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AU_Andy_Ewok
09-30-2002, 12:09 PM
I don't know how they are expecting to sell many copies. The game has been out since November so most die hard Star wars fans will have GB anyway.

I was thinking maybe people who have played AoK, EE C&C might get it now it's in an easy package. But they would know the community is nearly dead because of the damn Scenario players :mad:. Also why buy SWGB:CC when they can get brand new WarIII or AoM in a few weeks.

Then maybe people who just want a new game because there last game has got boring. Someone who isn't die hard RTS just plays what he likes. He looks on the back at the graphics and then looks at WarIII. Which will he choose?

Releasing it 2 months ago would have made so much more sence. People who have just Seen AotC would want to play a SW game. People would need a game to play until War3 and AoM.


I really can't see who this is going to appeal too. What are your views?
:naboo:

lukeiamyourdad
09-30-2002, 05:20 PM
you're right andy...
maybe people who have weak comps will buy it...

Sithmaster_821
09-30-2002, 06:35 PM
I agree totally. SW Saga is just LA's attempt to milk the game dry before abandoning it.

AU_Skythe
10-01-2002, 12:43 AM
It all depends. If LA do lots of advertising hopefully more people will see it and buy it > that will get more RMers. But if not.. dunno

joesdomain
10-01-2002, 12:56 AM
Unfortunately, there is nothing new added to it just the original game and Clone Campaigns pack together at a lower price. I think it is just a way to sell more GB units and get more money. It could help by advertising to Mac players and Mac computer users because the Mac version of Clone Campaigns is coming out in October too. I am hoping for more official patches once they release GB saga. I have been trying to flood Lucasarts with questions about new patches, expansion packs and sequels the past three months. Hopefully it will work! Maybe they will release a bunch more cheats and codes for the PC version when they release the Saga pack!

General Nilaar
10-01-2002, 02:26 AM
The way I see it, let them milk some more money out of it. It means they're more likely to release a sequel. The time for expansions and patches is over. The community is as big as it's going to get with this game. After AOM and C&C: Generals comes out most of the big boys will have been released. Next year is the time for a full fledged sequel. Better graphics, new engine, and a fresh start. Hopefully Lucas would create their own game service to play on and we can all leave the zone finally!

That or release a space based RTS game with capital ships as the main unit and a squadron of fighters grouped together as single "units".

Then release GBII later;)

Gungan_Reble
10-03-2002, 04:45 PM
Watch'a Andy Bro, long time no see ;) you still pluging
away at this game :D do you hear anything from Duder
thease day's? on the subject of AOM, there are only 3
main civs:( it's a good game but it's not a great one
I have even stop'd testing it it got a bit boaring Bro.
well Andy take care Bro, hope to talk to ya soon.

Yours_Rebel ;)

Crazy_dog no.3
10-03-2002, 05:05 PM
Originally posted by joesdomain
Unfortunately, there is nothing new added to it just the original game and Clone Campaigns pack together at a lower price. I think it is just a way to sell more GB units and get more money. It could help by advertising to Mac players and Mac computer users because the Mac version of Clone Campaigns is coming out in October too. I am hoping for more official patches once they release GB saga. I have been trying to flood Lucasarts with questions about new patches, expansion packs and sequels the past three months. Hopefully it will work! Maybe they will release a bunch more cheats and codes for the PC version when they release the Saga pack!

We can see that. Your one-man crusade is only starting.:rolleyes:

thajason
10-03-2002, 06:23 PM
I don't see the point in GB saga. I would think LA would waste more money in trying to advertise/packaging of the bundle, than what it is worth to LA in overall profit. I am not 100% sure on the exact equation, but I would think they would have to sell around 1000 copies (probably 5 times that amount) just to break even.

CorranSec
10-03-2002, 07:41 PM
I still can't see why it doesn't include a strategy guide or some kind of bonus thing in it, like many other package deals have. If it did, it would certainly attract a fair bit more attention and sell far more than a basic combo of the two games.
Apart from shiny new box art (I hope they have that, at least...) and a reduction in price, there's basically nothing new. This would really only appeal to people who haven't heard of SW:GB before, but most of those people would probably rather play a newer RTS such as Warcraft III, so I think that Saga is a bad idea and will probably turn out to be a failure. LA would have done better devoting their attention to a new Star Wars game with far more powerful graphics and the like, preferably SW:GB 2.

