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View Full Version : Additional bot variables useable in JediMod v1.2


Dest
08-03-2002, 07:07 PM
I forgot to tell everyone about the new variables you can include in your bot files for JediMod v1.2. Lets start off with an exmaple bot entry.

{
name "Desann"
model Desann
color1 0
tck_saberred 125 //red value
tck_sabergreen 0 //green value
tck_saberblue 170 //blue value
tck_doublesaber 1 //doublesaber value
hilt "desann" //hilt model 1
hilt2 "vader" //hilt model 2
personality /botfiles/Desann.jkb
// Desann is attached to Tavion
}

Most of those are pretty self explanitory. tck_saberred is the red value for rgb sabers, tck_sabergreen is the green value, and tck_saberblue is the blue value. hilt is just the name of the hilt you want the bot to use, hilt2 is the name of the hilt for the other hand. If you dont set hilt or hilt2 then they are set to the name of the bot. So if there wasn't a hilt entry for desann then he would have the hilt "desann" which would work out nicely.

tck_doublesaber is a bit more complicated. Here is what the values mean:
0 or no entry for it: single bladed lightsaber
1: double bladed lightsaber
2: two lightsabers
3: two double bladed lightsabers

I think thats it. I don't think it will mess up the bots for normal versions of the game if you include these extra variables but I've never tested it so you might want to test it first.

Dest
08-03-2002, 07:11 PM
oops forgot about tck_extended
tck_extended 1 //has extended saber
tck_extended 0 //doesnt have extended saber

mariners2001
08-03-2002, 07:16 PM
Hey Dest,

Is this going to be available soon? As in today possibly? Can't wait!

Dest
08-03-2002, 07:17 PM
most of those variables have worked in every model scaling mod because tchouky did them in his mod (thats why they have tck_ infront of them)

Dest
08-03-2002, 07:18 PM
yeah I'm just doing readme's now.

mariners2001
08-03-2002, 07:30 PM
In other words, are you going to release the mod tonight?

Darth-Nasty
08-03-2002, 08:06 PM
is there anything for bot second blade colour??????

Dest
08-03-2002, 11:53 PM
There is now. tck_saberred2 tck_sabergreen2 tck_saberblue2

defalc
08-04-2002, 01:53 AM
Cool, uber-configurable bots. =)

Dest, is there anything you can do about those 'Unknown Command' messages? The stuff works, but when you type it in the console it gives the unknown command error.

And tehre's grapple now, right? Woo!

Gooey
08-04-2002, 04:50 AM
BAM BAM!! :D

Good stuff Dest

Dest
08-04-2002, 07:07 PM
The unknown command bug was fixed in version 1.1 (it just never said unknown command) in version 1.2 it is fixed correctly so it says unknown command for unknown commands and doesnt say anything for known ones.

Darth-Nasty
08-04-2002, 09:09 PM
Ive had the best idea for a jedimod feature!!!!

its just a shame i think it has come too late :(

Idea:

The option to flip any saber model and use an upside down saber!(or two)

I know that with current animation stances it will look a bit odd but it is another possible saber style and i think some jedi use it.

If dest can get a saber+blade in a second hand he can easily rotate them 180 degrees :)
Or maybe saber models can be made with the flash_tag upside down (not sure how that would work with a doubleblade)


Ok i think you get my idea anyway

Kn1ves
08-04-2002, 09:33 PM
Aww, Groovy idea!
Commands like fliphilt and fliphilt2, so you can flip one hilt while fighting with both, which will radically change the way you inflict damage with the dual sabers! Ub3r l33t as my younger CSer brother might say.

Another thing: I think that when one saber is off in the dualsaber\doublesaber mod, instead of the yellowish and purple stance you should have the blue one instead, and that the doublesaber won't slow you down if only one edge is on. I know it might change the game's balance, but I think it'll be cool if waving one edge instead of two will actually change anything.

And one LAST thing: how about removing the yellowish and purple stances from the normal saber? I think they're pretty useless, and when I'm fighting and aim at a specific stance I usually miss which wrecks my fighting groove. Aren't five stances too much?

Ah!
And really really really last thing: I forgot to mention it earlier but it's been there since ver 1. If you change your saber atk level to 1 (Not less, cause then you have no saber), you still have all 5 stances! Great exploit :D

funny_dude0
08-04-2002, 09:51 PM
I don't know if this has already been mentioned or said but in v1.2 make sure they add some sort of bot co-op command so that you can have all the battle droid bots work together while you just whoop their arse.

icepool
08-04-2002, 10:16 PM
Hey Darth Nasty I dont know if you've used these but the kinda work upside down and work really well with the two new stances. I'm trying to find someone right now to make these mod compatible. Mac D is the author. Here is some pics
http://www.geocities.com/darkness_112000/Tonfa_Saber.html When you use them you have to set the blade to length to 0.5 to remove all clipping. Its like have a whole nother weapon to fight with.

Elliot334
08-04-2002, 10:47 PM
Another thing that would be cool would be making it so you wouldn’t have to activate the double bladed saber every time you die, like when you activate dual sabers, you will still have dual sabers, even if you die. Also, it would be kind of nice if you could change to dual sabers or double blade without having to turn off your saber.

K.O
08-05-2002, 01:39 AM
Yeah, that'd be a cool option to flip the saber upside down.. But maybe we should just make it a whole new style! Dedicated to Adi. :D This version does have those custom hilt choosing pics right?
And in the readme's, tell people not to put the JediMod 1.2 .pk3 in their base folder when they make a server. It's becoming a pain to take it in and out when I wanna go somewhere different. -_-;;

funny_dude0
08-05-2002, 01:51 PM
But what about the co-op bot option that I mentioned? Would something like that be possible?

Blaize1234
08-05-2002, 02:36 PM
Someone made a mod for a reborn and a stormtrooper to work together in a free for all a long time ago so if it was done for them it should be able to be done for others but it was never updated for others...

funny_dude0
08-05-2002, 03:18 PM
Well I hope that someone does update it because that would be kewl if you could get the battle droids to work together and you could be Mace Windu or Anakin and wreak some havok.

Dest
08-05-2002, 04:00 PM
I thought them working together wasnt something in their personality file

funny_dude0
08-05-2002, 05:42 PM
It may not have been but hey ya never know right?

rut-wa jodar
08-05-2002, 05:58 PM
Originally posted by Dest
There is now. tck_saberred2 tck_sabergreen2 tck_saberblue2

I can`t get these to work properly with bots I edited the bots.txt and made sure the bot had second hilt enabled, but when i start the game the bot has a blue lightsaber with a green trail !!!

Gooey
08-06-2002, 03:34 AM
Same problem here, the bots do not take the saber2 color settings.

Fix anyone?

Also, I take it that the ability to spawn bots with doublesabers has been taken out?

remark 666
08-06-2002, 05:59 AM
Originally posted by funny_dude0
It may not have been but hey ya never know right?

wrong, Dest would know :p

and yeah, the mod comes with 45 hilts, also it's a stand alone mod, you don't need to have 1.0 and 1.1, delet those and just have this

and you can get rid of 5 stances in one saber mode, look through the cvar readme ;)

funny_dude0
08-06-2002, 03:21 PM
So when is it coming out?