View Full Version : JediMOD++ 3.0 suggestions for new features

08-01-2002, 08:46 AM
3.0 is on the verge of coming out people..
Any last Minute ideas should go here!

rut-wa jodar
08-01-2002, 09:37 AM
My suggestion is (if possible) could you create a cvar that can toggle team Icons that float above bots head. I know it would be confusing for online play but against bots it should be ok.

Great to hear ++3.0 is coming, hope to download it soon :thumbs1:

P.S how soon will it be available ??

rut-wa jodar
08-01-2002, 11:04 AM
bots using custom hilts would be a nice addition as well

08-01-2002, 11:29 AM
configure bots in the bot file with dual sabers and custom hilts
having the yellow special work like in sp
i.e. jumping over the enemy

08-01-2002, 12:00 PM
I got an idea, stop using the name JediMod so the people who use the real JediMod by Dest can find servers that use his instead yours.

Master Toddy
08-01-2002, 12:15 PM
I'm not sure if it's possible, but could you try making it so that we can have multiple music when dueling (I'd like to have it switch between the Throne Room Duel music and Duel of the Fates - when entering a duel, it would either play those two randomly), for a little variety? I'd also be cool if we could add new custom saber saber designs and select them from the menu, other than just the default ones or the TCK colors mod. And I think it'd be cool if you could have bots with custom hilts, like Yoda could have his own hilt, Maul his, etc.

One more little suggestion, if it's possible, do you think you could allow an image to replace the default hilt image in the hilt selection screen? Instead of having to click on the hilts and read the names, we could have pictures for Count Dooku's hilt, etc. Would that be possible?

That's about all I can think about for now. And maybe renaming the mod? I was also confused at the JediMod 2.2 ++ name, perhaps you could rename it Ultimate Jedi Mod or something like that?

08-01-2002, 01:08 PM
Saber hilts that have there real colors example the gold one and skinned ones

08-01-2002, 03:53 PM
get the correct mod compatily hilts and the color works fine

08-01-2002, 04:51 PM
JediMOD++ 3.0 is out

Will be on www.jk2files.com and www.jediknightii.net

for now


08-01-2002, 06:02 PM
fix the link bro, aslo was that error message fixed in jedimod++3.0?:)

08-01-2002, 07:48 PM

08-01-2002, 07:52 PM
Sorry but, wheres the MAJOR improvement. You still can't give bots their own hilts, or import any new blade. Nor have dual blades animations been improved in anyway or new saber icons successfully been imported yet. Apart from some new minor bug fixes, minor additional Cvars and dual sabers for bots (which as yet, has no practical use, seeing as theirs no Micah Giilet, Groc or Anakin models yet.)

No offense but I think a few more thing needed to be done before an update to version 3 was warrented. Maybe JediPlus 2.3++ would have been better.

Again, no offense.

remark 666
08-01-2002, 10:01 PM
this is an offence

I'm tired of you using JediMods name to get fame, you blow, you can't even make a good update so you call it 3.0 (so it seems like you've done a lot), your mod is only a #### up, you're giving the true JediMod a bad name, please call it JediPlus or I'll make sure personally that the name of it gets changed on file sites to something dumb or gets taken off all together, I'm already getting servers of 2.2 to change to 1.1

peeps, the true JediMod is haveing an update, it's going to be called JediMod Official 1.2, it'll have way more options and many new goodies, get that instead, don't even download this...whatever it is

08-02-2002, 01:46 AM
hehe Remark 666 ... you're an angry fella. Well I do agree though. I started out downloading jediplus because I thought it was the same and since jediplus was v. 2.2 ... anyway - it's really lame to make a ripoff of a mod and even lamer to call it almost the same. And when playing jediplus I really can't see a difference.... except some of the jediplus I were on had some really lame settings that ruined the gameplay.

well I will stick to the original because how can the rip ups ever keep up with them... other than keep ripping them off.

There are a few things about jedimod I don't like though.

- Two sabers. Looks lame, isn't making me think of SW, looking lame, and well a jedi with two sabers really look lame.

- Double bladed saber. It's ugly... the saber clipping through the models... IT HURTS MY EYES! It takes the beauty away. BUT if you made a special style just for this saber, that would take care of clipping I could stand looking at it. There is another problem though... when someone is spinning around with this double saber it's really hard to hit them in the back... this saber is just the dream weapon for those "headless chicken" fighters.

- Modelscaling. People can change their models to mrbig or whatever they are called. This will make them stick in the ground... well I'll just say that this is being exploited by a few lamers badly... using scripts.

