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Sniper Wolf
08-06-2002, 05:20 PM
Can anyone tell me, while weighting the mesh to the bones, how you can find the vertices you haven't painted yet? Thanks.

MacD
08-06-2002, 06:44 PM
An easy way is to select the pelvis and move it to the sides. Any unweighted vertex will be stuck in space and quite easy to see.

Psyk0Sith
08-06-2002, 06:59 PM
select a bone and move it around, everything weighted to that bone will follow. Next weight the vertices that remained in place.

Dont forget to hit undo to come back to neutral stance...and save often!

I prefer to manually weight everything instead of painting, i only select which vertices i need and add the correct abs. I have more control and it's quicker, especially for the hands...

good luck!