View Full Version : Where's the on/off for Auras?

08-06-2002, 03:14 PM
Anybody been able to turn off or change the auras on people when using force seeing or playing JediMaster gametype, the ones that you see thru walls and stuff?

I found a function called UpdateClientBroadcasts (or something like that) and after tinkering with it, it doesn't seem to change whether or not an aura will appear. It's quite a small function and it seems simple but maybe i'm missing something, or it's somewhere else entirely.

I just want to add conditions on which auras are visible to people using force seeing, if anyone can help.