- The dualphase saber. Well... lol ... it sure is a feature... but why is it there? I can see how it can make up for The Destroyer and Two Sabers.... but honestly I'd rather see these things fixed rather than giving me a longer saber :D

- The two extra stances... I hate them. They suck, I have to go through them whenever I change modes and this sucks even worse. One of the specials are also a bit easy to abuse... they were left out of the game for a reason me thinks.

- If you insist on keeping double bladed and two sabers I suggest that you make two special styles for these that can only be used when holding the weapons so I don't have to worry about them. But please I beg of you... take out two sabers... it looks so ugly I feel like vomiting whenever I see someone using two sabers. Besides they also degrade the gameplay.

But Jedimod looks nice still and I look forward to 1.2

08-02-2002, 10:15 AM
you can turn OFF those features.
They are doing the best they can, its not like they have the resources to implentment dual sabers and double sabers in a professional way.

08-02-2002, 03:49 PM
Remark, perhaps if you and others would pay more attention to what you download (and read readme files) there wouldn't be a problem.

BOFH made a mod out of JediMod and JK2++. I think it is only fitting that he name the mod after the two.

08-02-2002, 07:01 PM


08-02-2002, 07:27 PM

08-02-2002, 08:31 PM
Even if he gave you permission it's still incredibly stupid BOFH.

Darth Xhan
08-03-2002, 01:40 AM
All of the Cvars should be set from a console front end, Like Tchouky's mod.. There is zero reason for someone who doesn't know how to make .bat files to even use the extras you provided. And that's probably 70% of the community. Give it a front end like the tck saber mod, with all of the options plainly labeled and listed, and an auto executor, function for entity scripting. and an auto-bat function for servers to execute. Also, If you going to go with Desann's and Tavion's stances I would recomment giving BOTH a unique special. After all, that's the point of having another stance, something you can't find anywhere else. If you look at Desann's spinning moves.. the Purple Special should actually be with Orange Stance.. if you're simply going to port another anim, then use the strafe+crouch side butterfly vault animation as an overhead attack that crosses the opponent with saber out. Chop Chop. All the stances should have a different special. You might also think of adding a cvar/console command for dis/enabling proximity for specials, so Admins can decide whether they can be executed by only proximity, or when ever the person wants to, and whether they can be spammed or not.

remark 666
08-03-2002, 06:24 AM
Originally posted by WD_Rage
Remark, perhaps if you and others would pay more attention to what you download (and read readme files) there wouldn't be a problem.

BOFH made a mod out of JediMod and JK2++. I think it is only fitting that he name the mod after the two.

I know what I download, I'm not dumb, I downloaded both, deleted 2.1/2.2 (didn't even bother for 3.0) because it's so lame, started to work with Dest on JediMod Official 1.2 and it came out ####ing sweet as hell, so I don't even know what you're talking about here.....I'm just bitching at how lame BOFH/BARFs ""mod"" is, he only changed like few things (for the worst), combined JediMod and JK2++ and released it, he's sooo lucky Dest is easy going

Canis_Aureus beat me to it but I'll say it again

Dest let you use the name because he thought you're going to make a good edit of it, he actually thought you'll work hard and implement some cool new original features (boy he was wrong, eh ?), you just stole the fame of JediMod with your higher number crap, without Dest you wouldn't even be known to these people (how I wish)

I suggest changing the name of the mod and adding more options to it because I won't get off your case until you do that or drop the whole "project" (haha, this can't even be called a project)

even Dest himself told you to change the name before you release 3.0, why the #### haven't you ?

*flame mode...deactivate*

and no, I'm actually not an angry person, I help many people every day with whatever they need, it's just people like him tick me off, I would never even think of doing something like this, what is he trying to do ? trying to get popular ? this type of edits are on servers, they have it on there so when people connect these options are there, this is like chicken #### release, nothing good in (name one thing that made 2.0 better then 1.1 ??), my god!! and it actually fooled everyone, in the readme (as WD_Rage said) he listed everything that Dest made and then at the end like 3 lines of what he changed (scale, force in duels and ####ed up saber damage), he doesn't even know how to change the ####ing search button, when you go to search for JediMod 2.0++ servers it searches for JediMod servers, Dest implemented that in to see if he'd know how to change it (guess not) and now in 2.2 (or whatever) you can push people that are dueling, yeah, you're not part of it but YOU can push them, fun ? I'd find that rather annoying, someone pushing me while I try to duel

but ohh well, don't want to make this post longer then it already is (but I easily could by listing all the #### ups in his release ;))

lets see his next "creative" response, the last one flooded with intelligence and professionality :)

08-03-2002, 06:52 AM
Agree 110% with everything Remark stated....

