View Full Version : Oh No, Not Another SWGB2 Thread!

Crazyus Dogus
08-27-2002, 06:03 PM
With all these SWGB 2 threads coming out, Iím making my own.

I would like SW:GB 2 to be like this; Each civ has itís own unique looking Rebellion (Supremacy)- type Command Center. In the galaxy map u double-click on the planet and u go into it. When on a planet, the game uses the RoN engine, the cities are here called bases. To build anything, u have to be in ďplanet modeĒ, as well if in being in a ground battle and commanding covert operations. U cannot go back to the galaxy map if u are in battle or in a covert mission.
Space battles are carried out in a 3D engine and is called space mode. U cannot gather resources or build in space mode, or go back to command center if in a battle.

Civs and Resources-
Mon Cals, Empire, Rebels, Wookiees, Underworld (they were gonna have this in CC), Ewoks, Republic, Trade Fed, Naboo, Gangun, Confids
Carbon, Ore, Food, Nova, Credits, Tech

Anyone else like this?

Crazyus Dogus
08-28-2002, 05:05 PM

08-28-2002, 07:57 PM
Please please no Ewok civs!

KoL ShadowJedi
08-29-2002, 01:55 AM
i like what i hear, but i doubt it wud go down to well, i wudnt like playing for 5 hours, i mean itd be boring, i have this to say for a possible SWGB 2

Resources: Credits, Nova, Carbon, Ore/Metal, Food.

Uses For Resources:

Credits: Reasearch and Special Units.

Nova: Can Be Traded For Credits, Needed to build some types of unit and also needed to research.

Carbon: Needed to build all units and buildings except fortress.

Ore/Metal: Needed to build defenses and Fortresses.

Food: Needed to TRAIN men and to keep them alive (i.e food goes down gradually when food is depleated men die)


Map Types:

The Largest type of map has to be 6-10 times as big as giant in the SWGB CC.

All different terrains. i.e snow, sand, starfield, grass, dirt, lava, metal.

Must look way better on terrains. i.e stars slightly twinkle, trees sway from time to time, pathways look more like paths, when units walk across snow and sand (more types) a trail is left longer.

A night and day cycle must be added, but can be taken away if the host wants to.



Mon Calamari
Galactic Empire
Rebel Alliance
New Republic
Royal Naboo
The Sith (yes this doesnt have to be included, but it wud be nice)
Trade Federation
Imperial Remanent



Multiplayer Support: 2-12 players
More Toybox Units. i.e different species like the cantina folk
More Heros. i.e Kyle Katarn, Jan Ors
Population: 750-1000
Graphics: 2D/3D (more 3D)
Flanking Manouvers are available. i.e people on a cliff have an advantange.


thats all for the moment....

let me know what you think!

im gonna post a thread with FULL details on what a new SWGB2 should include.



Crazyus Dogus
08-29-2002, 06:48 AM
I agree with all your ideas, exept Imp Remnant civ.

It would be nice to have each civ have it's own starter planet, however some planets may be shared and war can break out.

Deatils on UU's coming soon.

08-29-2002, 12:45 PM
I agree with all your ideas but i don't think anyone will ever build up to 1000 units...explain to me...

Crazyus Dogus
08-29-2002, 06:25 PM
Hey in Cossacks even a moderately good player can build up to some 2500 units.

08-29-2002, 06:30 PM
Cossaks is a large scale game. Your supposed to build alot of units.