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View Full Version : JediMod Official 1.2: at peak of release [read]


remark 666
08-03-2002, 06:40 AM
well, 1.2 has been beta tested, a lot of bugs found and fixed, new emotes, new moves, new a lot of stuff

all that needs to be done is me finishing the sabers (and HUD images), maybe 1 more final test to see that everything works all right and I guess 1.2 will be sent off to file sites (unless Dest finds another bug)

this will probably be the last Official release by Dest, he has to attend collage and needs all the concentration he can get, very important time collage is, I think you guys can understand that that's more important and if you don't ... tough luck

my suggestion would be to fully delete ANY JediMod mods you have (JediMod 1.0 and 1.1, JediMod++ 2.0, 2.1, 2.2, 3.0, 4.0) because this will be a mod on it's own, not a patch update

and yes, there IS grapple hook -_-'

anything small that you would like to see made in 1.2 list here now and quick, if Dest has time he might add it in

:)

rut-wa jodar
08-03-2002, 07:55 AM
PLEASE ! PLEASE ! PLEASE !
give us the option to enable RGB sabers for bots in Team modes I know I have mentioned this several times. Dest explained it might cause confusion that`s why he left it out. But it would be nice to have it as an optional cvar.

keo718
08-03-2002, 11:04 AM
I feel that this aspect is very important....

Saber styles, stance access, and double/two saber access is subject to the individuals saber attack rating(and perhaps other force ratings ex. speed).

blackfire
08-03-2002, 11:06 AM
Is there any chance there will be any admin functions in it like slap or silence? I initially made the mistake of putting in the mod of this one, but I haven't switched yet because of the admin commands.
I would prefer to run Dest's version as the other mod has given me some server problems, but I really like having some control over unrully players other than kick. If this has already been done, I apologize for the question.
Also, if it's not to much trouble is there any chance of adding the damage control from Nitemare's Duel_SE mod, I really miss that.

And before he leaves for college, I just want to thank Dest for his hard work and a great mod. Have fun at college!;)

keo718
08-03-2002, 12:12 PM
Also is it possible to restrict Jedi and others from using the grappling hook? That should probably be reserved for bounty hunters.

Wavey Davey
08-03-2002, 12:22 PM
Lets face it no matter how many times yoda says "size matters not" in JK it is a lot harder being small, so i would suggest an option to make them faster or something along those lines.

EDIT: Typos

keo718
08-03-2002, 12:47 PM
I agree in the case of Yoda, (as it takes like one clean hit to kill him...) but not for anyone else if possible. You would have people take advantage of that.

MUHAHAHAHAHA
08-03-2002, 12:50 PM
I wrote code to do a new command, and if you guys want it to be in JediMod, I'll give you the code for it (it's about 30 lines of code changes maybe, probably less).

Basically what it does is plays any sound in the character's misc directory, expanding on the multiple taunt idea....

eg. playsound falling1.mp3 will play the character's falling1.mp3 sound (if it exists). playsound taunt1.mp3 will play the taunt1.mp3 sound.... This does all of this w/out doing the taunt animation, so you can still block saber throws and such (seems more realistic since you are only speaking anyways :))

Dest
08-03-2002, 12:53 PM
rut-wa I added a cmod_teamrgb variable so you can turn on rgb sabers in team games.

keo718
08-03-2002, 01:16 PM
For the g2animent and g2platoon commands, there should be a variable that makes spawn susceptible to force powers. And there should be a way for them to attack your teamates and vice versa in team ffa.

rut-wa jodar
08-03-2002, 03:50 PM
Originally posted by Dest
rut-wa I added a cmod_teamrgb variable so you can turn on rgb sabers in team games.

Thanx for that dest. I really appreciate it. :thumbs1:

I heard you are going away for a while. I will take this oppertunity to thank you for an oustanding JediMod and I wish you good luck for the future :waive1: :waive1:

remark 666
08-03-2002, 04:37 PM
yes, you can now /slap (pushes them on the ground) or /punch (for guys), hehe, no more kissing freaks, if they do, punch them in the ####ing face ^_^'

also way more emotes have beem added (thanx to me *cough*)

Dest, it's been really fun working and beta testing with you, your server is so much fun, i'll miss admining it, it's still great that you'll be on AIM though

Darth-Nasty
08-03-2002, 06:54 PM
1.I would like to see it that each lightsaber model had a line in which told the mod what type it is (single blade, double blade, both)

