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View Full Version : Animations mod for jedimod.Need Help


Kyle098
09-07-2002, 08:21 PM
hey i posted this before but that thread was mostly for compiling the 1.2 source ad i figured it out, so i am going to ask the rest of my questions here again.(if a mod wants to delete the other thread,please do.)

i am planning to make a mod on jedimod that practically(i will change only little coding) doesnt edit anything but add new and improve animations,and only edit some souce code,i hope people will want that. i am also going to add vulnerable rockets, gravity boots, and other sytuff like that.

1.also i wanted to ask how i can add force ranks and is it possible(or really difficult) to make it possible to get both force side powers,i know the creator oof jediplus 3.1 said he has a force rank that you can but i cant find the rank

2. hey also how do i add emotes,like i know how to replace them in the source but i wanted to add a few for example i want to add the anime both_hit1 to make it look like you fall.

3. also i noticed in the jedi moves mods and stuff they replace animations wih others by just using the animations.cfg file,how do they do that i just know how to do it with the source bg_saber.c file.

6. how can i bind lets say the animation both_hit1 to some new command(or "emote" as dest calls them) like fakedeath that way someone can bind fakedeath(it is better than dests sleep emote) to a key or something.
also for example the emote kiss has many animations to it,first it is something like both_kiss then to stop it is both_kiss_stop,and then when a kiss on you is performed you have to do 2 animations too,how can i do that for 1 key like dess did.i want to have an emote and it is both_hugger1 and then both_heggerstop1,and the huggged needs to perform both_huggee1 and both_huggeestop1.any help on this is also appreciated.
in is code in cmd.c under the mod_emotes cvar he has alot of things here is one for flip.
else if (Q_stricmp(cmd, "flip") == 0)
{
knownCmd = qtrue;
StandardSetBodyAnim(ent, 587, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD|SETANIM_FL
AG_HOLDLESS);
}

if i want to add lets say fake death and the animations is BOTH_HIT1 i would replace "flip" with "death" and what is the 587,where is the animation name for the move??



Lastly for now do u guys think this is a COOL mod,would you like to have a mod ike this.also do u think MAYBE if ido good on it dest can include it into his mod,because i know i am going to ave alot of new emotes and much better animations,like force getup instead of gettup and things like that.

ANY help would be appreciated.thanks, also tell me if you guys think thhis kind of mod would be cool.

Kyle098
09-07-2002, 08:22 PM
also another questions is where do i replace animations other than the cg_saber.c file where i can only replace saber animations?i want to replace the roll animations and i cant,where did like saber_moves or some mod like that change their animations.

Kyle098
09-08-2002, 10:41 AM
ANYONE?:rolleyes: :confused: :confused: :confused: :confused:

The Eternal
09-09-2002, 06:43 AM
you should LOOK trough the sourcecode first, try some basic mods. sure you can ask after you searched, but seeing your questions you don't seem to have searched, or you don't understand c... if you don't read up etc.. because if you want to make a mod you should be able to (offcourse with some help here and there) make it yourself and not let others do it completely,

this isn't meant to be offensive in any way, but asking the most basic questions...

Kyle098
09-10-2002, 09:39 AM
ok,hey i know what you mean i already did start a simple mod,i added gravity boots, vulnerable missiles, and more.but i dont understand how to add animations,emotes i know how to replace them now but not add.i take no offense,because i know what your saying but i did read through like all the source code. but can you help?

Kyle098
09-11-2002, 12:20 AM
YAY i got help from someone else so i dont need any of my questions answered anymore!!!!!!!!!