View Full Version : WIP - Owen Lars, Monotone, Remsel

09-04-2002, 07:19 PM
Well now that I can import models into 3Ds Max...I thought I would try to make a human. Any suggestions?...I included a picture of him.

Owen Lars (http://www.geocities.com/bleekage/owen.html?1031180853790)

09-04-2002, 07:30 PM
add the clothing detail on his chest, right now it looks flat.
make a close up screenie of his face
and if youve got polys to spare add the ring detail on his arms

09-04-2002, 07:31 PM
aight...I've got about 500 polys before hitting 3000 i think.

09-04-2002, 08:38 PM
looking godo so far. however, owen seems to have a larger-than-average melon ... make his head a little bigger. ;)

09-04-2002, 08:47 PM
Are you ganna do an old Owen skins as well? It should work on the same model considering that both Owen Lars actors were roughly the same shape.

09-04-2002, 09:13 PM
Sure why not. :p

Guess I can make them 2 seperate skins....young Owen and Old Owen. But first I gotta read the boring Great Gatsby for homework...sigh. Then I'll fix up my model.

09-04-2002, 09:18 PM
Never heard of it... but then again by the sound of it that's a good thing.

09-04-2002, 09:37 PM
Yeah its an extremely boring book. Finally something interesting happened though hehe. Some lady got run over by a car and it said her ...breast was hanging offa her chest. riiiiiiiight...........

Time to work on the model!

oh yes and by the way...go d/l my Anakin Solo skin!!!!!..plz?

09-04-2002, 09:47 PM
Originally posted by bleek

oh yes and by the way...go d/l my Anakin Solo skin!!!!!..plz?



09-04-2002, 10:10 PM
Anakin Solo skin for download (http://www.jediknightii.net/files/index.php?link=file&id=920)

09-04-2002, 10:34 PM
For Mr. Lars, I agree on increasing the size of the head a bit, and make the neck thicker, and shorter. He should definitely have a thickness to him, he doesn't seem really overweight, but literally big-boned.

09-04-2002, 11:32 PM
Hey bleek check your pm messages its about your anakin solo skin. Also if you like it either pm me back or send an email to icepool@netzero.net.

09-04-2002, 11:43 PM
Sent you a pm back.

Anyone point me in the direction of a good tutorial on how to uvw map?....I watched some of that video about a week ago....dun really get it though :mad: . Or If someone wanted to..i could send the model to them for them to uvw map..then send it back to me. But that is a lot to ask for i suppose.:rolleyes:

09-05-2002, 11:42 AM
Well I sent the file in and this model is looking verygood. With your premision when its finsihed this model would also be good to make jedi skins with as well. As for uvmapping good luck, I havnt really found anygood tutorials on that. The most I found was at polycount.com and most of the links are broken or dont exsist anymore.:mad:

09-05-2002, 12:32 PM
Nice model. The only thing I see is that robe looks to smooth or strait, try adding some folds and wrinkles.

Anakin skin looks great! I don't use skins very often unless they have a new model but this one is a keeper.

To icepool: Hey good idea! Always nice to have more jedi running around.

09-05-2002, 04:05 PM
lookin good bleek!
hey how did u import the model into 3dsmax...like wut model did u import and how?

09-05-2002, 07:01 PM
First you need to get Milkshape 3D....which only lasts 31 days unless you actually buy it. Since that happens I just got all the models I needed and changed them into someone 3Ds max can import.

Here to see how to import the models (http://www.lucasforums.com/showthread.php?threadid=77351)

09-05-2002, 11:31 PM
Thought I would just add all the models I'm working on to one thread. I changed Elron's name to Remsel...I dunno where I thought of the name...but I guess it suits him fine, sorta thought of the name Remy. Crits & comments plz.

As for Owen...I can't seem to make the chest part look like it has a coat over it. Oh well I'll keep trying...but for now I enlarged the head and fixed some things. Also started on Monotone....a skin I did that didn't turn out the way I wanted it exactly. I made a model of him to adjust things to make it better.

Here is a where you can find the original skin of Monotone...just too see what I'm changing about him.
Original Monotone Skin (http://www.jediknightii.net/files/index.php?link=file&id=468)

Here are the 3 models!

Top to bottom - Owen, Monotone, Remsel (http://www.geocities.com/bleekage/owenremmon.html?1031282823410)

eww...hard to see in that pic...but the Monotone guy has a ...sorta armor jacket on and a helmet with a visor over his eyes.

09-06-2002, 05:38 PM
bumpiness...post here instead of my elron wip thread:p

09-06-2002, 05:45 PM
ok bleek i got the model. I'll give it to him as soon as he gets on msn

09-06-2002, 05:46 PM
did you alter the ears so there not going so much out to the sides like i suggested??? cuz it looks like you did

09-06-2002, 06:20 PM
Yeah. I've been working on the Monotone model a lot too...mabey post some screens later.

09-06-2002, 06:39 PM
sweet, hey the model looks great if i might add. We could use this model as a base and create several characters of evil elves. Just alter the hair and jacket a little bit

09-06-2002, 06:58 PM
Hehe I've got plenty of evil elves..sorta drew a gang of them. He was suppose to be sort of the leader somewhat.

09-06-2002, 06:59 PM
here are some uv mapping tutorials and tools that might help out:

09-06-2002, 07:02 PM
yeah. i like how you have the hair chunky w/big spiked pieces. I was thinking we could alter the hair a little for the next character so that he doesn't quite have that "vegetable" hair. For the next guy it should still be chunky and spiky but not quite that tall and there should be a couple loose strands that hang down in his face a little.... just some input.

