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View Full Version : Hutt Model in the works


Zippo85
08-02-2002, 03:35 PM
Hi im zippo. author of the "Intence saber" one of the first user created files for JO.

now the important part:

ive been thinking of making a Hutt model but...

i wouldent star because of the fact that he is a large sort af slugg
creature. (no legs) now how would i pull that off?

then i got the idear why not just atash the leg bones to the front of his tail sort of like you would do on a model with a cape. think that would work?

any who....i will post in this forum when i have somthing to
show....

UPDATE: pictures:

http://www.geocities.com/rjurs85/body.jpg

http://www.geocities.com/rjurs85/bodyback.jpg

http://www.geocities.com/rjurs85/jabbahead.jpg


UPDATE: Joda with head and arms:

http://www.geocities.com/rjurs85/Jabba_40.JPG

UPDATE: MORE PICS:

http://www.geocities.com/rjurs85/Jabba_60.JPG

http://www.geocities.com/rjurs85/Jabba_front.JPG

http://www.geocities.com/rjurs85/Jabba_right.JPG

http://www.geocities.com/rjurs85/Jabba_back.JPG

Psynex
08-02-2002, 04:17 PM
Well, hutt's tail is quite long...how about this: Attach the very end of the tail to the foot/ankle and the midsection to the shin bone. Explanations. If you watched Sesame Street Slimy (the inch worm) would bend up in the middle and his tail would move in close to the body. So attaching the end of the tail to the foot would cover that distance toward the body, and attaching the mid section to the shin, or even the bone above the knee would have him rise in the middle.
But I just tought of him moving in Episode 1 and he kind of shimmied (left to right movement) very slowly. Hmmm... Maybe just attach half of the entire tail to the shinbone, and the other half to the other shin bone? Might have to play around with it a bit.

Gram_Reaper
08-02-2002, 04:33 PM
well one of the reasons it will be hard to pull of is that there are no new animations for jk2. But you could still probly attach the legs like you weere saying. It just wouldnt look as good. Sweet idea though

agentj64
08-02-2002, 04:50 PM
Hutt has no legs true..or atleast not in episode 4 where we saw him move:p

but this is easy to overcome! you could triangle trick (like many doin q3 now) and make the hips and all that jazz the body, just split up, and weight the vertices very low in % to the bones so when it moves forward he actually just 'sludges' forward

cROsIs**
08-02-2002, 04:50 PM
The team at ROTJ TC (Return of the Jedi Total Conversion) is working on a Hutt model... He will be usedin Cut scenes and seen while walking around.


As for a hutt model in game to wield a lightsaber........................................ ................................. GOOD LUCK BUDDY.

Pyro638
08-02-2002, 05:46 PM
Heheh yea, I think if you actually get this model to work, You would be one of the greatest modelers I've ever seen :D :p btw, like the sig. - thats a good song :cool:

Emon
08-02-2002, 05:50 PM
You can weight the head, torso and arm meshes appropriatly, but for the body and tail, they would just have to be static... Just don't weigh them I guess.

12thMonkey
08-02-2002, 05:53 PM
As i said in that hoaxed Jabba thread. It is a shame that we cant get rid of the walking sound.

Zippo85
08-02-2002, 06:29 PM
All right there seems to be a lot of exitement around this model.

:-( that just puts alot of presure on me....lol

now ive got to ask fore a little help from you my dear old forum runners.

1)
I need to know how to get pictures in the foru for when i show an update.
2)
i need to know how to get the bonestructure in 3d max 4.2(4.0)
3)
i need some ref pics.

thanks for the suport

ps. hutt body = app 80 % done

Darth Vigrid
08-03-2002, 02:39 AM
1. get geocities or something to host them and post links

2. download the xsi importer from the modeling tools from raven. Then import the root.xsi file.

3. try an image search on google

good luck

Zippo85
08-03-2002, 07:44 AM
well ok that about did it...............lol

cROsIs**
08-03-2002, 09:35 AM
The ROTJ: TC 's Model of Jabba the Hutt should be ready for skinning in about 2-3 days.

Once we get it to that stage, we will share ALL the eye candy.


;)

keo718
08-03-2002, 02:52 PM
No pressure. Consider it a learning experience. Im sure the community will help you the best they can. Oh, And thank you for being genuine. Theres been alot of bs surrounding Jabba the Hutt.

-Chrono_MOT-
08-03-2002, 03:07 PM
Well this jabba definitely isn't fake. I've seen pics of him myself.

As for Zippo, I don't know what he plans to do but as far as I know our jabba isn't destined to move much.

Zippo85
08-03-2002, 03:36 PM
The first pictures are up.