If you're gonna make a mod using Dest's code, give Dest credit for the things he added, and only say what YOU added in the readme.

Also, about the name.... Dest specifically posted a thread saying any mod that used his source code would be named something other than JediMod, and would give credit to Tchouky and Dest.

The game w/ the version numbers is really dumb and is obviously a ploy to get people to download that mod instead of JediMod (Jediknightii.net seemed to cause that problem when the Yoda model came out too)

Any coder out there knows the difference between a whole number release and a decimal release eg 2.0 vs 1.1. If you make minor changes, you dont go from version 2.0 to 3.0... BTW, where was JediMod++ v1.0? You don't increment from JediMod's code.... Windows95 wasn't called DOS++ v9.3 for a reason.

08-03-2002, 10:12 AM
syop with this retarded crap about the freaking name
it is jedimod added with changes from jk2++ = jedimod++
wd_rage has already pointed that out already

08-03-2002, 11:34 AM
after BOFH released the mod, Dest requested all mods to have different names.

This is copyright infrigement here...you use a trademark that is someone else's.

08-03-2002, 01:17 PM
2.0 and 2.1 were improperly named, but before 2.2, dest and I agreed on me using the name JediMOD++, because it is less confusing than what i used for 2.0 and 2.1. 2.0 and 2.1 have been destroyed and removed. and for 3.0 there was no reason to break the cycle so i left the name as JediMOD++

remark 666
08-03-2002, 06:12 PM
Originally posted by DeadlyBOFH
2.0 and 2.1 were improperly named, but before 2.2, dest and I agreed on me using the name JediMOD++, because it is less confusing than what i used for 2.0 and 2.1. 2.0 and 2.1 have been destroyed and removed. and for 3.0 there was no reason to break the cycle so i left the name as JediMOD++

you mean the crappy mod of a mod cycle ? hmm...

08-03-2002, 08:53 PM
Originally posted by remark 666

you mean the crappy mod of a mod cycle ? hmm...

Well BOFH ... may I suggest recycling... the only good advice I can give you really.

08-04-2002, 01:02 AM

As you said before

Until you do, you have NO right to talk or flame about it being "crappy" or good.

08-04-2002, 01:58 AM
I agree with remark buddy. Your wrong and you know it. He doesn't have to play 3.0. I've read all the posts in this thread. Everyone says you've hardly changed anything since the last one. You use Dest's name and add a couple plus signs and a higher number to try and make your's look like it's better, when it's not. I don't know how you do it, but you rip off his mod and somehow make it worse, even though you've "added to it." man you really SUCK!

08-04-2002, 11:23 AM
Xyphox, obviously you havent even tried it..

Until you do, shut the #### up.

08-04-2002, 11:57 AM
Um, good comeback. Well, your right I haven't played it. That must mean it doesn't suck and you didn't rip off the name, right? Anyway, you should name it:

JediStupid - - v0.000000000000000000000000000000000000001

That way nobody will get confused and think it's good.

08-04-2002, 01:13 PM

You are obvious very young and don't know what you're doing, so I suggest you rename the mod to something completely different for your next release so you won't be bothered anymore. If your mod is really that good then you'll have the same number of downloads under a DIFFERENT name. You've already caused enough crap.

08-04-2002, 03:02 PM
Also, you defended it by saying: "people know this mod already, if i change the name, nobody will download it"

That shows that you depend on the name to carry you on and on...if your mod really shined, you would rename it happily.

remark 666
08-04-2002, 08:16 PM
Originally posted by ASk
Also, you defended it by saying: "people know this mod already, if i change the name, nobody will download it"

That shows that you depend on the name to carry you on and on...if your mod really shined, you would rename it happily.

but why would he do that ? that would defeat the whole purpose of the mods release o_0?

yes, I made my friend send it to me (didn't want to give you extra download ;)) and I've just tried it, it sucks even more then I've imagined, you press 1 and it switches to /twosaber, 1 again to /thedestroyer, 1 again and back, that's so ****ing annoying..also people pushing me all the time when I try to duel, a side swing killed me when I was on 100 health ? and no, the server hasn't changed g_saberdamagescake, it was defaulted

thanks for telling me to finally try, now I know every single thing I've said has been true...

