View Full Version : The Jedi starfighter
08-19-2002, 04:42 AM
Did you notice that the JS is not very sensetive to AAs? Just curoius. We need a Gunship and a JS smilie :rolleyes:
09-04-2002, 08:29 AM
The Jedi Starfighter is crap. It does not do any damage and it get destroyed easily.
Whats the point in having it as a unique unit, then?
The lazors are pretty, though!
09-04-2002, 10:55 AM
The Starfighter is actually surprisingly useful in certain situations. They can kill AC's protected by AA, since the time between uncloak and firing is usually less than it takes enough missiles to reach them. They can infiltrate a base and slaughter workers and then recloak, move to another spot, and repeat. Obviously trying to use them as normal fighters (which they are not, in game or movie) will get them killed.
09-04-2002, 11:51 AM
Yeah, it's better as a recon unit and a stealth assassin against units that can't fire back than as a straight out dog-fighter. Though it can serve well against air cruisers, especially those without fighter escorts.
09-04-2002, 12:06 PM
it gets rid of fighters easily, when fully researched its pretty tough, for example i took out 40 Battledroids several mechs AA pummels and more with 23-30 Adv Jedi StarFighters
09-04-2002, 02:30 PM
Damage wise it can be affective against fighters, the problem is that the rate of fire is so slow in comparison that the fighters can demolish them if the player decides to dodge and weave. Before the Starfighter fires, and during the pause to refire, opponents can lay a number of shots on it. That's why I typically wouldn't use it as a dogfighter (cept as a last resort or if I have a decent numbers advantage)
09-04-2002, 03:00 PM
Starfighters are eaten in dogfights, so their forced to play the part they play in the movie, recon and raiding. They are excellent villie killers and fair pretty well at tking down unsuspecting armies.
09-04-2002, 07:26 PM
Jedi starfighters(if you got the booklet)are hit and run fighters.
Sithmaster: I don't know about taking out an army, you usually bring enough of AA to get rid of any suspecting air counter-strike.
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