This could work like the bots.txt which says which player models can have two blades

so that only double ended models like mauls could have two blades

2. I would like to see a game mode where each player has a limited number of respawns and the last person alive wins and the game restarts

3. Now we have two sabers are jangos dual blasters possible?

4. Bot second saber colors?

And remark666 can you list the lightsabers in your 1.2 saber pack

and will you be releasing future versions of your saber pack?

icepool
08-03-2002, 08:06 PM
Dest just want to say thankyou for the jedimod you are the man. I feel sorry for the gamecube and xbox versions coming out in the they just arn't gonna have anything on pc version now thanks to this community. And by the way I know I'm gonna get flamed for this but I have yet to use emots. What are they and how do you use them?

Blues
08-03-2002, 08:49 PM
Originally posted by MUHAHAHAHAHA
I wrote code to do a new command, and if you guys want it to be in JediMod, I'll give you the code for it (it's about 30 lines of code changes maybe, probably less).

Basically what it does is plays any sound in the character's misc directory, expanding on the multiple taunt idea....

eg. playsound falling1.mp3 will play the character's falling1.mp3 sound (if it exists). playsound taunt1.mp3 will play the taunt1.mp3 sound.... This does all of this w/out doing the taunt animation, so you can still block saber throws and such (seems more realistic since you are only speaking anyways :))

Can other people hear these played sounds? I was playing with the "play" command the other day, but no one could hear the sounds I was playing (even though they were all in the char's misc dir under assests1.pk3) Does your mod make it so others can hear the sounds?

Also, I think it would be really cool to give the mod-comptible hilts their own sounds and/or HUD Icons. I was trying to do it myself, but seeing as though I'm not much of a mod maker, I couldn't get it to work.

Master Toddy
08-04-2002, 12:19 AM
Something I'd like to see added is bots with custom hilts and the ability to have models that have different footstep sounds (so we can have a Maw that actually sounds like he's hovering). It'd be cool to play with a Yoda bot that has Yoda's saber hilt.

MUHAHAHAHAHA
08-04-2002, 02:00 AM
Originally posted by Blues


Can other people hear these played sounds? I was playing with the "play" command the other day, but no one could hear the sounds I was playing (even though they were all in the char's misc dir under assests1.pk3) Does your mod make it so others can hear the sounds?

Also, I think it would be really cool to give the mod-comptible hilts their own sounds and/or HUD Icons. I was trying to do it myself, but seeing as though I'm not much of a mod maker, I couldn't get it to work.

Yes, other people can hear them. The command is done just like an emote, where it's a command that the server sends to the clients. Dest isn't putting it in JediMod because it could be abused to the point where people are just constantly running around w/ the death1.mp3 sound. He did however put in multiple taunts, which was my goal anyways :).

rut-wa jodar
08-04-2002, 07:42 AM
Can anyone confirm that jedimod 1.2 by dest has been finished & released yet ?

leviatho
08-04-2002, 10:27 AM
proper jedivmerc mode would be nice, with grapple only merc and proper force team support.

t3rr0r
08-04-2002, 11:49 AM
/me feels left out
dest, can i be a beta tester (again) in the future? it was always fun testing. :)

Blues
08-04-2002, 05:03 PM
Originally posted by MUHAHAHAHAHA


Yes, other people can hear them. The command is done just like an emote, where it's a command that the server sends to the clients. Dest isn't putting it in JediMod because it could be abused to the point where people are just constantly running around w/ the death1.mp3 sound. He did however put in multiple taunts, which was my goal anyways :).

Cool. Any way you can get this to me? It sounds fun.

remark 666
08-04-2002, 08:05 PM
I might release future saber packs, this was special though, I wanted 1.2 better then it is so I made hilts to go with is, MAKE SURE to stick them in base folder, not the new JediMod Official folder

sorry, I don't remember all the sabers but there are 45 hilts :)

and to use emotes you have to type them in the console icepool, here is few off the top of my hand

