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View Full Version : Custom Animation in JKII


sckoobs
07-31-2002, 02:26 PM
Does anyone know how to do custom animations for JKII? What application/s do I require and what are the steps to creating a fully animated model?

Max

Emon
07-31-2002, 02:46 PM
You can't until we get either a GLA importer or raw animation data to work with. Basically you need XSI 2.0.1 or 3DSM 4.x.

sckoobs
07-31-2002, 08:49 PM
So you are saying it IS possible with 3ds max 4?

Export to XSI then open with MODView and somehow convert to a GLA file?

Max

Emon
07-31-2002, 10:04 PM
Import GLA/raw anim data, add new anims, export to XSI, use Carcass to make new GLA.

idontlikegeorge
08-01-2002, 12:57 AM
so the current catch is you still need the raw animations form raven

Emon
08-01-2002, 02:57 AM
Yes.