Eklin
09-24-2002, 05:07 AM
Firstly, are you going to make a new Kyle model for the mod, or just use the current one. If you DO decide to make a new model, I suggest that you make him look like that badass on the back of the JO CD case with the brown leather jacket (which is how, I think, they should have made Kyle look in JO in the first place, instead of that bearded gomer that they turned him into).
Also, how exactly are you going to be doing some of the force abilities for the mod.
Like, Force Jump in DF2 was just like any of the other force skills, where you hit the F key and you jumped. But in JO, you just hold down the spacebar.
Or, Force Lightning in DF2 was like a big cluster of blue/white energy beams launched at the enemy (which would look pretty cool if done correctly), and in JO, it actually looked like a spray of lightning.
Personally, I'd prefer the energy beam way, if it were edited slightly. In DF2, it just jumped around a bit, but I think that it would be cool if it were larger/thicker, 3 dimensional, and shot out in a twirling cluster. If you look at the last screenshot on the back of the CD case for DF2 (I think) you'll see a pretty good example of how it SHOULD look.
Also, will you still use lightsaber throw, or will you have that double-swing move (lightsaber throw would be better, since the lightsaber moves available in JO make double-swing useless).
Lastly, what color saber will Kyle have? Green or blue? (Please say green).
Oh. Almost forgot. How will this mod work? I mean, will you have to select it from the mods in the setup menu, or will you be able to just use a separate exe file, that will automatically start the game with the Dark Forces mod loaded?
Also, how exactly are you going to be doing some of the force abilities for the mod.
Like, Force Jump in DF2 was just like any of the other force skills, where you hit the F key and you jumped. But in JO, you just hold down the spacebar.
Or, Force Lightning in DF2 was like a big cluster of blue/white energy beams launched at the enemy (which would look pretty cool if done correctly), and in JO, it actually looked like a spray of lightning.
Personally, I'd prefer the energy beam way, if it were edited slightly. In DF2, it just jumped around a bit, but I think that it would be cool if it were larger/thicker, 3 dimensional, and shot out in a twirling cluster. If you look at the last screenshot on the back of the CD case for DF2 (I think) you'll see a pretty good example of how it SHOULD look.
Also, will you still use lightsaber throw, or will you have that double-swing move (lightsaber throw would be better, since the lightsaber moves available in JO make double-swing useless).
Lastly, what color saber will Kyle have? Green or blue? (Please say green).
Oh. Almost forgot. How will this mod work? I mean, will you have to select it from the mods in the setup menu, or will you be able to just use a separate exe file, that will automatically start the game with the Dark Forces mod loaded?