View Full Version : DBZ TC mod

Revan Bakr'
08-25-2002, 08:37 PM
On the clanregister forums we've been talking about a DBZ TC mod for JK2. However, none of us can model, skin, code, anything. We've come up with some ideas, take a look and if on the off chance that a mod genius comes in here and likes our ideas, please consider doing this. Here goes:

-No sabers of course- punching/kicking system needed.
-If the force powers remain in the game, this is what they would be: Lightning-Energy wave
Drain - Energy steal beam
Grip- Body Bind
Rage- rage, but new animation
Seeing- fighting sense
Jump- jump or fly
Push- nrg push
pull- nrg pull?
Mind Trick- Super Speed
speed- speed
Absorb- energy absorb
Protect- Barrier
Heal- Raise Power Level/ Recharge

energy replaces force, but force powers could be taken out.
-gun reskin ideas- Guns are reskinned to look like the hand(s)
- Bryar- single nrg beam
- Blaster- nrg Dan/ alt.-Renzouko nrg dan
- Bowcaster- Spreading ki ball / alt.-bouncing ki ball
- Tenloss- powerful ki shot
- Repeater- Scattershot/alt.-gallick gun bomb
-flechette- Multiple ki shots/alt.- ground explosion ki attack (make bombs invisible)
- missile- ki ball/alt.- homing ki shot
-det packs/trip mines- latent ki balls (make mines and packs look like ki balls)
-therm. dets.- ground explosion attack (make bombs invisible)

instead of guns, to use these attacks, player must powr up, which would use the absorb animation, except golden, and would use sparks from saber combat, only without the sounds.

These ideas came from Al-Anime AL-Blue Wolf (me), RJW Jakobo, and Shadow_Gear. Worst case scenario, Dragonball Quake could be imported, and if a mod-man decides to do this, make sure to get Funimation's permission. Comments are welcome, flames are not.

Here's a link to the page at clanregister: DBZ TC mod (http://www.clanregister.com/forum/topic.asp?TOPIC_ID=75&whichpage=2)

08-26-2002, 09:34 AM
Help make a mod, help make a mod. please.........

Revan Bakr'
08-26-2002, 10:35 AM
I edited it Jakobo. What else is missing?

08-26-2002, 03:28 PM
If you go to http://www.dragonballuniverse.planetvegetadbz.com/ you will see such a mod

08-26-2002, 03:38 PM
Theres no point man, look at what hapened to Bid For Power. You will get shut down by the money grabbing bastards who own the show. No point atall.

08-26-2002, 03:41 PM
Dont get me wrong Im not with the mod...its just sitting in my fav.

And I agree BFP did suck ass... But all the other newer mods coming out will be 1000 times better..

Just take a look at http://www.dragonballquake.net
sure its for Q3 but it will still rock...

Guardian Omega
08-26-2002, 04:02 PM
There is a DBZ mod, not done, but it's for JKI.......

08-26-2002, 04:34 PM
Well....i wouldnt know...

I havent even played Jk1.... only Mots briefly.... installed it about a week ago...

Revan Bakr'
08-26-2002, 05:33 PM
grey_fox, that's why I said get permission from Funimation! Duh!

08-26-2002, 10:04 PM
You have got my help. I can skin but i cant model for sh*t
email me at mutatedmuleman@hotmail.com for what you want me to do.

DBZ Owns!:spikehair:blaze6:

Revan Bakr'
08-26-2002, 11:01 PM
any modelers out there, we need your help! And someone needs to e-mail Funimation if they join the TC project.

Revan Bakr'
08-26-2002, 11:06 PM
just to let you guys know, I'm not a supervisor, just an idea man. If you would like to help, join the ClanRegister forums so all of the guys who came up with this can communicate their idea to the modelers, skinners, and coders, etc.

08-27-2002, 03:51 PM
Well, Bid For Power tried that didnt they? Funi said that they needed to convert it to Java and let people play it on the DBZ site in order to keep it :rofl: . Well its never gonna work IMHO.

Revan Bakr'
08-27-2002, 06:32 PM
I'd say it's still worth a try. I thought BFP was still running though. I know they got a Cease and Desist, but aren't they still going?

Guardian Omega
08-27-2002, 06:42 PM
Yeah, but different Chars though........