/sit -sits do again the stand up
/stand -stands up from sit, typing /sit a second time will do the same thing
/kiss -kisses another player if both of you have your sabers off
/taunt -does the spinning saber taunt
/draw -does a nifty saber drawing move
/nod -nods your ehad
/shake -shakes your head
/super -strike a superman pose
/thumbsdown -looks like your giving something a thumbs down
/beg -gets in a begging position
/dance1 -does the spin performed in the purple front special
/punch -punches and actually does some damage
/think -gets on his/her knee and thinks (type /stand to get up)
/breakdance -does a quick breakdance
/shrug -looks like he/she shrugs
/slap -slape/pushes the person away (done in /kiss ONLY)
/sleep -falls dead on the floor, looks like sleeping (type /stand to get up)

when binding emotes or commands to keys make sure to leave the / out.
ex. bind x "super" and not bind x "/super"

nomad
08-04-2002, 08:18 PM
Well, I'm sure it's too late for any more requests, but I'm just going to say, I'd love to see the bryar pistol replaced with, or choosable between, the blastech pistol (and/or other Star Wars related blaster pistols)
Well, no one has made the model for the blastech yet, so I know it's not even possible at this point, but I just figured I'd chime in with my request. :p
Thank you SO MUCH Dest, for the wonderful job you've done in making this a much better and more fun game (not that it was bad to begin with).

-nomad

MTFBWY

Oh I would love to be able to bind multiple keys for different .mp3 taunts. (I think I could afford about three keys for taunting, maybe more) :)

remark 666
08-04-2002, 08:23 PM
getting hot peeps, few more hours :) :) :)

remark 666
08-04-2002, 08:28 PM
if you're a server, I'll send it to you, got to prove you are though

Darth-Nasty
08-04-2002, 08:36 PM
Ive had the best idea for a jedimod feature!!!!

its just a shame i think it has come too late:(

Idea:

The option to flip any saber model and use an upside down saber!(or two)

I know that with current animation stances it will look a bit odd but it is another possible saber style and i think some jedi use it.

If dest can get a saber+blade in a second hand he can easily rotate them 180 degrees:)
Or maybe saber models can be made with the flash_tag upside down (not sure how that would work with a doubleblade)


Ok i think you get my idea anyway





Remark: 45 HILTS!!!! i was gonna point out any that youd forgoteen but i dont think there will be many!

Have you got all the jedi from the films that i could think of?

remark 666
08-04-2002, 09:00 PM
I have added the nest looking hilts, nothing weird like "mrhappy" *cough*

everyone should be happy, it's a good release, 1.2 kicks ass. going to beta test one last time with Dest :)

65.35.84.123

t3rr0r
08-04-2002, 09:11 PM
Originally posted by Darth-Nasty
Ive had the best idea for a jedimod feature!!!!

its just a shame i think it has come too late:(

Idea:

The option to flip any saber model and use an upside down saber!(or two)
rofl! i was playing as maw yesterday in jedimod and the left hand is broken and he holds the left saber upsidedown! and i've been thinking to suggest this all day! great minds think alike. :D

btw, i still think that one spinning animation (in another jedimod thread) would be good for the orange stance special. also, i think the bearhug should be incorporated in the future. :)
/me 's head is swimming with ideas

Tinny
08-05-2002, 01:17 AM
i've looked over this thread and im really sorry if this has been asked b4, but will dual weapons like jango blasters be possible?

Deetox187
08-05-2002, 01:37 AM
JK2files has the mod posted now, i'm off to try out that grapple hehe.

DarkJedi91681
08-05-2002, 02:36 AM
OMGGGGGGGGGGGG DIS MOD IS SWEET!!!!!!!!!!!!!!!!!!!!!!!!everything is worked out perfectly and there'z just so muchhhhhhhhhhhhhhhhhh omg it s adefinite download, its been perfected yessssssssss thank u dest and remark:) u guys rule!!!!!!!!!!!!!!:)

remark 666
08-05-2002, 03:22 AM
great, I'm off to download the final (final) version now too :)

peeps, before looking dumb infront of everyone...read the readmes, we don't write them for fun, readmes suck but they have a lot of usefull information, read them please :)

Quotation
08-05-2002, 04:02 AM
Morning all. :D

Dest and co., well, thanks. You lot never really cease to amaze me. Dest, have fun, er, I mean, good luck for College, and such.
I was the one who e-mailed you the letter relating to 'Troubleshooting.' That worked, and I never replied. Discourteus me. Thanks anyway. :D

crazy_elmo
08-05-2002, 06:34 AM
Well, the final version is up and running again, thanks for al the great work guy's. :D :D :D

