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KurtS
08-23-2002, 04:06 PM
New random maps for SWGB are described in a scripting language. Where can I get the documentation for that language?

More background:
These random maps are named *.rms, and get placed in the "Random" folder in the SWGB folder.
Here is a snippet of that scripting language from a publicly-posted map which seems to work just fine in SWGB:

--- Begin Snippet --------------

if ZALORIIS
base_terrain ROCK3
else
if GREENBASE
base_terrain GRASS3
elseif BROWNBASE
base_terrain DIRT1
endif
endif


create_object OBJ-NOVA
{
number_of_groups 2
number_of_objects 2
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 11
max_distance_to_players 16
min_distance_group_placement 10
max_distance_to_other_zones 7
}

--- End Snippet --------------

KurtS
09-06-2002, 05:00 PM
I have found all the documentation for the SWBG scripting language on the web. Here are the URLs:

Tutorial: http://www.rtscentral.com/readPosting.asp?PostingId=687683

Good background page:

http://www.rtscentral.com/readTopic.asp?hdr=&PostingId=266362


Full docs: http://www.throughtheages.com/knowledge/downloads/rmsg.zip


I have done a few random maps now, and it is quite interesting. It has added a whole new dimension to an already excellent game.

FYI, LucasArts tech support wasn't much help. They seemed more concerned that someone was using SWGB features that they didn't document, than in pointing me to any useful resources.