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View Full Version : Obi-Wan Kenobi AOTC Sabre(try #2)


Master Shawn
08-02-2002, 04:12 AM
Ok, since everyone ranted and raved last time, I fixed the bloody skin. Here it is so you can yell some more.
http://mr8472.netfirms.com/obi-wanpics.jpg
If I get some positive feedback I might actually post it for download...

PODguy87
08-02-2002, 04:34 AM
MUUCH MUUCH MUCH MUUUUUUUUUUUUUUUUCH BETTER!!!!


Its a GREAT improvement

i think you should post it for download as soon as you can


good job


Ian

cROsIs**
08-02-2002, 08:25 AM
Much better.

Tap[RR]
08-02-2002, 08:39 AM
Your improving BUT, im not gonna let you off!! ^_^, Well what i seeing is a bright red button and bright red nozzle, so shade those to make them feel more real and less.. painted. And youve got yourself a obiwan hilt!. Just maybe add some shadows.. Or maybe hues of it forming a shiny effect with shading. ^_^

-Chrono_MOT-
08-02-2002, 09:13 AM
VERY nice improvement. HOWEVER:

1.) You have a vanilla-swirl effect on two of the spikes at the bottom. See if you can fix that.

2.) Make the ridges at the top look more like ridges. If you want I can send you a JPG I use for ridges that looks really neat.

Other than that, excellent progress.

Master Shawn
08-02-2002, 03:51 PM
So far I have fixed everything but the ridges. Chrono, can you send me that jpeg, shawn21_logic@hotmail.com

-[MotU]-Lyger|=-
08-02-2002, 05:04 PM
form the link with the collage of screen shots it looks to be way to big.

Master Shawn
08-02-2002, 07:10 PM
Well, I would make it shorter but if I do the hand flies off the sabre sometimes. If you mean diameter wise, its practically the exact same diameter of the original JK2 sabre.

-Chrono_MOT-
08-02-2002, 08:00 PM
you could probably stand to move the hilt down a bit, and to shrink it vertically, other than that it looks perfectly proportional.

-[MotU]-Lyger|=-
08-02-2002, 08:25 PM
ya know, i dont get how your saber has alot of detail and is under the 1000 poly rate, and my saber had very little but it was over the 1000 poly rate, this is like the 4th time i had to start over

Master Shawn
08-02-2002, 08:42 PM
Well, I would shrink it down, but I have no desire to once-again mesh this... And its under the 1000 vertex limit, it has over 2000 polys if I remember correctly.

Also, the skin is finished(well, unless you continue to make small complaints :p) here is a picture. http://mr8472.netfirms.com/obi-sabre.jpg Thnx to Chrono for the ridge texture.

I've also started work on an Obi-Wan ANH sabre, the model is done, but I have yet to make the skin.

-Chrono_MOT-
08-02-2002, 09:07 PM
It's called skinning. The engine automatically smooth-renders it, so you don't have to have 50000 polys to make it look good.

It's all in the skin, not in the polycount. The sooner you realize this, the better your sabers will become.

Great work btw shawn, glad I could be of some help.

Master Shawn
08-02-2002, 09:10 PM
I know its not the polycount, I just like my models as detailed as I can to the one we see in the movies.

I will have the sabre ready for download tonight some time.

zeek2304
08-02-2002, 11:16 PM
Hey Chrono, maybe you could help me. I made a saber a while back not really that good but it was more for my personal satisfaction and to play around with so I could get better at modeling. Anyways, for some reason I can't figure out how to make a skin map. I can get to the part where I have to lay the model out flat and I just can't do it. If you can help me the saber is gmax format. I would really appreciate it.

Norin Radd
08-02-2002, 11:56 PM
Master Shawn, very nice work.:D

Master Shawn
08-03-2002, 12:32 AM
The Obi-Wan Kenobi AOTC Lightsabre v2.0 is now ready for download :D
Download (http://mr8472.netfirms.com/obi-wanaotc_sabre.zip)

PODguy87
08-03-2002, 02:36 AM
VERY good, now im downloading it and playing with it, very good job, again, im glad to see you learned to take positive criticism,


again, great job


Ian

-Chrono_MOT-
08-03-2002, 02:42 AM
Originally posted by zeek2304
Hey Chrono, maybe you could help me. I made a saber a while back not really that good but it was more for my personal satisfaction and to play around with so I could get better at modeling. Anyways, for some reason I can't figure out how to make a skin map. I can get to the part where I have to lay the model out flat and I just can't do it. If you can help me the saber is gmax format. I would really appreciate it.

hmm...which way are you mapping it? If you have a single mesh (meaning you only created a saber from one stack of polygons, instead of multiple shapes) then you should use Cylindrical unwrapping. Otherwise, I recommend LithUnwrap (check google for it). It's free, does a good job, and also allows you to re-export your MD3 out with its new skin-map. Only drawback is sometimes the previewing doesn't work so you may want to open it up in NGLMD3 and check it out first.

MeLoN
08-04-2002, 01:50 AM
Much much better. Still a few flaws I can see with proportions....... but it's nothing that could be fixed easily... I would say that no one would ever notice them in game anyway..

The skin is MUCH BETTER.