My server : 62.251.67.40:default port

rut-wa jodar
08-05-2002, 06:35 AM
THE PERFECT MOD ! Thanx Dest + friends
nothing more needs to be said ! :urpdude: :urpdude: :redbounc: :grnbounc: :yelbounc: :ltblubou: :urpboun:

Darth-Nasty
08-05-2002, 10:37 AM
Brilliant Mod!

well done!

but one problem

remark your lightsabers are brilliant but there isnt an anakin skywalker one!!!!!!!

please can you fix this? there was a brilliant anakin saber released a few days ago

Darth-Nasty
08-05-2002, 12:04 PM
oh and one more thing. the plo koon lightsaber texture doesnt work!

but apart from that its brilliant!

rut-wa jodar
08-05-2002, 12:11 PM
Yeah some of the hilts are out of alignment with the blade + some hilts are too long e.g mauls sith hilt but that`s not dest`s fault it`s the people who have done the hilts

the problem is more noticable when activating second blade

striderx2048
08-05-2002, 04:20 PM
you for forget kyle hilt

Dest
08-06-2002, 12:27 AM
Dest just want to say thankyou for the jedimod you are the man. I feel sorry for the gamecube and xbox versions coming out in the they just arn't gonna have anything on pc version now thanks to this community.

Heh raven probably has the legal right to use all my code so you never know there might be a dual saber cheat in the console versions :)

remark 666
08-06-2002, 04:54 PM
tell me all the hilts that have problems, I'll get them fixed

and no, I didn't forget kyle, I justs didn't want to include it :p

and there is no way to fix /thedestroyer on long hilts, there is only one tag and the blade comes out from both sides of it, not a problem to me, I never use that mode so it looks fine :p

I AM going to make a second version of this, all the current sabers fixed AND I'm going to add more sabers (anakin, shwortz, kyle -_-' and a lot more)

so if someone is makeing a "fix" patch tell them to stop it because I'll get it all fixed in a newer release ;)

remark 666
08-06-2002, 05:01 PM
hey guys, look at what our famous BOFH thinks about JediMod 1.2, isn't he nice

http://www.jk2files.com/file.info?ID=4355&action=expand#42311

here, if you don't want to read all that

BOFH #56 - 1.2 blows - Posted by: Guest (24-29-113-210.nyc.rr.com) on 08-05-2002 at 18:23
Everyone, 1.2 blows... Jesus, the hilt pack sucks because the icons are so damned dark. I've played JediMOD through 1.0, 1.1, 2.0, 2.1, 2.2, 3.0, and 1.2

Ya know what.. the higher the version number the better.. **** 1.2

and here Dest writes

Dest #62 - Guess who posted #56 - Posted by: Guest (123.84.35.65.cfl.rr.com) on 08-05-2002 at 20:44
the ip that posted comment #56: 24-29-113-210.nyc.rr.com

bofh's ip off of irc:
BOFH is hoffmanj@24-29-113-210.nyc.rr.com * Guitarist
BOFH on #jediknight

notice some simliarities? He sure is a pissy one. He doesn't seem to realize that people wouldn't download his mod if it didnt include mine. Wonder why he posted as a guest....

and here is what I say

remark #666 - **** You BOFH!!!! lammer

Darth-Nasty
08-06-2002, 05:03 PM
I had a look at all of them and the only one i could spot any problems with is the plo koon one.

the texture doesnt work properly

and i spose strictly speaking if you are using a red=sith blue=jedi colour system in the menu its selection image should be blue as well

apart from that it is brilliant!:)

t3rr0r
08-06-2002, 05:06 PM
0wned. also, how does he figure the icons are dark...

remark 666
08-06-2002, 05:14 PM
sorry, don't know how morrons think.....

downloads from jk2files.net

JediMod 1.2 = 3600+ and growing fast

JediMod++ 3.0 = 1145 not growing

striderx2048
08-06-2002, 08:41 PM
Originally posted by remark 666
tell me all the hilts that have problems, I'll get them fixed

and no, I didn't forget kyle, I justs didn't want to include it :p



that even worst then forgetting

t3rr0r
08-06-2002, 11:04 PM
Originally posted by striderx2048
that even worst then forgetting
is it so hard to type "/hilt kyle" or "/hilt2 kyle"?

striderx2048
08-07-2002, 12:28 AM
it would be more professional looking for it was there