AU_Andy_Ewok
10-05-2002, 06:18 AM
Hey :D

I still play this game a bit, just not much a game a week normally. Just waiting for AoM. CC lost the challenge :(

I still post on the SWCC forums at collge though :)

I spoke to Duder the other day on the zone.

JediLoaf
10-05-2002, 07:57 AM
it does have a bonus item with it, but a very measly pack of trading cards :(

:atat: :deathii:

Gungan_Reble
10-06-2002, 12:54 PM
Originally posted by AU_Andy_Ewok
Hey :D

I still play this game a bit, just not much a game a week normally. Just waiting for AoM. CC lost the challenge :(

I still post on the SWCC forums at collge though :)

I spoke to Duder the other day on the zone.

That's cool Andy Bro, we gota keep in touch ;)
How's your AOM site comeing along ?

AU_Andy_Ewok
10-06-2002, 03:00 PM
My AoM site is 75% done, im gonna uploads when i get the game, You still gonna buy AoM?

Gungan_Reble
10-06-2002, 06:10 PM
Yes Bro, I'm still gona buy it, just got board with
the two map's they gave us to play on. let me know
when your site is ready Andy, and I'll join it Bro.
We will get some cracking games in I hope ;) :D

AU_Andy_Ewok
10-06-2002, 06:24 PM
yeah, should be fun learning a whole new game :)

Sithmaster_821
10-06-2002, 06:28 PM
there are only 3 main civs
There are nine. If you actually tested it, you would think you would at least know that:)

DarthMaulUK
10-06-2002, 07:55 PM
Saga gives LA the chance to get the game to those who missed out and to the few who still have the original.

One of the last polls showed that a few visitors to this site do not yet own the game and will be buying Saga.

However, it will probably be a waste of time for online playing for newbies, as the MSN Zone is a real hell hole. New Rmers wont be able to find a game due to the amount of scenarios and those muppets who flood the chat lobby with flooder tools make the whole experience an awful one.

DMUK

Gungan_Reble
10-07-2002, 01:30 PM
Originally posted by Sithmaster_821

There are nine. If you actually tested it, you would think you would at least know that:)

Listen Dummy I said 3 MAIN CIV'S Greek, Egyptian, and Norse.
And since when did they call you Andy ? you only get 3 main
civ's in the game, what you get is a set of different minor
gods but the Civs are only 3 so you are 3 of each main civ=9:mad:

simwiz2
10-07-2002, 02:35 PM
Actually, Sith, he has a point. Although there are 9 slightly different "civs", there are only 3 unique sets and with that kind of contrast sometimes it seems like the game only has 3 civs. The only differences between different Egypts, for example, are the GP's, MU's, MT's, some small bonuses, etc.

Gungan_Reble
10-07-2002, 05:38 PM
Thank's for that Sim, I have been playing the Alpha since
it came out, Andy knows that. plus I don't like peep's
assuming I am lying or bull****ting. Like I said 3 main civ's ;)

Sithmaster_821
10-07-2002, 08:31 PM
Actually, Sith, he has a point. Although there are 9 slightly different "civs", there are only 3 unique sets and with that kind of contrast sometimes it seems like the game only has 3 civs. The only differences between different Egypts, for example, are the GP's, MU's, MT's, some small bonuses, etc.
This is coming from someone who played as all of one eygptian civ and one greek one:). The civs themselves play very differntly, minor gods aside. Ra's priest bonus, Set's whole animal thing, and Isis's monument shields, combined with their other bonuses, make for civs who play more differently than AoK's, SWGB's, or WC3's. And thats inside cultures and not considering minor god selction during the game. And gungan, i wasnt doubting the fact that you didnt play the alpha, just stopping you from misleading others.

Darth Windu
10-08-2002, 02:12 AM
So AoM only has 3 civ's? That's pretty sad, especially when you consider that RoN has 18, with more to come in x-pac's...

Sithmaster_821
10-08-2002, 08:23 PM
See what I mean about misleading people. Now granted Windu isnt the brightest of the bunch (he apparently missed my entire post), but you are disenfranchising potential buyers.

