PDA

View Full Version : Length of Multiplayer Match


ITGL72
09-17-2002, 03:35 PM
I have several friends that play BG now. Normally about 3-4 of us that play death match. We are used to playing RA2/Yuri.
Seems theres a complaint coming around the group. The games take too long. Keep in mind we are used to 45 minute to under 2 hour games in FFA RA2/Yuri.

Maybe we are just still too new at the game and are doing the wrong game plan. Playing it like RA2/Yuri.

My question to you folks is, how long do your multiplayer 2+ players matches usually last? I really enjoy the game and dont want the group to lose interest but I too from the last few games we have tried, thought it lasted way too long. For example, destroying a structure takes forever. Some games we actually save and try to continue the next night we play!

Thanks!

TheMadDoofer
09-17-2002, 03:39 PM
Usually, It takes me up to an hour to finish and that is it. Even when it is a drawn-out battle.:)

ITGL72
09-17-2002, 03:41 PM
Our strategies must be all off then... Because I sat through a game the other night that was nealry 3 hours! No one won! Everything sent to anyones base was annihilated!

TheMadDoofer
09-17-2002, 03:54 PM
Well, when you're new it does take a while, so keep at it!

Oh, my, I completely forgot!

WELCOME TO THE GB FORUMS!

Welcome baskets will follow.

simwiz2
09-17-2002, 04:12 PM
An 2v2 RM inters game, normal speed, flats map is often finished in under 30 minutes. It sounds like everyone is turtling for the game to last 3 hours. It is a bit too easy to turtle in this game IMO, but there are ways around it. I would recommend pummel dropping someone if they are turtling, then following up with a massive attack.

KoL ShadowJedi
09-17-2002, 04:27 PM
i hate death matches, i prefer scenarios and rm, it usually takes 30 mins to finnish a normal game of rm

lukeiamyourdad
09-17-2002, 05:53 PM
It is quite unusual to find three hour games.

I think I know what your problem is. If you only use troopers, it's gonna take you a LONG time to finish the game. Instead use units that are specialized in destroying buildings.

ITGL72
09-17-2002, 06:02 PM
Hmmmm, even then! Structures do take a while to go.
I guess I should cruise some M/P strats online and get out of the drum Im in!

What are you suggestions for good structure destruction units? :-)


Good thread, keep it rollin!

TheMadDoofer
09-17-2002, 06:08 PM
Pummels, mounted troopers, artillery,heavy assault mechs, air cruisers, just to name a few.

lukeiamyourdad
09-17-2002, 06:10 PM
In tech I and II you should use mounted troopers. They are quite useful and about 15 to 20 of them with trooper escort will be more then enough.

In tech III, use pummels or bombers. be careful and always escort them!
In tech IV, use assault mechs against military buildings and cannons against turrets and fortresses. You can still use bombers and pummels but their effectiveness is reduced unless you play a air-strong civ or a hvy weapons-strong civ.

Don't forget the air cruisers(if you're playing CC). They're slow and powerful so escort them and take care of them but don't use them against ADV AA turrets because they do not outrange the adv AA turret. Instead, use them against fortresses and large group of enemies but beware!If your units get caught in the air cruiser's blast they will get hurt!

pbguy1211
09-17-2002, 09:57 PM
air cruisers DO outrange anti air turrets... but you cant aim at the turret itself, you need to aim at the ground and the splash damage will get the turret.
t3 strike mech rushes are very good in winning games, and jedi masters turning stuff are quite effective as well.

joesdomain
09-17-2002, 10:04 PM
I don't use multiplayer match. I only play death match in single player mode and occasionly i will have time to make a scenario and play it out. I hate build a monument mode.

DarthMaulUK
09-18-2002, 08:07 AM
This is a great thread.

One of the best ways to help you improve would be to download some recorded games (check out the Links section of our website).

Depending on your opponents skill levels you can wipe them out within 25 minutes. The key is what we call 'rush' - where you attack early but rather than attacking structures (takes too long) you attack your opponents workers - which these, they can't expanded and slows them down, giving you a vital edge when you upgrade and attack again.

But do check out the recorded games, you will learn alot.

DMUK

Kryllith
09-18-2002, 02:38 PM
Yeah, you definitely want to make you key targets workers since they're the life blood of expansion and military generation. If you do attack structures, try to take out powercores and animal shelters first, since they affect building potential. Hitting the spaceport works fairly well too, since it prevents trading. Of course, you might have to take out a turret or two if you can't avoid them.

Kryllith

lukeiamyourdad
09-18-2002, 05:35 PM
pbguy- thanks for the tip

Concentrate on workers in the two first tech levels. In Tech III and IV, try taking out military buildings because workers will be well defended by then and they'll have big stockpiles of ressources.

Sithmaster_821
09-20-2002, 10:00 PM
Sometimes when your with friends, games tke longer cause your more cautious. Simwiz and I have played 5-6 hour games that we quit because no one was winning (of course the map was designed to have long boring games which for some reason simwiz likes:confused: ). Most multiplayer games last about 45 minutes 2v2 against evenly matched opponents, although they can drag out to an hour and a half in some cases.

simwiz2
09-20-2002, 10:13 PM
Originally posted by Sithmaster_821
Simwiz and I have played 5-6 hour games that we quit because no one was winning (of course the map was designed to have long boring games which for some reason simwiz likes:confused: )

Sith, our current stalemate game is a standard RM game, not a custom map. It is a FLATS map, I don't see how that is a turtle map designed for long games. The space map you are referring to was an experiment.

Sithmaster_821
09-20-2002, 10:20 PM
Still doesnt change the fact that you find some wierd joy in playing games that last for 5 hours and nothing happens. Maybe thats why you like ron

KoL ShadowJedi
09-21-2002, 06:01 PM
lol, Joesdomain u shud play online...playing the computer is rubbish... they do basically the same tactics over and over :(

simwiz2
09-21-2002, 06:50 PM
Originally posted by Sithmaster_821
Still doesnt change the fact that you find some wierd joy in playing games that last for 5 hours and nothing happens. Maybe thats why you like ron

I don't think stalemates are fun, I just like to finish a game if I start it. Quitter!

And if you had the ability to read you would know the average time for a RoN MP game is one hour. Certain settings can make for longer, more in-depth games, but those will mainly be used in SP, where people will play a bit and save like in the Civ series. The longer games will likely not be more than 2 hours.

Sithmaster_821
09-21-2002, 06:53 PM
I dont konw simiwz, making all those ice cream shops and finding all of the horses would take over an hour IMO;);) ;)

AU_Andy_Ewok
09-22-2002, 03:00 PM
To stop games from last a long time attack early and hard. Recorded games will be your best friend :p

simwiz2
09-22-2002, 06:00 PM
Originally posted by Sithmaster_821
I dont konw simiwz, making all those ice cream shops and finding all of the horses would take over an hour IMO;);) ;)

I'm sure a WC3 ripoff is so much better, right? Your post represents the pinnacle of stupidity, it is all made up bull**** and no fact. Also, I will ignore any further stupidities from you.

Sithmaster_821
09-22-2002, 06:12 PM
Simwiz, chill. Those wink things are supposed to represent sarcasm. I can hear your veins popping from here.:D