This is about 2 hours of work so it isnt mush and im not that fast.
but it is going the right way

http://www.geocities.com/rjurs85/body.jpg

http://www.geocities.com/rjurs85/bodyback.jpg

http://www.geocities.com/rjurs85/jabbahead.jpg

Smart_Saber
08-03-2002, 04:57 PM
What about jumping? I don't think Hutts can jump. Or move around a lot for that matter. Good idea though! I'm interested to see what kind of solutions you find for all the problems.

circatm2001
08-03-2002, 05:43 PM
:slsaber:i have been reading this thread and none of the pics work whats wrong with them can u please post up pics that we can look at zippo thanks try Free Pic Hosting (www.freepichosting.com):lsduel:


:dsaber:

:maul5:

keo718
08-03-2002, 05:43 PM
Pictures don't work for me. Hey you might want to consider making Jabba a prefab as well. He can be placed in certain maps, like Jabbas palace interacting with the environment(ie: pushing buttons to the rancor pit etc.)

Wes Marrakesh
08-03-2002, 05:51 PM
circatm and keo:
copy the urls from the forums into your address bar nad hit enter...
keo:
it would be a model not a prefab :p
iyou can't have models interacting with the map...
as far as i know.

keo718
08-03-2002, 06:51 PM
I know that. I was suggesting that a prefab be made as well for maps such as Jabbas Palace, and the Sarlacc pit. Being that most likely it will be difficult to make a Jabba the hutt that can actually run around jump and shoot, considering his shape.
.

Zippo85
08-03-2002, 07:43 PM
Year i know it will be difficult to make him look real when he jumps. i am modeling him so that when he walks his tale is behing him so he looks like an oposit "L". and when he jumps he will stil look like an "L" that can not be fixed yet with the current animations. (but maby in time who knows).

dont get too exited about it cause im considering this an learning model. ive been playing with 3d max for a year or so and i have made some saber hilts(though no released cause of bugs) but never made a playermodel.
this might not be a top ten model. but it with help and idears from you guys it may just be an allright model.

and im looking forward to working on it further.

cROsIs**
08-03-2002, 07:45 PM
Well, I guess if your looking for the real JABBA model to look for look at the model being created by Musashi in the thread WIP:JABBA. This model is being made just for ROTJ:TC.

-Chrono_MOT-
08-03-2002, 08:11 PM
and what would a thread be without me here?


A simple thread. The same as if I was. ^_^

cROsIs**
08-03-2002, 08:48 PM
A thread without chrono is like bread without mold. :D

Deetox187
08-03-2002, 09:06 PM
Originally posted by Zippo85
dont get too exited about it cause im considering this an learning model. ive been playing with 3d max for a year or so and i have made some saber hilts(though no released cause of bugs) but never made a playermodel.
this might not be a top ten model. but it with help and idears from you guys it may just be an allright model.

and im looking forward to working on it further.

Don't sell yourself short, i looked at your screenshots (remove http:// and they show) and so far your model looks a lot more like Jabba than the one Musashi is doing.

Keep at it you're off to a great start. :)

-Chrono_MOT-
08-03-2002, 09:12 PM
heh. you haven't even seen musashi's latest model.

Zippo85
08-04-2002, 05:20 AM
Here is the latest picture of jabba mow with arms. and head attached.

http://www.geocities.com/rjurs85/Jabba_40.JPG

Thing are comming along werry well.

UPDATE:

More pics

http://www.geocities.com/rjurs85/Jabba_60.JPG

http://www.geocities.com/rjurs85/Jabba_front.JPG

http://www.geocities.com/rjurs85/Jabba_right.JPG

http://www.geocities.com/rjurs85/Jabba_back.JPG

Master Yogurt
08-04-2002, 08:32 AM
WHOA looks great,

keo718
08-04-2002, 10:24 AM
dont get too exited about it cause im considering this an learning model. ive been playing with 3d max for a year or so and i have made some saber hilts(though no released cause of bugs) but never made a playermodel. This might not be a top ten model.

Theres no reason it shouldn't be. Alot of people made great models on their first try. Besides, we'll help you.

MUHAHAHAHAHA
08-04-2002, 10:54 AM
Looks like it's progressing... I wonder how you're going to weight it to root.xsi though, seeing as how about 90% of it won't fit the skeleton.maybe weight the legs to dummy polys we don't see, and have the rest weighted to the lower torso?

Good luck on your Jabba.

edit: I do ask that you don't post your pics to the other Jabba The Hutt thread, as these two models are not meant to be confused. 2 Jabba threads is enough, we don't need a 3rd unless that person is really creating a Jabba model...

I wonder why everyone decided to make Jabba at the same time... Either way, good luck getting the fatty into MP.

Darth Vigrid
08-04-2002, 11:07 AM
This model is looking great. You'll definetely get alot of coummunity support for making a real Jabba. Hopefully this may eventually be the poster model for new animations. (I know its not possible now but someday it might be.)

Zippo85
08-04-2002, 02:44 PM
Ok guys iv ran into my first big problem.

Is there any way to modyfi the Root.xsi file (the bones to be exact).

here is a picture of the prob

http://www.geocities.com/rjurs85/Jabba_Problem.JPG