Windu, there are nine civs, which is alot better than 18 because it allows for differences amongst civs while providing enough choices to choose from.

http://www.ensemblestudios.com/aom/images/ssimage/CivSelection.jpg

simwiz2
10-08-2002, 08:43 PM
AoM has 3 cultures. Each culture has 3 major gods. The "civs" in the game are technically the major gods, so there are actually 9 civs. However they are not all very unique compared to some games. The three cultures, however, are VERY unique, and next to the comparably similar major gods it can seem like there are closer to 3 unique civs. The fact that the major gods share minor gods (chosen upon advancement) does not help much. Still there are 9 civs.

Sithmaster_821
10-09-2002, 07:09 PM
However they are not all very unique compared to some games
Like what? I will repeat what i said before, simwiz played as only Hades and Ra (im only counting the times after he stopped picking civs/minor based on their art and walling up unitl mythic when he would build an army of only seige). He is totally ignorant on the topic. He assumes that every civ in a culture plays alike because he doesnt have any experience to prove otherwise.

For those of you who are thoroughly confused with me and simwz are talking about, let me explain the way AoM works:

There are three cultures: Greek, Eygptian and Norse. You dont choose these, but one is associated with the civ you choose. All that these affect is your building/unit set, favor gathering, and starting music.

There are nine civs/major gods, three for each culture. You select which one you want at the beginning of the game. They give 4-5 bonuses, a god power, and a mythological improvement. Example:

Set-Bonuses
-Preists can convert animals (the only conversion in the game), allowing you free scouts, food, or warriors
-Pharohs can summon animals for a little favor
-Archers are made faster
-Slingers are stronger
-Migdol strongholds are cheaper
EDIT:
-Starts with hyena
-Gets five animals every time he ages up (these were just confirmed)
Already they are more different than in most games but it goes on.

God powers-Each major/minor god grants a god power, which is essentially a free-of-charge one time use mythical occurance/natural disaster that the god uses to aid their worshipers (you). Sets god power is Vision, which unveils a large portion of the map for a short time. It works well right before a rush or in conjuction with another power (cause godpowers require line of sight to cast).

Mythical improvements-Through material sacrifice and expended favor, you can ask your gods to enhance your culture or armies. Set has Feral, which enhances the stats of your converted and summoned animals and makes hered animal to fatten faster.

Also, your major god choice also decides which minor gods you have access to. Minor gods add more strategy and differences to the game, despite what simwiz says (more on them later). Set's minor god choices are:

Classical-Anubis or Ptah
Heroic-Nephyths or Sehkmet
Mythic-Thoth or Horus

And finally, if you are greek, the civ choice also chooses your unique unit and you heros.

Minor gods-The idea behind these is, as you expand your culture, you also have to expand you pantheon, so that you are getting the full benefit from your worship. Minor gods grant 3-4 MIs, a GP and a myth unit. These make civs fluid and make it so that, even if you are playing as the same civ, you can come out very different in the end. Minor gods allow for there to be 72 different combinations of civs. Simwiz wouldnt know this because i pick the minor gods for him. Minor god chioces overlap, but some (like hel and hera) are unique to one civ. Ex:

Eygptian Classical:
Set-Anubis or Ptah
Isis-Bast or Anubis
Ra-Ptah or Bast

And Greek Mythic:
Zeus-Hera or Hepetheues(sp)
Hades-Artemis or Hepetheues(sp)
Posiedon-Artemis or Hepetheues(sp)

Minor God example: Anubis

Myth unit- myth units are creatures that your god creates or summons to help your cause. Anubis has Anubites (think the mummy returns), who can jump over nything, even walls.

GP-Anubis has paugue of serpents, which summons a bunch of cobras from the ground who attack anything who comes near them.

MIs:
Serpent Spear-+Spearman attack
Feet of the Jackal-Improves Anubites
Necropolis-Favor generated faster

Thats was long i know, so heres the summary-Major gods are much more different than any civ/side/race in many of the current RTS's or TBS's.

simwiz2
10-09-2002, 09:24 PM
Originally posted by Sithmaster_821

(1) Like what? I will repeat what i said before, simwiz played as only Hades and Ra (im only counting the times after he stopped picking civs/minor based on their art and walling up unitl mythic when he would build an army of only seige).
(2) He is totally ignorant on the topic. He assumes that every civ in a culture plays alike because he doesnt have any experience to prove otherwise.

(3) All that these affect is your building/unit set, favor gathering, and starting music.

