View Full Version : what's with JediMod++ v3.0 ??

08-04-2002, 09:51 PM
did they scale the damage back like the normal 1.04?

i've been playing 2.2 at home (creating my own server) and the damage was high...a good shot could actualy kill...go figure!

Why would they have taken that out...or am i crazy?

08-05-2002, 01:36 AM
Youcan set your own saber scaling damage with the g_saberdamage or something like that.

08-05-2002, 01:57 AM
thanks i was referring to the default settings...i didn't change the ones that came with 2.2 ... and i'm sure most of the people who run the servers use the defaults