View Full Version : Civs/Units - Differences?

Darth Windu
08-17-2002, 03:51 AM
I was wondering if people would like to see differences in civs and units. Examples of what i mean are-

Naboo - heavily defence oriented
Rebels - heavily infantry based

Republic Artillery - slow, expensive, good range, hp's, low armour
Gungan Artillery - cheap, fast, short range, low hp's, low armour

to be in the possible SW:GB 2?

08-17-2002, 07:24 PM

08-19-2002, 03:37 PM
Better, I think, to integrate some of the available upgrades directly into some of the units rather than making people research the crap out of everything, then raise the cost and perhaps research time accordingly.

For example, Rebels could have increased armor built into their Level 2 air, and the increased speed and shield built into the Level 3 air. Then, make the air units and their research time more costly in resources and time to compensate. Other minutae like cheaper units and larger bomb holds could still be researched, but I think things like that would make the civs more easily distinguishable, without having to wade through 125 upgrades to take advantage of your civ's strengths.

Of course, part of the problem is the units are so generic in the engine that the civs are going to be about 80% similar anyway, no matter how you tweak it. Also, once such great lengths have been taken to complicate the game :D it would be no easy task to put some of these upgrades INTO the units and still maintain balance.

Darth Windu
08-21-2002, 06:38 AM
Agreed. At the moment there is far too much to research, which takes your attention off pounding your opponent into the ground. I think lucasarts tried what im proposing (ie better troops for rebels, better mech for empire) but the problem is you need to do all of the upgrades in order to see the differences.

08-22-2002, 01:59 PM
I think that the civs strenght should be more noticeable. Like the rebels, naboo, republic and wookies all have shielded starfighters and Adv fighters and there totally the same(maybe one difference) but there the same. No fighter is actually more powerful than the other.:naboo: :tie: :x-wing: :sspeeder: :awing: :bwing:

08-26-2002, 11:29 PM
Give unique unit sets and it works even better.

09-06-2002, 05:54 AM

One of the things that annoys me is that in the books, films etc, the Imperial fighters and bombers don't have any shields apart from the TIE advanced, so why do they have shields in the game?

Mesa slice yousa with mesa lightsabre

Darth Windu
09-06-2002, 06:45 AM
...they dont...

09-07-2002, 02:37 PM
Actually some fighters have shields and not just the Tie Advanced

-Tie Defender
-Assault gunboat
-Missile Boat

That's all I know...

09-08-2002, 03:47 AM
unless all techs are enabled, and even then it might not be possible...
the empire doesnt get access to shields for their air

09-09-2002, 05:18 PM
Actually, the imperial air cruiser ges shield

09-09-2002, 06:35 PM
And it costs only 570 food, 570 gold!!!!:D Too bad the art sux because I would build a lto of those things (anyway most of my games end in t3 early t4 so i dont see too many acs)