JediMod Official 1.2 is getting released tonight, I've finished all the 45 hilts and Dest made the last changes (that he had time left), it's looking very good and balanced :)

08-04-2002, 10:02 PM
glad to hear its finally coming out:) this mod is gonna be so sweet!!!!!!!!!!!!!!!!!remark and dest thank u, i kno this is gonna be the one to download fo sho:)

08-05-2002, 12:06 AM
Remark: you were playing on a 2.2 server..
Check out a 3.0 server.

Second, im changning the name next release... I just need to know what to change it to... Suggestions go under this..

(If no-one has a good suggestion 9/1/2002, the name will remain the same on release mid sept.)

08-05-2002, 12:16 AM
What about Jediplus?

08-05-2002, 12:40 AM
Dont like it too much... if it comes down to it that'll be it.

08-05-2002, 01:25 AM
How about JediModMod?

Well no guess that wouldn't be a truly great name...

- JediX (jediExtreme)

Well it's really hard. A mod like counterstrike has some new featured compared to HL, game modes and such... but jedimod right now gives a few minor modifications. Look at a mod like Style over substance... their name fits the mod. Look at JediMoves... the same. Also Jedistyles name fits the contents. Well I have no idea really.

Master Toddy
08-05-2002, 01:29 AM
How about Basic Jedi Enhanced? It implies that the mod doesn't do anything advanced, like, say, Style over Substance, but more basic enhancements. Or, how about, JK2 Enhanced? Something along those lines?

remark 666
08-05-2002, 03:31 AM
SoS isn't that great, Dest can do ALL of that, he didn't because he "didn't want to steal someone elses idea" *cough* ironic *cough* AND he has to go to collage so he has no time :(

I suggest makeing the folder and name JediPlus, I can tell you 100% that if the name and folder are named JediPlus I'll even play it, right now it has the same folder JediMod, peeps think it's an update, they delet the old, and in with the new, they don't even know half the story behind it...then if something is wrong with 3.0 all the comment and bitching is going at Dest (and now me), if you named your mod JediPlus this and any future "flames" WILL be stoped from me, deal ?

doesn't have to be JediPlus, as long as it's not near JediMod

remark 666
08-06-2002, 05:04 PM
hey guys, look at what our famous BOFH thinks about JediMod 1.2, isn't he nice


here, if you don't want to read all that

BOFH #56 - 1.2 blows - Posted by: Guest (24-29-113-210.nyc.rr.com) on 08-05-2002 at 18:23
Everyone, 1.2 blows... Jesus, the hilt pack sucks because the icons are so damned dark. I've played JediMOD through 1.0, 1.1, 2.0, 2.1, 2.2, 3.0, and 1.2

Ya know what.. the higher the version number the better.. **** 1.2

and here Dest writes

Dest #62 - Guess who posted #56 - Posted by: Guest ( on 08-05-2002 at 20:44
the ip that posted comment #56: 24-29-113-210.nyc.rr.com

bofh's ip off of irc:
BOFH is hoffmanj@24-29-113-210.nyc.rr.com * Guitarist
BOFH on #jediknight

notice some simliarities? He sure is a pissy one. He doesn't seem to realize that people wouldn't download his mod if it didnt include mine. Wonder why he posted as a guest....

and here is what I say

remark #666 - **** You BOFH!!!! lammer

Obi-Wan X
08-07-2002, 02:25 PM
This is horrible, I really did think these were one in the same. The readme was pretty much exactly the same as jedi mods, besides a few lines. There was Jedi Mod (the real thing ), then there came an update or so, then I saw Jedi Mod ++3.0, and I really though it was one in the same due to the very similar name, and the things that made Jedi Mod so famous. Jedi mod ++ 3.0 is replacing Jedi mod on some servers....

I really think this is a horrible thing to do. So many people are getting mixed up and just plain pissed off. I saw a bunch of Jedi mod stuff, and franically I was like wtf? Why so many releases? I know it was foolish mistake, although they seemed so similar that I thought it was a mere update, and since you see Jedi MOD 1.2, and Jedi Mod++ 3.0, you think 3.0 is somewhat better than 1.2......just my two cents.

Cold Jedi
08-08-2002, 06:13 PM
well they need to put the saber spinning thing back in it because thats better than the new taunt they put in the spin thats GAY they need the saber

08-08-2002, 07:03 PM
Dude, plz stop calling your MOD JEDIMOD........nuff said

08-10-2002, 01:03 PM
For the love of all that is sacred, please add the ability to use different HUD images with each hilt! :D

Oh yeah, and change the name, too ;)

remark 666
08-12-2002, 02:53 AM
I want a custom title *in low voice* *cries*

how long until IT anyways ?