the way heres some pics if you havn't already seen it.
http://www.geocities.com/darkness_112000/yoda_ghost.html

Psynex
07-30-2002, 03:11 PM
I'm nowhere near a shader master, but I have succesfully made a saber hilt that's transparent and pulsates in intesity. If you send it to me (jcollins@kstone.edu) I can have it done in a jiff. Also, I can send back my saber hilt if you're interested.

icepool
07-30-2002, 03:49 PM
OK. Im sending you the file right now. I hope its ok if its in pk3 format. Thanks alot and you can definately send me that saber hilt that would be great.

Thanks,
Icepool

Psynex
07-30-2002, 04:00 PM
just got it. I'll get right to work.

Psynex
07-30-2002, 05:53 PM
Sad news, but it's more difficult then what I did w/ the saber. I think there is 2 problems I found that helped, but it still doesn't look right in game. 1 - the facemap had no transparency to it in the first place so this wasn't helping. 2 - it's the same yoda shader as kinja so the pak loading order may be causing me hastle. I might rewrite the shader and do some more testing if you don't mind? I'm going to dinner now for about 30 mins, then I'm free for another 3 1/2 hrs. So I may have more info for you later. I still think I can get it to work.

also, the model may need to be recompiled with the head TGA file mapped to it. That's what I had to do for the saber. Like I said, let me do some more tests and I'll let you know.

icepool
07-30-2002, 06:42 PM
No problem take your time. Thanks

Psynex
07-30-2002, 08:15 PM
just wanted to fill you in that I've almost got it. I can see through his head, but the blending is to bright. Gonna keep tweaking it though.

icepool
07-30-2002, 08:31 PM
Sounds good. Thanks alot!!!!!!!!!!

Psynex
07-30-2002, 09:04 PM
Check it out. I got it. I emailed you a screenshot. I have to test some more blending issues and clean up the file structer, other then that he's pretty much done. I don't have image hosting so you can tease everyone with the pic I sent you, just give me credit where credit is due. ;)

icepool
07-30-2002, 09:13 PM
Wow that looks good. Dont worry you'll definately be getting credit for this. Without you it wouldn't be possible.

Psynex
07-30-2002, 09:20 PM
I might use kman's added effects and see what that looks like. :) Then he can be in the credits too.

One more note. I don't believe you need all the files you have in there to have your own skin in the player select menu do you?

icepool
07-30-2002, 09:21 PM
Yoda Ghost update thanks to Psynexs' hard word on the shader for the skin.
http://www.geocities.com/darkness_112000/yoda_ghost.html

icepool
07-30-2002, 09:24 PM
Some of Kmans effects sounded good. If they work that will be great and he will definately get credit as well.:syoda: :joy:

Pyro638
07-30-2002, 09:26 PM
O0oO0oOooo........AHHHhHhHhh......... :eek: VERY good PLEASE send it to CB6368@aol.com...........PLEASE......



:cool: W0W :cool:

Psynex
07-30-2002, 10:07 PM
Nice try Pyro but you're going to have to wait for "the release". ;)

icepool
07-30-2002, 11:07 PM
I just Reskinned the thing we talked about and sent it to you Psynex. Hopefully it will work.:D I wont be on probably for a couple of hours from now. Me and my wife are gonna watch a movie now.

KMan
07-31-2002, 01:21 AM
The only files in the pk3 that you would need are the .skin file, the textures used, the icon file, and then the shader file if used.

Psynex
07-31-2002, 02:16 AM
Kman, you realize you're now a part of this skin project correct?

icepool
07-31-2002, 03:19 AM
You know I just realized this skin dosn't have team color support. I dont know if you want to get that involved in it but if you do let me know.

Psynex
07-31-2002, 03:39 AM
I've already put more time into this then I thought I was going to. Might as well make this thing worth it.

Psynex
07-31-2002, 04:39 AM
where did you get that snow.tga. It's not in the file path you have there. Even when I did find the sfx folder, it didn't have that image. Could you send it to me?

KMan
07-31-2002, 06:07 AM
I was using a texture from Quake 3. I'd just use a 64x64 noise (or clouds) texture, colored so it is a blue tone.

icepool
07-31-2002, 12:20 PM
Hey Psynex the file you sent me was the yoda file not the yoda_ghost file.

Psynex
07-31-2002, 01:44 PM
It was pretty late for me. I can see myself making that mistake. Heck, I've done it many times before. Anyway, I have a newer version almost ready and I'll send that to you instead. The body doesn't quite match the head so I'm touching up the map in areas.

Emon
07-31-2002, 02:10 PM
Okay, it's kind of solid colored, easy way to fix it.

Take the original Yoda textures, open them in PS or PSP, and change the hue sliders till you get a blue just like in the movies. You may have to check the colorize option, too... Make sure he's dark, too, they weren't very bright in the movies.

icepool
07-31-2002, 05:53 PM
I'll be back on around 6:30 so if you get anything done just send it to me whenever. And take as long as you need cause this is gonna be really good when its done.

icepool
08-02-2002, 01:44 PM
Here are some screenshots of the Yoda_Ghost skin. As of right now Psynex and I are working out the final touches and are going to realease this today. Now all thats left is for jediknightii.net and jk2files to post it!!!!!
http://www.geocities.com/darkness_112000/yodaghost.html
:D