09-06-2002, 07:04 PM
and maby for the next guy we can also loose the belt and make it so the jacket looks like it's opened up a bit. maby make it so it looks torn up on the edges

09-06-2002, 07:29 PM
Thats how my original drawing of Elron(Remsel) was. The jacket sleeves and bottom of it had rips and he had one thick strand of hair that was curved on his forehead...but I thought I could do that part when I skin him. Just to mabey give you a better picture...sorry I didn't add color to the model....but the way I had him colored was with yellow hair, greyish skin, yellow jacket, black under clothes. Another guy I drew was Trion....he had brownish-red armor and a blue headband and spikey hair that is pulled to one side and the other side is sorta smoothed out(probably the fav one I made). Mabey I'll try to make a model of him after I finish the ones right now.

Oh forgot to mention....I also have other characters that mabey I can make. I said, of course, these elf guys are evil:p ...and there is a gang of them. Well if there are badguys there have to be goodguys too right? I have a few guys made up that are sorta exterminators of the elves. Wear kewl headgear for communication and armor , guns, etc.

09-06-2002, 07:52 PM
that all sounds great! This idea i have will have his hair messy and in chunks i was talking about. He will have the belt on the inside of the jacket so that the jacket will be open style so you can see his waist under the jacket and everything. His coloring will have orange hair, grey skin, the jacket will appear to be leather w/torn edges. There will be flames all the way around the bottom of the jacket and the back of the jacket will have the picture of a skull w/a dagger stabbed through the top of it. His underclothing will be a dark sleevless vest(I'll show ya a pic if ya want) and dark urban camo pants w/black boots. Maby there will be a model w/out the jacket to.

09-06-2002, 07:53 PM
so what do ya think?
the pants might have some wear and tear also

09-06-2002, 07:55 PM
and his eyes............. the white part will be black, the colored ring will be yellow, and the pupil will be black also

09-06-2002, 07:57 PM
Quick update of Monotone. Fixed some things and put some colors....won't exactly be like that though.

Montone (http://www.geocities.com/bleekage/monotone.html?1031356478110)

Sounds great about your model idea...but who will be making it? I got no probs if anyone else adjusts my model...since I used Raven's anyhow.

grr in the pic...some reason makes it all blurry...anyhow the back of his jacket looks like it is missing. Well it isn't his jacket inthe backis rounded off.

09-06-2002, 07:59 PM
yeah that's the thing. There are two people i know that might help(they would be altering your model) and then there's you.........
since you made the elf model, maby you could help me make this one???

09-06-2002, 08:19 PM
One kewl thing about Monotone is I made a knife coming out of his right armguard. Be kinda kewl if I could make the saber sticking out from it.

09-07-2002, 02:47 AM
so bleek i know your busy working on these models but would you like to help out? We could come up w/some new characters too and maby even make a background story.... who knows

09-07-2002, 10:02 AM
Well right now I'm screwed. I tried to lay it out to be skinned ..by myself. I used Chilliskinner and Textporter and a chilliskinner tutorial. Everything seemed to go fine until I had to lay it out as a bitmap. The pieces looked like crap....had holes in them...overlapping. I thought mabey it was cuz I used chilliskinner to detach the parts for me....but then I tried to detach the parts myself...and all it said was Working in chilliskinner..... for about 10 mins and it never did anything.

09-07-2002, 12:25 PM
Now that I have worked with 3Ds max a bit more and become accustomed to....what screws up things ...and what works well...I might ditch Owen and Montone cuz I think I can do better. I started a new guy that looks really good...I'll post some screenies later. I still need to learn how to UV map gewd though:mad:.

09-07-2002, 01:55 PM
Oh well...I can't UV map it myself. Chilliskinner seems to be a total piece of crap. Follow the tutorial step by step and I get numerous errors and it distorts everything you could possibly distort.

Have you gave your friend the Remsel model yet?

09-07-2002, 03:27 PM
no not yet. I talked to him yesterday and i'm helping him w/a "Lurtz" model (uruk-hai LOTR) btw. He does know how to uv map though. I just finished giving him some importers that he needed for 3ds max and i'm going to send Remsel today. But the one he will be mapping first is the character i described to you (tweaking Remsel) and then he will map the original Remsel also.
I sugjest that for now you only work on your best and/or favorite models for me to pass on to him, because i don't wanna sound like a greedy bastard (do this, do that, ect.) to him. So i can't overload him too much. So once you finish your models just pass them to me and i'll pass them to him.

09-07-2002, 03:31 PM
Alright....I have a model that I really really like. If he does this one than I dun have anything else that needs to be worked on by him for now.

09-07-2002, 03:37 PM
ok. who is the model (name, race, ect)..and have you started him yet?

09-07-2002, 04:08 PM
I'm finished with him. He's a human. Used the jedi model and used parts of kyle on him. Gave him 2 different shoulder pads, changed the belt, gave him a glove on his left hand, changed his hair, gave him a lil communication device on his ear, made his pants a little baggy, gave him a collar, changed his pants a little, and changed his face a little.

Name is Wade (real word:p).

09-07-2002, 04:30 PM
nice. you can send it to me if ya want bomberman_xc@hotmail.com but this one and Remsel will be the only ones uv mapped for now cuz the guy is trying to work on a diff model also

09-07-2002, 04:35 PM
Alright..but I'm gonna keep working on models. I'd like to make all those characters I talked about and then put them in Single Player. Hopefully sometimes I'll learn how to set up the model to be skinned and all that myself. I can model from an existing model...and I can skin....thats about it:mad: .

09-07-2002, 04:53 PM
do you know how to get your ".max" files into Milkshape3d??

09-07-2002, 05:09 PM
Nope...but I'm sure I could figure out how. I got them from Milkshape 3D to 3Ds max...with help.