(4) There are nine civs/major gods, three for each culture. You select which one you want at the beginning of the game. They give 4-5 bonuses, a god power, and a mythological improvement.

(5) Mythical improvements-Through material sacrifice and expended favor, you can ask your gods to enhance your culture or armies. Set has Feral, which enhances the stats of your converted and summoned animals and makes hered animal to fatten faster.

(6) Also, your major god choice also decides which minor gods you have access to.
(7) Minor gods add more strategy and differences to the game, despite what simwiz says (more on them later).

(8) Minor gods allow for there to be 72 different combinations of civs.
(9) Simwiz wouldnt know this because i pick the minor gods for him.


1 - Sounds like you are trying to nullify the value of my opinion by claiming that I am not good at AoM. And there you go with the turtling bs again. You could at least be creative and not make up the game lies for every game.

2 - You assume that simply because others are not obsessed and have not memorized every unit's stats and refreshed webpages all day long for a chance at the preview, they know nothing about the game. I do not post random spasms of thought like you would have everyone believe, I post based on what I have seen from the alpha and from various previews I have read. And I would like you to point out where I said every culture played the same. I said that compared to some other games and to the different cultures, they were not very unique. Your english comprehension seems to have been reduced to that of Windu, taking two sentences that mean something completely different and insisting on claiming they are the same.

3 - Omg! :lol: ALL? Yes, it only affects what your entire army can be comprised of (and the units there are DRASTICALLY different), what type of buildings you can build (again, not just different artwork, DRASTIC differences), whether you even have to PAY to build most of your buildings, how many villies you start with, what other units you start with, how you can obtain favor, whether you get a T2 defense boost.
DRASTIC DIFFERENCES:
...........Military Buildings...........Units...............Bldg Cost....................Favor
Egypt.....Barracks, Migdol..........Weak, cheap....Most free, some gold....Monuments
Greece..Inf, Cav, Bow sep+Fort...Strong, exp......Wood, some gold......Worship
Norse.....Barracks, Hill fort........Low armor, high att...Wood, some gold......Combat

Now compare all that to some bonuses, some MI's, GP's (which can only be used once), and MU's. Sure, the Minor Gods are more unique than AoK or GB, but they are not as unique as Unique sets, therefore not as unique as the cultures, or some games with unique sets.

4 - No ****.

5 - Aside from having several instead of a few, these are not much different than UT's in CC or even AoC. Similarly, aside from numerical abundance, MU's are not incredibly dissimilar to UU's, which were in CC and AoC, two games which have civs are hardly unique at all compared to the cultures.

6 - The differences of the minor gods is what makes up about half of the differences of the major gods. Yet the minor gods overlap. That doesn't exactly help out in making them more unique.

7 - Here's some more of your pathetic slander. I'm trying to understand wtf you are thinking: "Let's make the opposition seem like a n00b who doesn't understand strategy so the forummers will think I'm cool"? Or are you just incredibly desperate to win the argument?

8 - This 72 is incredibly misleading. The 72 "combos" do not even approach being "civs" any more than civ3's pathetic map creator approaches being the powerful modmaker/scenario editor promised. Have you ever considered a career in marketing?

9 - You just keep getting more pathetic every time you type a sentence. You gave suggestions because you know more about the specific minor gods' MU's, MI's, etc. I did not always follow your suggestions for god choices. However as I said before just because I don't memorize every unit stat does not mean I don't know stuff about the game.

Your post, though long, is neither convincing nor informative. Sure, you copied and pasted a lot of information from AoM articles, stories, etc. But woefully few of these actually support your argument. The vast majority of it is random facts thrown into your post; apparently you are attempting to seem intelligent. You must not have much confidence in your argument either, since you respond to a perfectly reasonable post with personal attacks and, surprise, more lies.

I never denied that AoM has nine different civs either. Yet even with the 9 they still have woefully fewer than other games currently in existance, and others that will soon come out, such as RoN.

From reading all of your post, anyone who knows the truth gets the impression that you would make a very good crooked politician. You have a way of taking truths and completely altering them for your purposes, and shamelessly using those fabricated lies, and using negativity in your arguing, that would make you very sucessful with all the negative campaigning that has been going on recently.

Sithmaster_821
10-13-2002, 06:02 PM
Of course you know about all that stuff. Thats why it says "what me and simwiz are talking about". You may be clueless on specifics but anyone with the alpha knows that stuff:D.

Having said that:
1. You didnt turtle in our MP games, but 1v1, you built walls and towers around your base and substandard army, waited until mythic and just hit and ran with cats.

2. Your experience with the alpha constisted of playing all of two civs from different cultures with the same minor gods chosen. Really expansive. Combined with very little prior knowledge, that you makes practically ignorant on the topic of major god/minor god variation.

9. Thats funny. You followed my "suggestions" every game down to the point.

Every game you were:
Ra-Ptah-Sehkmet-Horus
OR
Hades-Athena-Apollo-Artemis
But thats OK. Because you told me that MUs suck and GPs are all "fluff". You still even in our last game, didnt build a MU and casted one GP. Sounds like you know everything there is to know about god choices:rolleyes:

Simwiz, just like i dont know what im talking about with RoN, you really dont know what youre talking about know:D

simwiz2
10-14-2002, 02:24 AM
Originally posted by Sithmaster_821


Having said that:
1. (1) You didnt turtle in our MP games, but 1v1, you built walls and towers around your base and (2) substandard army, waited until mythic and just hit and ran with cats.

2. (3) Your experience with the alpha constisted of playing all of two civs from different cultures with the same minor gods chosen. Really expansive. (4) Combined with very little prior knowledge, that you makes practically ignorant on the topic of major god/minor god variation.

9. (5) Thats funny. You followed my "suggestions" every game down to the point.

(6) Every game you were:
Ra-Ptah-Sehkmet-Horus
OR
Hades-Athena-Apollo-Artemis
But thats OK. (7) Because you told me that MUs suck and GPs are all "fluff". You still even in our last game, didnt build a MU and casted one GP. Sounds like you know everything there is to know about god choices:rolleyes:

(8) Simwiz, just like i dont know what im talking about with RoN, you really dont know what youre talking about know:D

1 - Many experts will tell you that walling off a large amount of the map is a good strategy in AoM. I beat you in that game. I am not going to refuse to utilize an effective strategy simply because you believe it is n00bish. If I won then who is really the n00b? That's like saying that the person who beat you is a n00b, because he rushed you. :lol:

If a strategy is effective, then it is not a n00b strategy. If I won with such a strategy then you should shut up and say gg and stop whining that it was because I used a n00b strat, your ****ty Pentium 1 lagged, etc.

2 - This is the very definition of bull****. I had a moderate-sized army, but I was no more willing to fight you under your towers than you were to fight me under mine. And I had cats defended by my army, with towers providing backup. The only time they ran was when there were 25 cavalry charging them. Unlike you I do not allow pride to reduce my chances of winning; live units are more useful than dead units. If my units are about to die I have them retreat, so they may fight again someday.

3 - You are so obnoxious. Anyone reading your posts would never think we are friends. You make stupid comments about anyone, and I know you put it in because you believe it is funny (and it was the first 50 times) but after a certain point it becomes stupid. I have played many 1v1's against others on ESO, and I have played 8 of the 9 civs at least once.

4 - Again, you assume to know what I do on my computer and whether I have read previews, showcases, etc. Like I said, if you have to slander to make youself look good, you must not have much confidence in your argument. Or maybe you are just upset that someone has belittled your precious AoM?

5 - Arrogant, as usual, and making huge assumptins, as usual. In games where you were my ally, I would often follow your suggestions because I assumed you knew what units, powers, techs, etc would provide the most benefit to the TEAM. When playing against you or against someone else in a 1v1, I completely ignored your advice.

6 - So you have hacked into my computer and you know every civ I have played in every AoM game I have ever played? You must have waaay too much free time.

7 - No, no, and no. Though by now it's clear I can expect nothing above false slander from you.

8 - Theres a very minor :rolleyes: difference there. I actually say what I know, you make up stuff in an attempt to be funny. Take Ice Cream shops for example. Anyone with an IQ greater than or equal to that of a monkey knows there are no Ice Cream shops in any good RTS game, especially RoN. The very idea is rediculous. It is something that Windu would put in his "New SW RTS Game"! *shudders

Everything I say about AoM is at least reasonable. If you claim the same thing about your RoN comments I will cite some of your many ignorant posts on the subject. Though knowing you I will find them all edited out. :lol: